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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by zigfried and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on January 17, 2006

It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you can use, but for the most part you'll be tapping a single button over and over. Unfortunately, Shining Tears lacks most of the things that made Dynasty Warriors famous.
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on January 13, 2006

If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the depth of Formula Front: Extreme Battle.
PoPoLoCrois (PSP)

PoPoLoCrois review (PSP)

Reviewed on January 02, 2006

The story clearly isn't intended to be deep or complex. True to the oldschool RPG spirit, PoPoLoCrois's plot provides just enough backbone to support an adventure based around cute atmosphere and fun gameplay... and it's got both in spades.
Gaiares (Genesis)

Gaiares review (GEN)

Reviewed on December 30, 2005

Zigfried Ages 2500 Volume 1: Gaiares
Across a series of 5 or 6 ads spanning SEVERAL YEARS, we learned important things like how to pronounce the name "Guy-Are-Us" (no comment) and we got to watch "professional gamer" Jamie Bunker fumble his way through puberty. The interesting thing about Renovation's misguided and ridiculously extensive ad campaign is this: Gaiares is actually pretty damn awesome.
Christmas NiGHTS (Saturn)

Christmas NiGHTS review (SAT)

Reviewed on December 25, 2005

Nights soars past lavishly decorated Christmas trees, cute Nightopian creatures wear bright red Santa suits, and candy canes sprout from the snow-covered earth. By reading the Saturn's internal clock, Christmas Nights adjusts the game's internal events to correspond with every holiday season.
Wild Arms - Alter Code: F (PlayStation 2)

Wild Arms - Alter Code: F review (PS2)

Reviewed on December 24, 2005

Wild Arms Alter Code: F combines the smooth play mechanics of Wild Arms 3 with the original's promising storyline... but it's not a re-hash. From reinvented dungeons to exponentially superior character development, Alter Code F distinguishes itself from the original and deserves its own praise.
First Kiss Story (PC-FX)

First Kiss Story review (PCFX)

Reviewed on December 18, 2005

Unlike something like Kimi ga Nozomu Eien, First Kiss Story doesn't try to make you feel bad about anything. It's an optimistic game that promotes "love of life" instead of "self-destructive despair", which makes the game a heck of a lot of fun to play. From start to finish, First Kiss Story is a true feel-good experience.
Shin Megami Tensei: Digital Devil Saga 2 (PlayStation 2)

Shin Megami Tensei: Digital Devil Saga 2 review (PS2)

Reviewed on December 11, 2005

That's what makes Digital Devil Saga 2 so powerful — it plays on prior knowledge, whether dealing with something trivial like the Omoikane or something significant like the Serph-Heat-Sera love triangle. That's also why it's so important to play the first episode. Even though Digital Devil Saga 2 explains everything clearly (it's actually less mysterious than the first), the game spends its time advancing the plot instead of developing the characters (although Gale and Cielo are given more opportunity to shine).
The Legend of Heroes: A Tear of Vermillion (PSP)

The Legend of Heroes: A Tear of Vermillion review (PSP)

Reviewed on November 28, 2005

Most RPG's would be content with just telling us, "Eimelle loved animals. This forest girl might be her." Legend of Heroes has already given us the background information to understand such a statement. That level of authenticity makes the game more believable and more compelling.
Dynamite Duke (Genesis)

Dynamite Duke review (GEN)

Reviewed on November 16, 2005

Not a single enemy or background object — not even a parking meter right in front of you — can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash.
Ghost in the Shell: Stand Alone Complex (PSP)

Ghost in the Shell: Stand Alone Complex review (PSP)

Reviewed on November 12, 2005

Since Ghost in the Shell: Stand Alone Complex is a faithful Ghost in the Shell product, there's plenty of Kojima-level philosophizing. That's always been a franchise strength, even if the ancient Chinese philosopher name-dropping got a bit overbearing during the Innocence movie. This PSP episode keeps its insight subtle and focused, which is a welcome relief from plot-driven games that confuse "deep" with "convoluted".
Ginga Fukei Densetsu: Sapphire (Turbografx-CD)

Ginga Fukei Densetsu: Sapphire review (TGCD)

