Review Archives (All Reviews)
You are currently looking through all reviews for SNES games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Donkey Kong Country review (SNES)Reviewed on April 22, 2006In 1994, Nintendo was in a bit of a pickle. The SNES was starting to be outmatched. 3DO, Jaguar, and now this newfangled "Sega 32X", with the Saturn and PlayStation due next year! And the N64 was still a ways off! How could Nintendo possibly compete with these flurry of formidable 32-bit consoles? (Actually, four of those five "competitors" barely managed to let a fart out before their hasty death, but hey, hindsight is 20/20.) Well, Nintendo struck a deal with Silicon Graphics (the premier CGI ... |
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Darius Twin review (SNES)Reviewed on March 29, 2006Taito, like every other company in the early 90s, wanted to jump on the scrolling shooter bandwagon. It was the newest fad in the game industry! Part of the reason for this was because scrolling shooters are very easy games to program: no physics! Extremely linear gameplay (which makes bug testing a cinch)! Simple game mechanics! Only about eight levels are required to satisfy players! And what's more, those players loved them! What's not to love about scrolling shooters? |
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Super R-Type review (SNES)Reviewed on March 27, 2006No mid-level checkpoints. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on March 22, 2006It's rare that one comes across a game whose very existence seems as unnecessary as Final Fantasy Mystic Quest. After the so-so sales of previous RPGs in North America, the developers at Square went back to the drawing board and tried to decide what it was that wasn't clicking with American gamers in the genre. |
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Raiden Trad review (SNES)Reviewed on March 22, 2006Given the sordid state of scrolling shooters today, it's hard to believe how overcrowded the genre was in the early 90s. At one point, it seemed like every developer on the planet had their own shooter franchise: Konami had Gradius, Capcom had 1942 and its sequels, Namco had Xevious...of course, the trend wasn't limited to the major developers either. Irem had R-Type, Technosoft had Thunder Force, and an obscure Japanese firm named Seibu Kaihatsu made Raiden. Like many of its contemporaries, Rai... |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on March 17, 2006It’s hard to imagine that great fights against Turtle Rock’s three-headed dragon, the near-invulnerable Moldorm or evil ol’ Ganon, himself, could be in the same game as a giant moth whose main threat is caused by its good fortune to reside in a spike-laden room with a floor composed of conveyor belts. A handful of other bosses seem a bit redundant, as one seems little more than an enhanced version of the Patra mini-bosses in the original Legend of Zelda’s final dungeon, while the fight with Blink the Thief could best be described as a confrontation with a mobile Gleeok. |
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The Simpsons: Bart's Nightmare review (SNES)Reviewed on March 01, 2006It’s a well known fact that most games based on The Simpsons turn out to be rather poor. You only have to look at the rather pathetic efforts such as Hit and Run and Simpson’s Wrestling to get that point proven. However, if you go back a decade, you’ll find the selection of Simpsons games to be (well, let’s not be too hasty) rather sufficient. With an excellent 2-D beat-em-up on the arcade and Bart’s Nightmare, a rather original collection of mini-games, it certainly looks like Simpson’s titles ... |
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Shaq-Fu review (SNES)Reviewed on February 22, 2006If you’ve been playing games and surfing the internet for any considerable length of time, you’ve no doubt come across a review of Shaq Fu that was filled with witty remarks, jabs at Shaq’s bald head, and the unabashed bashing of voodoo (something that Shaq Fu proudly supports) No doubt, said review convinced you that Shaq Fu sucks, complaining about it’s bad storyline and its bad graphics and its bad controls. |
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Addams Family Values review (SNES)Reviewed on February 20, 2006Or you'll become befuddled by your umpteenth encounter with one of Addams Family Values' favorite underworld "puzzles" — the games of "Guess Which Teleporter Won't Move You Back Eight Rooms" and "Randomly Push These Switches Until You Do It Right". This cartridge did a fantastic job of making me feel that it was either dumb luck or trial-and-error that got from one place to the next, as opposed to anything resembling skill or gaming knowledge. |
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Final Fantasy III review (SNES)Reviewed on February 16, 2006Certainly, you can take that route if you wish. Or… you can slow down and have a good time exploring each of the world’s nooks and crannies. There are even optional monster and towers you can defeat for seriously cool rewards. Much of the game’s second half is optional but cool. You can play however you like, with only a few exceptions. Some choices you make can even affect the game’s plot. |
