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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by sashanan and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Booga-Boo (Commodore 64)

Booga-Boo review (C64)

Reviewed on June 19, 2009

Few games manage to annoy the player as much as Booga Boo does. Despite the programmer's undoubtedly good intentions, this game is completely devoid of any entertainment value at all, but does manage quite nicely to drive you insane in record time. The concept of the game is to guide a flea who has fallen down a bunch back up to where he started. Walking around is not an option - it's a flea, and therefore we'll be jumping. Using a series of awkward left and right jumps, you must somehow guide h...
Hoosier City - Assault of the Orcs (PC)

Hoosier City - Assault of the Orcs review (PC)

Reviewed on June 11, 2009

Someone finally snapped and sent the Earth into nuclear apocalypse. Cities were blasted into oblivion, civilization collapsed, and humanity was all but wiped out. The few people yet clinging to life are gathered in three habitable domes that provide protection from the irradiated wastelands outside. It is in this bleak, dismal world that Hoosier City is set...and it doesn't matter because outside of the screen telling the backstory, the game doesn't actually do anything with this theme. The back...
Quest for Glory II: Trial By Fire (PC)

Quest for Glory II: Trial By Fire review (PC)

Reviewed on June 11, 2009

Quest for Glory II is the second in a series of graphical adventure games with an RPG twist. For the most part, it's an adventure in classic Sierra style - visit locations, collect items, solve puzzles - but an RPG element is added in letting you play as either a fighter, magic-user or thief. You'll also be given a set of familiar statistics including strength, dexterity, hit points and a number of skills. The end result is a good hybrid that gives you a reason to play the game through three tim...
Quest for Glory I: So You Want To Be A Hero (PC)

Quest for Glory I: So You Want To Be A Hero review (PC)

Reviewed on June 11, 2009

Originally known as Hero's Quest and later renamed to Quest for Glory, this game is the first in another Sierra ''Quest'' adventure series, with a significant twist: the Quest for Glory games combine RPG elements into the adventures. You play the role of an adventurer striving to become a Hero by taking on monsters, a band of brigands and an ogre witch in the otherwise beautiful valley of Spielburg. In many ways, the game is like the other old Sierra adventure series: you walk around, you type c...
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on June 08, 2009

The PlayStation 2 has been a very prolific platform for RPGs during its lifecycle, and even long after the PS3's release, a select few developers continue to service it. Gust is among them, choosing the PS2 for Mana Khemia (2007 in Japan, 2008 in the US). An alchemy-themed game in which gathering recipes and ingredients to create your own items, weapons and armour, Mana Khemia plays so similarly to the three Atelier Iris games that it's tempting to just consider it Atelier Iris 4 and be done wit...
O'Riley's Mine (Commodore 64)

O'Riley's Mine review (C64)

Reviewed on April 28, 2009

A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ...
Ghouls (Commodore 64)

Ghouls review (C64)

Reviewed on April 28, 2009

Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one...
Aztec Challenge (Commodore 64)

Aztec Challenge review (C64)

Reviewed on April 28, 2009

The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ...
Attack of the Mutant Camels (Commodore 64)

Attack of the Mutant Camels review (C64)

Reviewed on April 28, 2009

'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,...
Hover Bovver (Commodore 64)

Hover Bovver review (C64)

Reviewed on April 28, 2009

Video games can answer many questions for us that relentlessly plague our minds all through our comparatively boring lives. What was previously just a part of our imagination can now be brought to life on the screen, putting us in wondrous "what if?" scenarios. What if I had been in charge of the Battle of Normandy? What if I was hunting for treasure in an Aztec tomb riddled with traps? What if I was the last line of defense against an alien invasion? Or, most thrilling of all, what if I had to ...
Sword of Sodan (Genesis)

Sword of Sodan review (GEN)

Reviewed on April 24, 2009

Sword of Sodan is a fine example of a game that manages to do everything wrong. It is a side-scrolling action title that, frankly, barely deserves to be called a game, as it succeeds in mangling every basic principle of gameplay, and ends up being nothing more than an endless button mashing routine in which the outcome is decided partially by luck and partially by your ability to not smash the cartridge into little pieces along the way.
Hacker (Commodore 64)

Hacker review (C64)

