Reviews by Brian Rowe
50 reviews · showing 21–40
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Staff DS HG exclusive
Honeycomb Beat review
When you’re done in Honeycomb Beat’s Puzzle Mode, you’re done. This is fine, except the only rewards are unlockable backgrounds. No hotties in bikinis, colorful fireworks, or even an exciting song to dance around to. At this point, I would…
Brian Rowe · May 7, 2007
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Staff PlayStation 2 HG exclusive
Raiden III review
Imagine my surprise when I took Raiden III home, excitedly put it in my PS2, and found there were no surprises to be had. There is only one ship, and the weapon system is about as barebones as they come.
Brian Rowe · May 1, 2007
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Staff PlayStation 2 HG exclusive
Disney's Meet the Robinsons review
Meet The Robinsons is the type of light-hearted, family-friendly adventure that parents can feel safe about letting their pre-teens play. There is no death, no vulgar humor, no person-on-person violence, and the gameplay is challenging…
Brian Rowe · April 6, 2007
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Staff PlayStation 2 HG exclusive
Burnout Dominator review
It’s time to wrap your sweaty mitts around the wheel, clench your teeth, and thread the needle of traffic as you burn your tires down the center line. Blink and you just might find yourself at the wrong end of a five-car pileup.
Brian Rowe · March 26, 2007
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Staff DS HG exclusive
Lunar Knights review
Trapped in a never-ending night, humans have no choice but to be enslaved in the cities, or fight for survival on the fringes of society. Even in the darkest of times, one thing the human race can not be stripped of is hope.
Brian Rowe · February 26, 2007
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Staff PC HG exclusive
Super Columbine Massacre RPG! review
You are not out to rescue a princess, stop an alien invasion, or save the world. You are Eric and Dylan, and today your classmates will die.
Brian Rowe · February 20, 2007
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Staff DS HG exclusive
Hotel Dusk: Room 215 review
Hotel Dusk has the point-and-click feature down, but the adventure is conspicuously absent. The most exciting locales to visit in the two story hotel are a few vacant rooms, the lifeless bar, and three short hallways.
Brian Rowe · February 12, 2007
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Staff PlayStation 2 HG exclusive
Guitar Hero II review
Guitar Hero’s combination of fist-pumping music, vibrant characters, massive replay value, and immersive gameplay, had never come together so perfectly in a music game.
Brian Rowe · November 14, 2006
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Staff DS HG exclusive
Bubble Bobble Revolution review
I knew that I was getting into trouble the moment I saw the box art. What happened to Bub and Bob? The cuddly little dragons I had come to love over the years had been turned into repulsive, bucktoothed, sacks of lard.
Brian Rowe · November 9, 2006
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Staff DS HG exclusive
Cooking Mama review
All that Cooking Mama has to offer is cooking, cooking, and more routine cooking. The only real goal is to get perfect 100’s, but even then, the reward is yet another dish that utilizes the same cooking techniques and a little gold medal.
Brian Rowe · September 30, 2006
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Staff SNES HG exclusive
Animaniacs review
Animaniacs looks and sounds just like the show, but the similarities end there. This is clearly just another attempt by executives to cash in on the fans’ loyalties.
Brian Rowe · August 18, 2006
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Staff PlayStation 2 HG exclusive
Dirge of Cerberus: Final Fantasy VII review
Unbeknownst to the public, hidden within the ruins of Midgar, a malevolent organization known as Deepground seeks to rectify the failures of Sephiroth. Their goal is simple; to awaken the power of Omega and destroy all life.
Brian Rowe · August 17, 2006
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Staff PC HG exclusive
Restricted Area review
Information exchanges hands like cash, body parts are put on the open market, and corporations hire mercenaries to do their bidding. As an outcast in an already downtrodden society, even you have signed your life away to the corporations…
Brian Rowe · August 10, 2006
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Staff PlayStation 2 HG exclusive
Time Crisis II review
The clock is relentless, and the only way to beat it is to get through the walls of enemies as quickly as possible. Like cockroaches, terrorist thugs pour from doorways, pop out of windows, rappel from rooftops, and leap from trees, armed…
Brian Rowe · July 27, 2006
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Staff DS HG exclusive
Point Blank DS review
A charming and frantic game, it’s all the fun of a carnival, without the hawkers, rigged games, and petting zoo aroma. Then again, there are reasons I don’t go to carnivals anymore.
Brian Rowe · July 10, 2006
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Staff Game Boy Advance HG exclusive
The King of Fighters EX: Neoblood review
It confuses me as to how some of SNK’s most memorable characters, like Billy Kane and Duck King, get excluded, while the bland ones keep coming back.
Brian Rowe · July 4, 2006
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Staff PlayStation 2 HG exclusive
Hitman: Blood Money review
Is it his style, his attitude, or the artistry in his skill? Maybe he is the manifestation of our own sadistic fantasies.
Brian Rowe · June 16, 2006
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Staff PlayStation 2 HG exclusive
Tom Clancy's Splinter Cell: Pandora Tomorrow review
Your parents were wrong. What you can’t see, certainly can hurt you.
Brian Rowe · June 2, 2006
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Staff PlayStation 2 HG exclusive
Beatmania review
To really enjoy the experience, you better have some serious dexterity, hardcore beat-matching skills, perseverance, and a love for every little sub-genre of electronic music out there.
Brian Rowe · April 29, 2006
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Staff PlayStation 2
24: The Game review
From behind the couch, one last gangster lunged at me with his arms swinging. I pulled the trigger out of pure instinct. The slug tore into his chest, and sent him reeling back through the cheap plaster wall.
Brian Rowe · April 4, 2006




