Reviewed on October 30, 2005

Sapphire doesn't need deep weaponry. It just needs to ROCK . . . and with spotlight effects, smooth rotation, spinning polygons, lightning storms, and an unforgettable soundtrack by T's Music, it succeeds. But for all its explosive energy, Sapphire never matches the controller-gripping intensity of Gate of Thunder.
Sega Ages: Hokuto no Ken (PlayStation 2)

Sega Ages: Hokuto no Ken review (PS2)

Reviewed on October 25, 2005

If you want some Fist of the North Star action, buy the excellent PlayStation game instead; Bandai obviously cares about the franchise a lot more than Sega does.
Tecmo Classic Arcade (Xbox)

Tecmo Classic Arcade review (XBX)

Reviewed on October 14, 2005

Tecmo Cup tries to make soccer exciting, but it plays like a crippled Blade of Steel (NES) or NHL Hockey (Genesis), although I have to admit I was pretty excited when my very first kick scored a goal against the opposing team. Senjyo is an exercise in 3D innovation that doesn't really work, and Pinball Action is so boring that Tecmo had to put the word "Action" at the end to try to trick you into thinking it's exciting.
Ys: The Ark of Napishtim (PlayStation 2)

Ys: The Ark of Napishtim review (PS2)

Reviewed on October 14, 2005

Although the character models have changed, the music and locales are as gorgeous as before. Every room in the Temple of Memory is infested with skittering insects that drop from the ceilings, sometimes on Adol's head! With angler-like antennae lighting their way in the dark, these bugs crawl along the floors and ceiling as water flows down the walls into shallow ruts around each chamber's periphery.
Dead or Alive Xtreme Beach Volleyball (Xbox)

Dead or Alive Xtreme Beach Volleyball review (XBX)

Reviewed on October 14, 2005

The volleyball action itself can be pretty intense. Your opponents behave differently depending on their confidence level — "unwilling" foes are like those girls in Phys Ed class who always let the volleyball fall at their feet because they think hitting it might fracture their forearm. "Confident" opponents are like the Volleyball team captains — hyperkinetic, long-legged beauties who block even the jocks' spikes with ease. The nice bit is, you can actually predict the oppositions' attitude before a match based on their character portraits!
Ninja Gaiden Black (Xbox)

Ninja Gaiden Black review (XBX)

Reviewed on October 09, 2005

If Ninja Gaiden is the story of the World's Greatest Super Ninja, then Ninja Gaiden Black is the epic tale of how a lowly dog becomes a Master Ninja. With each successive play, Black adds enemies and obstacles that not only make the game harder, but keep it fresh — including a new whip-swinging Greater Fiend. To even survive the tougher modes, I had to sharpen my reflexes, train my memory, and master the game's many secrets. In short, I had to follow the Path of the Ninja.
Robo Aleste (Sega CD)

Robo Aleste review (SCD)

Reviewed on October 08, 2005

With the line sharply drawn between Motonari's alliance of evil and Nobunaga's force of... good?... Compile has infused a driving theme into their 12-stage epic. Each episode, whether it's a rain-streaked flight above placid farmland or a harrowing weave through rocky canyons (as warships take aim from the river below), feels like it's important because each boss has his own unique face and historical personality.
Himitsu: Tadagaita Natsu (Dreamcast)

Himitsu: Tadagaita Natsu review (DC)

Reviewed on September 26, 2005

Himitsu tried my patience like few others. Following gal game tradition, the "introduction" consists of female photos scrolling across the screen while music plays. Himitsu's unique qualities are its amateurish character designs and a horrendous non-vocal intro song. It's some of the most abrasive MIDI I've ever heard, and no, I haven't forgotten AdLib.
Advanced V.G. (Turbografx-CD)

Advanced V.G. review (TGCD)

Reviewed on September 05, 2005

Advanced V.G. actually tries to be a "wacky" game with "crazy" characters. I spent most of my time stone-faced, wondering who decided that parading a bunch of stereotypes across the screen qualifies as comedy. It certainly doesn't qualify as ingenuity: there's the strong girl, the bunny girl, the rave dancer girl, the glasses girl, the ninja girl, the waitress girl, the other waitress girl, the other other waitress girl, and the other other other waitress girl.

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