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Review Archives (All Reviews)

You are currently looking through all reviews for SNES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Imperium (SNES)

Imperium review (SNES)

Reviewed on January 13, 2004

Imperium's power up system takes a bit of practice to master, and Vic Tokai only offer us three continues. As such, the game will seem challenging on even the Easy and Normal modes at first for most players. But after a day or so, most shoot-em-up veterans will start finishing the game with little trouble. The Hard mode offers a more balanced mission for these players, and the limited chances should keep them from the ending screen for awhile longer.
Masters's avatar
Gradius III (SNES)

Gradius III review (SNES)

Reviewed on January 13, 2004

Gradius III, being one of the first shooters to grace the then fledgling Super NES console, is plagued with more than its fair share of slowdown. It’s not so noticeable in the manageable confines of the Easy game, but crank the hard meter up even one notch, and the increase in enemy and projectile activity will create a crawling chaos onscreen.
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Final Fight (SNES)

Final Fight review (SNES)

Reviewed on January 13, 2004

Wielding pipes and swords in addition to being able to toss about knives helps keep the gameplay fresh, as your actual hand-to-hand repertoire is limited to pounding one button continuously to unleash a series of kicks and punches before a knockdown is scored. You can also jump kick foes to effect an immediate knockdown of lesser damage. Pressing both buttons simultaneously will have your character execute a spin move that is unique to him. Haggar performs a lariat, and Cody does a spinning kick. Sadly, Guy's spinning kick is M.I.A. along with him, so that the coolest character and the coolest move are lost in one go.
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Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on January 13, 2004

The reason for Mystic Quest's being is an interesting one (and a humourous one, depending on how serious you are about the genre and what side of the Pacific you're on). It seems that Squaresoft wanted to present a dumbed down taste of Japan's favourite genre to uncultured, slow-of-mind North Americans so that we could adjust to the inherent complexity of the RPG, and allow our brain cells time to grow in anticipation of the oncoming deluge of ever more mind-blasting RPG perplexity. Needless to say, the intended market found the move to be insulting and quite unnecessary. However, as I have already let on, if Mystic Quest failed to nail down a beginner RPG player niche, it accomplished something else just as meaningful.
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Earth Defense Force (SNES)

Earth Defense Force review (SNES)

Reviewed on January 13, 2004

The only thing that we likely have forever branded on our crumpled shmupper’s ego is the painful memory of that relentless, recalcitrant, snapping turtle head. Flashbacks of his refusal to let you win, to let the immemorially inevitable story of the hero beating back the wicked and saving earth take its course, will haunt you until the world ends. Did you used to cheer for Cobra during G.I. Joe reruns? Score one for the bad guys!
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Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on January 13, 2004

If you’ve played a Darius game before—and most shooter fans have—the boss encounters won't floor you. The familiar siren sounds along with a dramatic written warning that both names, and describes, the oncoming sea-dwelling behemoth. But the actual names in Twin are priceless. As over-the-top dramatic as they are, (e.g.: a tortoise named Full Metalshell) they are quite in keeping with the wailing, alarming tracks that enthuse in the background. A boss encounter in Twin is like a episode-ending Voltron battle: all hype.
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Super Nova (SNES)

Super Nova review (SNES)

Reviewed on January 13, 2004

Darius has always been about some evil force known as ''Belser'' that threatens life as we know it and so they’ve got hell to pay, and your role is to ensure proper remittance. Shamefully, Super Nova recycles this old shooter story cliché in the most cliché way possible; they give us a short history of some nondescript previous battle in the Darius annals, and then they tell us in all their wisdom of history’s tendency to repeat itself. DON'T YOU SEE?! IT'S HAPPENING AGAIN.
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BlaZeon: The Bio-Cyborg Challenge (SNES)

BlaZeon: The Bio-Cyborg Challenge review (SNES)

Reviewed on January 13, 2004

There are few redeeming factors to be found in this strange game, where the first level is the most exciting. Truly, it is all downhill from there. To be fair, the boss music is great, that fourth level boss encounter is nice, and most of the characters don’t look too bad. Unfortunately, that’s not nearly enough to make even an average shooter out of Blazeon. Far too much of the game feels like a typical shooter ending. Slow-scrolling screens prompt you to put down your controller and watch the poorly drawn graphics fill the panorama. Often the only indication that it’s not just a bad cinematic sequence is that you can still shoot.
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Axelay (SNES)

Axelay review (SNES)

