Review Archives (All Reviews)
You are currently looking through all reviews for Genesis games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic the Hedgehog 2 review (GEN)Reviewed on October 28, 2005I was able to choose between jumping to ledges far above my hedgehog or descending to the depths of lakes. Going one way might lead to a long series of slides that send Sonic careening into a mammoth ocean of oil. However, a different path might keep him safely above that ecological disaster. |
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Divine Sealing review (GEN)Reviewed on October 06, 2005All I can tell you is that you shoot your way through five planets, kill a boss and then get a couple of delicious moments of cartoon girls stripping while expressions of what could either be ecstasy or anguish dance across their face. |
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3 Ninjas Kick Back review (GEN)Reviewed on October 01, 2005There are at least twenty-six people out there over the bloody moon that I'm stuck reviewing this game and they're not! |
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Zero Tolerance review (GEN)Reviewed on September 28, 2005The new enemy introduced here, a bug-like humanoid, followed the same pattern as the skittering aliens and attack dogs (running straight at me), but seemed even more inept. Countless times, these critters would run right by me and freeze. I’d turn around, see it suspended in place and get a quick and lethal shot off before it would start moving again. Now that’s some quality programming! |
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Zero Wing review (GEN)Reviewed on September 16, 2005If there’s ever been a reason to hate nerds, Zero Wing is it. I have nothing against the actual game, as it’s a reasonably competent Genesis port of what I’d guess was a reasonably decent arcade game. No, what I hate is the absurd amount of notoriety this game has received SOLELY due to a pre-game cutscene featuring inexplicably poor attempts at utilizing the English language. |
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Dangerous Seed review (GEN)Reviewed on September 03, 2005I’m not amused. |
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Viewpoint review (GEN)Reviewed on September 03, 2005Since the Genesis is home to a bijillion shoot-em-ups, it really takes something interesting to make one of these titles stand out from the crowd; Divine Sealing has a "women feel pain when their clothes get removed" gimmick, Metallic Uniframe Super Hybrid Armor has whatever the hell that game was known for, and in this case, Viewpoint has a unique perspective. Unfortunately, this game's selling point ends up screwing with the gameplay, making a rather average shoot-em-up pr... |
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Whip Rush 2222 AD review (GEN)Reviewed on September 01, 2005If you want to give Renovation credit for one thing when they released Whip Rush 2222 A.D. for the Genesis in 1990, praise them for knowing how to copy from good games. |
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Bio-Hazard Battle review (GEN)Reviewed on August 25, 2005Inverting Expectations |
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Buck Rogers: Countdown to Doomsday review (GEN)Reviewed on August 18, 2005It's the 25th century, and as you would expect, much has changed. Space travel is a reality, and the Earth's surrounding planets have not only been terraformed, but found supporting their own respective lifeforms and even the various groups of asteroids that float willy-nilly around the solar system now have established colonies springing from them. Humanity has grown beyond the boundaries of the Earth - which is just as well, seeing as it is close to uninhabitable, thanks to the toxic dump it h... |
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Sword of Vermilion review (GEN)Reviewed on August 16, 2005Sword Of Vermilion is a rarity. Not because it flawlessly combines a sleek RPG style with an action-adventure scheme and not because it was nearly as massive a task as Phantasy Star II but because this monster of an RPG never quite got the recognition it deserved. Matter of fact, I don’t remember it getting any. Much like Shining Force, Lunar and Last Battle—all of which I’m a huge fan of—Sword of Vermilion stumbled into my collection by a chance encounter and a brief “back-box” reading. Though ... |
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LandStalker review (GEN)Reviewed on August 14, 2005Some games have it all. GTA has enough chaos and mayhem to make a life of crime fun. Shadow Hearts: Covenant has everything I look for in an RPG. And Landstalker…ooooh, Landstalker has everything that could possibly irritate me. But oddly enough, I can’t put it down most days. Maybe it’s my strong pride that won’t let me give up or maybe it’s the incredible fun factor wrapped in a “foot-stomping, edge clinging I’ve gotta make this jump I don’t want to climb up here again” annoying package. |
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Verytex review (GEN)Reviewed on August 11, 2005For the most part, Verytex is an unremarkable game. The 1991 vertically-scrolling Asmik shooter for the Megadrive is unable to boast great graphics or innovative play. Its six levels are, for the most part, relatively easy, with only a couple of fun boss fights standing out in my head as noteworthy battles. In some areas, you’ll struggle to make out enemies or bullets against rapidly-scrolling backgrounds — a cardinal sin of the genre. All-in-all, this should have been an easy game for me... |
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Shining in the Darkness review (GEN)Reviewed on August 08, 2005An early console roleplaying game, my time with Shining in the Darkness may cruelly reveal my age, but it was a founding game in my RPG history and the architect of all things Shining - one of the bigger and better-known serials and a jewel in SEGA's crown. Much as nostalgia attempts to lend me its rose-tinted specs in this case, I shall do what I can to remain objective -- as always, my concerned reader, as always. |
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Alisia Dragoon review (GEN)Reviewed on August 05, 2005Alisia Dragoon may not be God’s gift to action gamers but it still packs a punch. Not only does it star a hot anime chick (Well, some might think that) but also it has the best method of pest control I’ve seen. Who would’ve thought that sweeping bolts of lightening are an effective method for destroying a bunch of mangy insects? |
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Sonic the Hedgehog 2 review (GEN)Reviewed on July 30, 2005Sonic's flashy revolution concerns an issue far more important than pace. It's the one critical to every platformer, the one that separates the triple-hopping superstars from the clumsy goons tripping off the bottom of the screen: control. |
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Yuu Yuu Hakusho: Makyo Toitsusen review (GEN)Reviewed on July 20, 2005When you think of the excellent developer known as Treasure and their small library of Mega Drive games, which titles spring to mind? Gunstar Heroes and Dynamite Headdy are probably the two titles that instantly spring to mind which is understandable. Those two games were easily the most popular out of the handful of titles but one that truly deserves to stand side by side with those two games is another title that was pushed into the darkness of obscurity. A fighting game that boasts one of th... |
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James Bond 007: The Duel review (GEN)Reviewed on June 28, 2005It’s difficult to say which side of this battle is the more feebleminded; it’s a close race. Enemy henchmen run on-screen and fire a shot at you within a second of appearing. Because they are unbelievably stupid, they can fire only on a line – they don’t duck down or aim upwards or diagonally – just straight ahead. |
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Valis III review (GEN)Reviewed on June 28, 2005Valis III showed a lot of promise when I first turned on the Genesis: the intro was pretty neat, not only showing King GLAMES and plans to take over Dreamland and the Human World, but a dramatic recap of the last two games. It was a long ass intro, which featured an unintentionally funny moment ("Dreamland and the Human world are in danger!! Cheer up, Yuko!!"), but it got you pumped up for the game ahead, making you want to take control of Yuko, Warrior of Valis, and start kicking some as... |
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Barney's Hide and Seek review (GEN)Reviewed on June 24, 2005Don’t look at me like that. |
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