Review Archives (All Reviews)
You are currently looking through all reviews for Genesis games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sword of Sodan review (GEN)Reviewed on April 24, 2009Sword of Sodan is a fine example of a game that manages to do everything wrong. It is a side-scrolling action title that, frankly, barely deserves to be called a game, as it succeeds in mangling every basic principle of gameplay, and ends up being nothing more than an endless button mashing routine in which the outcome is decided partially by luck and partially by your ability to not smash the cartridge into little pieces along the way. |
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Beyond Oasis review (GEN)Reviewed on March 30, 2009For the longest time, I considered Beyond Oasis a RPG, because it had characteristics of one. It took place in a fantasy setting where knights, beasts, and mutated rats roamed lands, caves, and dungeons. Your character, named Ali, has health and magic bars that are labeled as H.P and S.P, and he can also travel around in an overhead perspective, picking up various weapon and health items that can be stocked in a magical inventory screen. It just had the markings of a role-playing game. |
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Zombies Ate My Neighbors review (GEN)Reviewed on March 21, 2009I found this game randomly while searching for something interesting to play. Its sheer strangeness attracted my inquisitive mind. I didn’t realize just how odd it would be, though. If the subtle allusions to other horror icons don’t draw interest, the utter weirdness will. After all, how many games have you fighting a giant baby that squirts you with its milk bottle and squishes you flat when it stomps on you? |
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Where in the World is Carmen Sandiego? review (GEN)Reviewed on March 20, 2009The biggest security blanket the cartel of ne’er-do-wells revel in is that, though it certainly fares better than most educational titles, Where in the World is Carmen Sandiego? is still a more graphic version of doing your homework, and not even the nerdiest of us enjoy that. |
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Super Fantasy Zone review (GEN)Reviewed on February 01, 2009Despite being average at its core, Super Fantasy Zone certainly possesses a unique charm and pleasant aesthetics. Taking a similar structure as its predecessor, Super Fantasy Zone combines the cartoonish buoyancy of any 16-bit platform game and the fast-paced action of any other 16-bit shooter to create a creative blend of style and substance. |
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Zoom! review (GEN)Reviewed on December 25, 2008![]() |
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Shining in the Darkness review (GEN)Reviewed on December 24, 2008The Labyrinth is no joke. It may not change a lot graphically, but its endless traps, constant confusions, and expansive size more than make up for it. A maze of winding corridors and twisting passages, you’ll get lost quickly if you’re not paying careful attention. You have no map – that would’ve been too easy! – so you must rely on memory alone. |
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Twinkle Tale review (GEN)Reviewed on December 24, 2008Sadistic level design will try its best to prevent your strength-conserving efforts. In its attempt to maim and weaken you, you’ll find yourself weaving through a sea of rolling boulders while blasting oozing slime creatures in a castle, negotiating a monster-infested ravine where one misstep will send you sailing over the edge at the expense of health, or trekking through a dark cave where enemies appear infinite and nearly invisible ghouls sap your magical power at the slightest touch. |
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Golden Axe review (GEN)Reviewed on December 24, 2008Golden Axe for the Sega Genesis will always be one of those memorable moments from my childhood. It was such a simple title, but that's why I liked it; when I wasn't in the mood to play one of my other favorite, yet lengthy games, like Sonic 3 & Knuckles, Dynamite Headdy, or Dune: The Battle for Arrakis, I'd pop my "modified", Japanese cartridge of GA into the Genesis. And even though it was short, I would keep coming back to it again and again to hack and slash my way through Deat... |
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Virtua Racing review (GEN)Reviewed on December 06, 2008Pushing a games console to its limits can be risky business for developers. Try too hard and the game will get panned for looking ugly and having choppy frame-rates, but games are expected to make some use of the systems potential. Efficiently making the most of the systems resources whilst still making a decent looking, playable game that doesn’t get swamped by slowdown is perhaps one of the greatest challenges in developing a game. |
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Radical Rex review (GEN)Reviewed on November 26, 2008Why did the dinosaurs die out? |
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Alisia Dragoon review (GEN)Reviewed on November 12, 2008But she does have need of two things that set her apart: a quintet of highly-destructive pets that faithfully tail her wherever she treads and the rather handy ability to channel flickering forks of lightning into the faces of evil hostiles ranging from hives of undead monkey-bats to teleporting guardsmen swinging mammoth claymores. |
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Jim Power: The Arcade Game review (GEN)Reviewed on November 02, 2008Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end. |
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Fantasia review (GEN)Reviewed on October 21, 2008I must confess that I listen almost exclusively to classical music. At work, I frequently infuriate my co-workers by turning off their intolerable rap music and switching to NPR. The thing with classical music is that it requires a great deal of concentration to get the most out of it. The pieces that I enjoy hearing the most are the ones that I have heard repeatedly, ones that I perhaps have some familiarity with the score itself, and ones that I'm able to pick up on the subtle nuances. |
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Nightmare Circus review (GEN)Reviewed on September 26, 2008The worst of the worst. |
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Sonic 3D Blast review (GEN)Reviewed on September 10, 2008You know what was Sonic 3D Blast's problem? It wasn't that it strayed from the side-scrolling, platforming angle in favor of an isometric viewpoint. Its problem is that it doesn't have a save feature. For an action game, it's pretty long. Two hours long, to be exact. This has to do with the fact that most of the Zones (stages) in this game drag on longer than they should. You see, each Act of a Zone contains three segments, and in each segment, you'll have to search for Dr. Robotnik's rob... |
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Earthworm Jim review (GEN)Reviewed on September 08, 2008Earthworm Jim thrives on its gaudy humor and wacky experiences. Complex things like plot would be entirely inappropriate here. Players aren’t looking for intricate story-telling or in-depth level design. They’re looking for kicks, for something more than a little different. And this game delivers. |
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Divine Sealing review (GEN)Reviewed on July 23, 2008Sometimes, when I get a boner, I thrust my hands down into my pants to make it go away. |
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Shadowrun review (GEN)Reviewed on July 21, 2008Let us speak of Shadowrun. |
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Advanced Busterhawk Gley Lancer review (GEN)Reviewed on July 15, 2008With a spelling error in the title, a domicile on a sometimes technically inept console, and membership in a genre that prides itself on redundancy, expectations are not particularly high for Gley Lancer. “A shoot-em-up,” said I, “on the Mega Drive no less! I look forward to the suicidal alien pilots, ear-bleeding music, grainy graphics, and a selection of generic weapons ranging from lasers to different color lasers to bullets that fire so fast that they are actually just a different k... |
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