Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by zigfried and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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EVE Burst Error review (PC)Reviewed on February 28, 2004The strength of Eve Burst Error lies in how the pieces are assembled, revealing just enough to keep you excited without spoiling the surprises yet to come — and let me tell you, the writers really like to mess with your mind. |
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Bushido Blade review (PSX)Reviewed on January 30, 2004Imagine two swordsmen facing each other across the moonlit pagoda courtyard. The older man holds his blade steady in a frontal kendo stance, and the younger brandishes a sabre above his head. As the silence of the night punctuates the tension, the brash youngster charges headfirst at the wizened master. A single strike, a single clatter of steel, and both men fall face-first to the ground, dead. |
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Akumajou Dracula X: Chi no Rondo review (TGCD)Reviewed on January 24, 2004Just watching someone play through a level, PC-Engine Dracula X looks damned good, as any Castlevania would, but might not appear to be the holy grail of gaming as some have hyped it. Spend one night with Dracula X — one night exploring and re-visiting old friends, and the whole Castlevania world changes. |
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Dead or Alive 3 review (XBX)Reviewed on January 22, 2004It's true that only a superhuman could endure brainbusters, dragon's palms, and ten-story drops from skyscraping towers (breaking a few neon signs in the process, no less). But, beyond the beastly stamina, this game sets a benchmark for realistic — even impeccable — attention to form, timing, and improvisation. And that's what real fighting is about. |
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Sexy Parodius review (SAT)Reviewed on January 16, 2004The "bad" endings for each level are very bad. While a good ending might reveal a picture of sexy women in suggestive poses, the "YOU SUCK!" ending might show your character crying or, even worse, a 70-year-old hag in the nude. GROSS! That's certainly powerful motivation to practice hard and improve your character's techniques. |
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Earnest Evans review (SCD)Reviewed on January 16, 2004Vampire bats EXPLODE in waves of blue. Giant naked earthworms stroke the hero to death. Priests hurl Kris daggers across the screen, ceremonial knives whose length put even Shaq to shame. The designers even incorporated the best part of Gradius — that's right, there are MOAI HEADS in this game! |
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Lords of Thunder review (SCD)Reviewed on January 16, 2004With stylish (if less-than-stellar) graphics, solid and smooth gameplay, variety within each level, and throngs of demonic enemies, Lords of Thunder stands tall as one of The Great Shooters. Definitely worth owning. |
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Super Castlevania IV review (SNES)Reviewed on January 16, 2004The game exhibits useless imagination from the very beginning, with two-tiered levels (walk through a gate and traverse the background — pass back through the gate and you're in the foreground again) and new enemies such as a skeletal knight riding atop a skeletal horse. This cart's got some serious style. Too bad it's so damn ugly. |
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Final Zone II review (TGCD)Reviewed on January 16, 2004The hilariously incomprehensible cinematics and the ill-fitting CD music bring the game down. Yes, thanks to the extra space afforded by the CD medium, this game is actually worse than if it had been a TurboChip! Pulling off such a feat is truly revolutionary. |
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Gate of Thunder review (TGCD)Reviewed on January 16, 2004From the beginning assault upon a planet-hovering dreadnought to the final encounter in the depths of the beautiful Dark City, Gate of Thunder exhibits stylish intensity, intelligence of design, and a well-rounded sense of quality. |
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Blazing Lazers review (TG16)Reviewed on January 16, 2004This particular game falls firmly into the "overhead space shooter" genre, and smooth control combined with a fairly intriguing powerup system set it firmly at the top of the heap. It was the fastest shooter — vertical or horizontal — that the world had seen to that point, trouncing even Thunder Force 2 on the "superior" Genesis system. |
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The Legendary Axe review (TG16)Reviewed on January 16, 2004Since just walking through a jungle, cavern, or castle wouldn't be nearly exciting enough, Gogan found himself an axe. A REALLY BIG axe. He can't throw it like Simon Belmont, he can't use it as a boomerang (Lycos of Shape Shifter), and he can't summon magical thunderstorms from it (Gilius of Golden Axe). But Gogan can SWING that axe! |
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Gungrave review (PS2)Reviewed on January 19, 2003The lumbering goon of a main character, Grave, is well-equipped for fighting the mindless goons of this world, but wouldn't last a minute if he were up against the misfits from Streets of Rage, Shinobi, or pretty much any other game where the opposition actually fights back. |
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Dark Castle review (GEN)Reviewed on Date UnknownOf these gaming failures, there has to be one above all others that misses even the lowest and most reasonable of expectations. That game is Dark Castle: a title with a target audience of none. |
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Streets of Rage 2 review (GEN)Reviewed on Date UnknownMr. X would never hide Adam somewhere normal! You've got to truly search high and low to find your missing buddy. THAT is why you discover that the baseball diamond is a massive hidden elevator leading to an underground hideout! It's there because Mr. X is just that damn clever, it has nothing to do with the game designers smoking too much crack! |
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Parasite Eve review (PSX)Reviewed on Date UnknownParticularly nice in the opening scene is a pan across the Statue of Liberty — rendered so beautifully, yet bearing a disturbingly sad look upon its face... the setting is so quiet and calm that you just know something horrible is going to happen. |
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Alien Storm review (GEN)Reviewed on Date UnknownTwo of the heroes (the male and female) are equally dull: they fire either an electric beam or a flamethrower, and that is the end of it. Watch the electric beam arc an inch in front of your hero — the excitement drips from my veins. However, the silver robot is quite entertaining; he launches missiles from his fists and rips off his own leg (which is actually a bazooka in disguise)! No doubt you can imagine which was my favorite character. |
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Sword of Sodan review (GEN)Reviewed on Date UnknownSword of Sodan is a bad game, but that doesn't mean it has no value. It's not an unplayable, glitch-ridden mess like Dark Castle, and it's not an exercise in inanity like Budokan. The game's an ambitious spectacle of failure, full of crazy and hilarious scenarios — only a few of which I've documented here. |
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