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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by viridian_moon and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Avernum 5 (PC)

Avernum 5 review (PC)

Reviewed on July 27, 2008

But maybe even more than that, the Avernum series sets itself apart from the legions of other fantasy CRPGs with its phenomenal milieu; an Empire soldier might not want to trudge through miles of winding underground caverns, with their unique ecosystems and civilizations and problems, but I sure do.
Defcon (PC)

Defcon review (PC)

Reviewed on June 06, 2007

In this game, there is only one winner. Cooperation disintegrates, and the game devolves into a savage contest of every man for himself. LAUNCH DETECTED flashes across the map again and again as enemies open fire and allies backstab each other. Every act of aggression leaves you wide open to retaliation; silos and submarines are helpless in launch mode, and their location is broadcast to the entire world when they fire ballistic missiles. But the primary goal of DEFCON isn’t to survive: it’s to obliterate your enemies.
NetHack (PC)

NetHack review (PC)

Reviewed on May 06, 2007

There’s a saying in the NetHack community that the DevTeam thinks of everything, and it’s true. The game is so deep and fully realized that it’s impossible to put down. Once you’re hooked, you keep coming back no matter how frustrating it gets sometimes, because NetHack isn’t just a game. It’s an addiction.
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed on January 16, 2007

We’ve come to expect three things from the Xenosaga RPGs: a deep, epic plot, an insane number of amazingly well-done cutscenes, and terrible gameplay. Xenosaga Episode III: Also sprach Zarathustra (Thus Spoke Zarathustra, for those unfamiliar with Nietzsche) is the long-awaited finale to the series, bringing the series-spanning storyline to a conclusion, and it meets about half of these expectations. This is both good and bad.
Fallout: Brotherhood of Steel (PlayStation 2)

Fallout: Brotherhood of Steel review (PS2)

Reviewed on August 17, 2006

Among the desert weeds and radiation of post-apocalyptic California live the last remnants of humanity. Jaded and cynical, they wallow in poverty, their run-down settlements small outposts of civilization in the midst of the all-encompassing nuclear wasteland – but underneath the dirt and grime lies a devilish brand of humor and the utter freedom to make whatever you want of yourself and the world. This is the premise of Fallout and Fallout 2, two incredible CRPGs that have enchant...
Planescape: Torment (PC)

Planescape: Torment review (PC)

Reviewed on August 10, 2006

Sigil is the City of Doors. It lies at the nexus of the multiverse; its portals touch countless worlds, and those with the correct keys can reach anywhere from Sigil. To the rest, it’s a prison. It floats above the infinitely tall Spire in the center of the Outlands, a neutral zone between the Outer Planes of good and evil, law and chaos. It’s indifferent to outside conflicts, its impartiality guarded by the Lady of Pain, an enigmatic sorceress who wears a bladed mask.
Star Ocean: The Second Story (PlayStation)

Star Ocean: The Second Story review (PSX)

Reviewed on July 21, 2006

The first time I played Star Ocean: The Second Story, I was duly impressed by the large number of spaceships (I quite like them) in the title screen cinematic. Intrigued, I started a game.
Disgaea: Hour of Darkness (PlayStation 2)

Disgaea: Hour of Darkness review (PS2)

Reviewed on July 06, 2006

At a glance, Disgaea: Hour of Darkness looks like your standard strategy RPG: turn-based battles on a grid, a variety of weapons and classes, a small amount of customization. But from the first time you meet the main character, you know that you’re in for a very unusual trip.
Fallout 2 (PC)

Fallout 2 review (PC)

Reviewed on January 20, 2006

World War III nearly destroyed all life on Earth. No one bothers to remember the specifics now; they’re trivialities, unimportant details.
Castle of the Winds (PC)

Castle of the Winds review (PC)

Reviewed on December 30, 2005

Castle of the Winds is an archetypal Rogue-like dungeon-crawler, a forgotten relic of the bygone shareware days. Charmingly straightforward like other games of its ilk, it dispenses with trivialities like a convoluted plot, rich milieu, and stunning visuals. Briefly put, it’s about killing things.
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on October 07, 2005

Chrono Cross is a terrible game.
Exile II: Crystal Souls (PC)

Exile II: Crystal Souls review (PC)

Reviewed on August 05, 2005

The Exile trilogy made something of a name for itself when it hit the shareware market in the mid-90’s, claiming a handful of mildly impressive awards and thrilling loads of people in magazines I’ve never heard of. Then, a few years later, it was remade into the less awesome Avernum series, which marked Spiderweb Software’s jump onto the crappy 3D bandwagon. But the shareware era was destined to die, and when it faded away so did Spiderweb’s games. To this day they can still be fou...
Xenosaga Episode I: Der Wille zur Macht (PlayStation 2)

Xenosaga Episode I: Der Wille zur Macht review (PS2)

Reviewed on June 08, 2005

Every now and then a title comes along that changes the way we think about video games – something so startlingly different, so revolutionary, so innovative that it redefines a genre or invents one entirely. Mario was one such; Final Fantasy was another. Metal Gear Solid, Resident Evil, the list goes on. Someday the Xenosaga series, too, might be added to it, but it’s not quite there yet.

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