Review Archives (All Reviews)
You are currently looking through all reviews for SNES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Super Mario RPG: Legend of the Seven Stars review (SNES)Reviewed on February 22, 2013Some of the things which make combat so easy also add to its charm, because they make fights far more interactive than one would expect from a turn-based RPG. While tapping the attack button at the proper time during a character's turn will essentially make every blow they land a critical hit, it also adds to the fun, as this is one game where you won't be mindlessly tapping the attack button. |
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Dragon Quest VI: Maboroshi no Daichi review (SNES)Reviewed on February 17, 2013And most importantly: once upon a time, three brave heroes advanced upon the castle of the fierce demon lord Mudo in an attempt to bring his reign of terror to an end. The foul beast was prepared, though, and cast a horrible spell that caused the heroic party members to be frozen momentarily in air before finally vanishing. In a bed in a remote village, the leader of the brave triumvirate wakes up… to what apparently is the same boring, rustic life he always has lived. |
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Clock Tower review (SNES)Reviewed on January 26, 2013Terrible Controls, Confusing camera angles, limited saves, limited ammo, cheap thrill scares, does anyone know of a game made before all that became mandatory in a horror game, well I do: Clock Tower, is it any good? please read the review and find out what I think. |
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Secret of Mana review (SNES)Reviewed on January 25, 2013The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack. |
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EarthBound review (SNES)Reviewed on December 30, 2012At seemingly random moments, a man will descend from the sky to take a photograph of your party before vanishing the way he came. One NPC's desire to create a memorable dungeon leads to him changing his body into one. This is one of those games that can be difficult to put down simply because you'll want to experience the next bizarre situation. |
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Donkey Kong Country 2: Diddy's Kong Quest review (SNES)Reviewed on December 08, 2012First, a company comes out with a game that has potential and is terrific in some aspects, but it lacks a bit overall. In the case of Rare's Donkey Kong Country, the Super Nintendo played host to an absolutely gorgeous platformer that just didn't live up to the (admittedly very high) standard set for that system by Super Mario World. It was solid and it tended to be enjoyable, but no new ground was broken and things could get repetitive. It seemed to be the ultimate in playing it safe — a game that could have come with a disclaimer: "You've done all this before, but it's never looked this good… has it?!" With Donkey Kong Country 2: Diddy's Kong Quest, it's safe to say that Rare’s developers were through with the whole "testing the waters" phase, as they not only improved on the original, but managed to create one of the top platformers I've ever played. |
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ActRaiser review (SNES)Reviewed on October 26, 2012While it doesn't take much reading between the lines for a person to at least grasp the fundamentals of this, Nintendo's censorship did take away some of the impact this sort of plot might have, leaving us with the sort of standard fantasy fare where you'd almost expect there to be a disclaimer in the credits stating that any resemblance to actual belief systems is purely coincidental. |
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Zombies Ate My Neighbors review (SNES)Reviewed on October 25, 2012Without missing a beat, I crushed all opposition, rescued every neighbor, and stockpiled weapons and items like mad. With fluid and fast-paced mechanics paired with simple arcade-style action, it was difficult not to stomp my enemies into the ground and develop a complex. |
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Illusion of Gaia review (SNES)Reviewed on October 05, 2012In fact, the beginning of the game is pretty much one big cliche. Shortly after the game begins, Will unintentionally gets on the wrong side of the local king and queen and is forced to flee the area with the rulers' spoiled and naive daughter. Those two join up with a small group of Will's friends and explore the world to find mysterious artifacts and eventually save everything from a fate most dire. Pretty cut and dry on the surface, but as you dig deeper, you'll find that Illusion of Gaia wonderfully establishes a dark and melancholy mood that effortlessly moves this game far beyond being "just another adventure". |
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Gradius III review (SNES)Reviewed on September 29, 2012Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles. |
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The Flintstones: The Treasure of Sierra Madrock review (SNES)Reviewed on June 27, 2012Fortunately, the action levels that make up the bulk of the game are reasonably good. There’s not a lot of visual variety because each of the stages are themed, but you’ll see grasslands, volcanic areas, icy crags, a dense jungle and a series of dank caverns. The time limit is often every bit as much your enemy as the various animals that try to make life difficult for you. |
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ActRaiser review (SNES)Reviewed on April 30, 2012At a time when your simulation options were either Sim City or ActRaiser and games weren't exploring concepts such as existentialism and spirituality, the experience held up a lot better. In other words, ActRaiser's main selling point was how different it was at a time when gamers were eager to see something new. Had ActRaiser been just a great action game, it might not have stood out so much in 1990, but it would still be enjoyable now. |
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Neugier: Umi to Kaze no Koudou review (SNES)Reviewed on March 15, 2012How did it get there? We'll never know. It could have dropped through an ceiling (unseen by the player) like a few do in Skyrim; it could have been the result of a Final Fantasy XIII-2 time paradox; hell, it could simply be explained by four simple words: A WIZARD DID IT — at least there's one of those causing trouble in this game! |
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Xardion review (SNES)Reviewed on March 06, 2012Its shortness is its strength, and there's no chance of getting bored since each stage only consists of a few screens. However, that's also its weakness, and it's a shame they didn't make more use of the three characters, or introduce some navigational challenge. |
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Chrono Trigger review (SNES)Reviewed on September 25, 2011There are many facets of this time traveling quest that make it one of Square's finest masterpieces, from lovable characters to an amazing soundtrack, but no one particular piece takes the center stage and begs for your attention above any other. Chrono Trigger is in a state of old school RPG equilibrium; it's balanced just right. |
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Super Mario World 2: Yoshi's Island review (SNES)Reviewed on September 23, 2011And I do mean "tricky" — I found myself stumped for a good number of minutes in one boss level before figuring out I had to swallow a Koopa at the top left of one gigantic chamber, go to the bottom right of the room and spit it at a near-inaccessible power-up cloud in order to release a staircase leading to the door out of that place. Things can be a bit more cerebral than in past Mario games. |
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Breath of Fire II review (SNES)Reviewed on September 16, 2011Perhaps the poor NoA censors just couldn't comprehend what they were playing, shrugged their shoulders and let it all go through without chopping out minor details like how the villain is a demon using a Christianity-like religion as a front to absorb peoples' souls to increase its power. Or how, in spectacular fashion, the final boss utilizes the game's "anyone can die" mantra to such effect that I still look at the entirety of that confrontation as one of the most epic in J-RPG history. |
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ActRaiser review (SNES)Reviewed on August 27, 2011ActRaiser blends hack-n-slash platforming with downscaled simulation to create a unique game. The stellar soundtrack and mad sick enemy design, particularly the parts that borrow from mythology, reinforce the gameplay to create an epic feel. |
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Pit-Fighter review (SNES)Reviewed on May 12, 2011"Blood Sport" it ain't... |
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Cybernator review (SNES)Reviewed on March 31, 2011The drama! The excitement! The space opera! The exact opposite of Target Earth! |
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