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The Magical Quest starring Mickey Mouse review (SNES)Reviewed on January 31, 2006After besting the serpent in the forest, you’ll venture deeper into the trees. Here, gnarled trunks are twisted into malicious grins. Giant leaves tumble in gusts of wind and enormous spiders dart about on silvery webbing. Your new defense against these is the ability to weave magical spells, then toss them toward your opponents. |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on January 29, 2006You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles don’t get you—and many times they will—then a showdown with the dungeon master will definitely put a wrench in the works. |
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Secret of Mana review (SNES)Reviewed on January 29, 2006I'm really starting to wonder what's with Squaresoft. Many call them the best RPG developer, while others claim they're an overrated piece of fecal matter. Me, I'm still confused. The Final Fantasy series has proven to be a deep and breathtaking series, constantly reinventing itself and consistently providing a quality experience. Yet Chrono Trigger, often considered to be the best RPG of all time, let me down severely, being nothing more than a bland game doing nothing special. And now Sec... |
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Skyblazer review (SNES)Reviewed on January 22, 2006I've noticed that the platformer genre really started to get stale on the SNES. Sure, Mario World was more than adequate, and there were a select few other gems as well. But unfortunately, the vast majority of them seemed to be the same thing over and over - slow moving cute fluffy animals in generic worlds with average gameplay at best and wild swings in difficulty. Imagine my surprise to find a hit, not in Nintendo or Capcom, but in Sony. They certainly weren't a major player back then, an... |
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Soul Blazer review (SNES)Reviewed on January 22, 2006Some people call Zelda an action/RPG. Although Zelda has elements of both genres, it is much more than that, and is in reality a completely different genre. Soul Blazer, often compared to Zelda by those that have actually heard of it, is not. It is a simple blend of action and RPG, combining the two rather than creating something new. Such an attempt, blending two incredibly different styles of gaming, seems doomed to failure. Yet, despite the seeming impossibility, I find Soul Blazer to be a s... |
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Super Metroid review (SNES)Reviewed on January 15, 2006While I may not enjoy them, I at least understand why other people like certain games that I can't stand playing. The Otogi series' simplistic brawling has always rubbed me the wrong way, for instance, yet I see the allure of exploring its gorgeous locales and purifying things with a big sword. Similarly, while I don't like Streets of Rage 2 thanks to its cookie-cutter cretins, I can see why a game that lets you punch your way through everything from a baseball field to a pirate ship while liste... |
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Mohawk and Headphone Jack review (SNES)Reviewed on January 12, 2006Over the years I’ve played a countless amount of bad videogames. In the matter of fact I’ve played so many terrible ones that I don’t have the slightest clue of which one is the worst. But Black Pearl’s Mohawk and Headphone Jack is the ultimate example of a great game gone bad. It has traits that have made games in the past awesome, but they are butchered so badly to the point that the game is unplayable. It just might be the game that comes in dead last. And that’s saying a lot. |
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Kirby Super Star review (SNES)Reviewed on January 11, 2006With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isn’t some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting. |
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Lufia II: Rise of the Sinistrals review (SNES)Reviewed on January 08, 2006Lufia II is extremely underrated. It never got much attention and developed only a minor, almost insignificant group of Internet followers. While the oblivious cognoscenti of SNES videogames praise games like Chrono Trigger and FFVI as life-altering trips, Lufia is pretty much ignored. Why? Maybe because it was released too late. Maybe its simplicity didn’t satisfy most fans, most of whom were used to very complex plots. We could argue this all day but we just can’t run away from t... |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on January 08, 2006How does one write such a review? How does one begin? We can start by declaring this one of the three best games available on the SNES. Its game mechanics are all but flawless, creating a smooth and exciting game that never slows down or gets boring. We can compliment the somewhat unique design, the essence of which was never quite captured by the numerous clones it spawned. And we can gush over all the little cool things, like the epic story and excellent rendition of the Overworld theme. ... |
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