Reviewed on September 14, 2008

To understand why Hacker became a cult classic, first it's necessary to know that the actual game is only part of the package. Think back to 1985, when games were already sold in stores, in a way not all that different from today - flashy boxes with cover art, blurbs of advertizing and little screenshots on the back, and a new smelling game and paper manual inside. Hacker, in the meantime, has a non-descript box with very little information on it, and inside, only a Commodore 64 cassette tape. N...
Fatal Frame (PlayStation 2)

Fatal Frame review (PS2)

Reviewed on May 18, 2008

Challenging a player, and challenging them at just the right level, is at the core of any game. For a horror title, however, just challenging the player is not enough; they must be scared, first. There are psychological tricks for this, and Fatal Frame employs them to good effect. At other times, however, shaky aspects of the gameplay make things harder than they need to be, threatening to annoy you more than frighten you. As such, Fatal Frame walks a fine line between fear and frustration.
Blue Moon (Commodore 64)

Blue Moon review (C64)

Reviewed on March 02, 2008

Retro gamers, me included, sometimes make it seem like every game made these days is worthless and that every game from our youth was ambrosia; the familiar '10kb was a game, and we were happy!' effect. It's far from the truth, though. They still make good games these days, occasionally. Can't think of any right now, but they do. And, believe it or not, even the Commodore 64 has its share of black sheep, and I'm the first to admit it. The black sheep I feel like elaborating on today isn't a shee...
Ace (Commodore 64)

Ace review (C64)

Reviewed on March 02, 2008

A.C.E., short for Air Combat Emulator, is an early combat flight simulator on the Commodore 64. Compared to the kind of flight simulators out now, and also to some later titles on the Commodore itself, it is rather primitive. Nevertheless, it is a surprisingly solid game with a fairly smooth flight engine, lots of action, and a high degree of challenge. It also comes with some very memorable options, including the ability to play together (a pilot and a gunner), to refuel in mid-air (which is ev...
Neptune's Daughters (Commodore 64)

Neptune's Daughters review (C64)

Reviewed on January 25, 2008

Sometimes, when I replay old Commodore 64 classics, I realize that some games are challenging for all the wrong reasons. Instead of simply requiring quick reactions, strategic thinking or simply concentration and nerves of steel, games from my youth have turn out to have been as difficult as they were because of sloppy controls. As I replayed Neptune's Daughters today, I was sorry to notice that this is one of those games where the challenge is not so much a design feature as a design flaw.
Montezuma's Revenge (Commodore 64)

Montezuma's Revenge review (C64)

Reviewed on January 13, 2008

Back in the good old Commodore days of gaming, when a game took half an hour to be loaded from tape and 'shockingly realistic animations' meant some sprites went through two frames, graphics meant very little to us. I'd say they meant nothing, but that's not entirely true: we did want them functional. Colours were there to help distinguish what happened on the screen, not to make your jaw drop. As long as we could tell what was going on, we didn't really care about any eye candy. We preferred to...
Might & Magic III: Isles of Terra (PC)

Might & Magic III: Isles of Terra review (PC)

Reviewed on January 10, 2008

Some RPGs strive to hold you by the hand from the first meetings with townspeople (''Do not forget to EQUIP your weapons and armor after buying them!'') to your final victory over the master villain (or in RPG slang, ''end boss''). In either subtle or distinct ways, the player is led from one town to another, one boss after the next, a bunch of quests in a set, clear order and if you're lucky, a couple of optional ones on the side. Then there's Might & Magic 3 which does quite the opposite. In a...
Jagged Alliance 2 (PC)

Jagged Alliance 2 review (PC)

Reviewed on January 10, 2008

The island nation of Arulco is, without a doubt, in the biggest mess it has ever been in. A mad and ruthless queen has seized control of the country and its mines, and money is her only concern. The population has been reduced to poverty, a well-funded, oversized army keeps them in check, and as the queen grows richer and richer, the once glorious country is in shambles. A rebel force exists, but lacks the weapons and the manpower to make a difference. But that's where you come in. Armed with a ...
Claw (PC)

Claw review (PC)

Reviewed on January 10, 2008

Speaking of challenge, there is plenty of that in Claw, but there is also a very well balanced learning curve. The first levels aren't all that hard to complete, and even somebody who has never played a platform game before will get through them with only a little practice. The difficulty steadily increases, though, and by the time you are halfway the game, every new level seems impossible at first.

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