Reviewed on January 13, 2004

Listen to that. It’s the sound of crescendoing drums and bass line as you begin the game, and excitably contemplate the weapon select screen. It will only get better. From the Robotech inspired level two track, to the haunting, otherworldly undersea imaginings of level four, your ears are met with constant, engaging quality.
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Tetris Attack (SNES)

Tetris Attack review (SNES)

Reviewed on January 12, 2004

''Nintendo!''
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The Legend of the Mystical Ninja (SNES)

The Legend of the Mystical Ninja review (SNES)

Reviewed on January 12, 2004

A quick search of GameFAQs for ''Goemon'' will yield an astounding number of games on systems ranging from the NES to the PlayStation 2, yet closer inspection will reveal that only three have been released in the United States. The first of the Western releases, titled Legend of the Mystical Ninja, was released in 1991 with little commercial success. Nor did either of its successors do all that well (perhaps because they were released on the failing N64), so it's not surprising that Konam...
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Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on January 11, 2004

Metroids. Most terrifying of alien life-forms, they float about effortlessly while seeking their prey. Upon spotting a target, they swoop down, clamp down with their mighty jaws, and feast on the energy of their hapless victim. When their hunger is finally satisfied, they float away just as easily, leaving nothing but a hollow shell of their dinner that crumbles with the slightest touch.
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Arcana (SNES)

Arcana review (SNES)

Reviewed on January 11, 2004

Average.
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Bassin's Black Bass with Hank Parker (SNES)

Bassin's Black Bass with Hank Parker review (SNES)

Reviewed on December 29, 2003

First impressions aren’t always right. You’re a kid who just happens to have parents that don’t always get you what you want for Christmas. They know which video games you would kill to have and which genres you enjoy the most, but they’re stubborn. They’d rather live their life through your eyes and hands. It’s Christmas season again, and in yearly fashion, they get you something you never asked for—something they know you probably won’t like. Platformers are your type of game, and the occasion...
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Super Mario World (SNES)

Super Mario World review (SNES)

Reviewed on December 17, 2003

As gamers, we all have a certain game that stands out among the others that we've played. There have been dozens of games that I've played through, but in only one of those I can remember how to beat every level. If I couldn't play this game for ten years, once my punishment was up, I'd still be able to pick up the controller and enjoy it, even if it isn't challenging anymore. That game is Super Mario World. A lot of people begin these reviews with a nostalgic story of their fond memories...
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Daze Before Christmas (SNES)

Daze Before Christmas review (SNES)

Reviewed on December 09, 2003

All around us, people are heralding the joyous events occurring roundabout the end of December. Families are dragging tangled balls of lights and fragile ornaments from their attics; perennial Christmas movies and specials are already littering the TV networks; the video game industry is gearing up for a projected season of record-setting sales with state-of-the-art new action blockbusters and fantastic RPGs. Me, I've been doing something GameFAQs regulars might appreciate but that the average l...
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Tom and Jerry (SNES)

Tom and Jerry review (SNES)

Reviewed on December 09, 2003

From the Book of Snow Dragon, Volume XLIV, chapter 2, verses 18-22, row 4, seat J:
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Beethoven: The Ultimate Canine Caper (SNES)

Beethoven: The Ultimate Canine Caper review (SNES)

Reviewed on December 09, 2003

1992-1993 is my personal Golden Age of gaming. Sure, those who can legally buy their own booze and tobacco may pine for the days of shooting rocks floating out in space from the tenuous safety of a triangular space cruiser while those who are just now celebrating the growth of hair in certain areas might rue the passing of that long-gone dynasty where Cloud Strife and Co. ruled the GameFAQs Top 10 and their PlayStations with an iron fist. For me, though, 1992 and 1993 were a duo blessed by the H...
snowdragon's avatar
Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on November 01, 2003

Putting into words how great of a game Super Metroid is, is a difficult task. Back in the sometimes gloomy, sometimes upbeat days of 1994, it was rare to find a game that had both a breathtaking adventure full of thrilling gameplay that also featured an enchanting storyline (most other adventures used the worn out damsel in distress tag instead of something original).
retro's avatar
Super Mario RPG: Legend of the Seven Stars (SNES)

Super Mario RPG: Legend of the Seven Stars review (SNES)

Reviewed on November 01, 2003

Back in the blazingly arid days of the summer of '96 when the glorious Super Nintendo was reaching its end and the Nintendo 64 was right around the corner, Super Mario RPG showed its role-playing face to the world.
retro's avatar

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