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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Toilet Kids (TurboGrafx-16)

Toilet Kids review (TG16)

Reviewed on April 15, 2004

Us poor folks in America sure have gotten the short end of the stick haven’t we? Doesn’t it just seem like so many excellent and wonderful games from yesteryear never got released in our country? Sure, you can download ROMs, translation patches and all that jazz to play a number of these games now, but wouldn’t it have been nice to go to your local store to buy Dragon Quest 6, Star Ocean or a Parodius game, so you could play them before they earned that ever-so-chic “retro” reputation?
Jikkyou Oshaberi Parodius (SNES)

Jikkyou Oshaberi Parodius review (SNES)

Reviewed on April 06, 2004

I’m sure that horizontally-scrolling Super Nintendo shooter Jikkyou Oshaberi Parodius has a plot. After all, if you wait after starting up the game, you will be taken into a cinema scene. While the Japanese words and voice are both indecipherable to me, it is quite apparent that the game is trying to give me some form of story.
1941: Counter Attack (SuperGrafx)

1941: Counter Attack review (SGX)

Reviewed on March 30, 2004

On the surface, there really wasn’t that much wrong with Capcom’s first two World War II-based shooters. Both 1942 and 1943 had loads of fast action complete with an unbelievable number of planes and other vessels quivering with the uncontrollable urge to blast your little plane from the sky. But after playing those two classics from the days of yore for an extended period of time, some major problems began to emerge.
Breath of Fire III (PlayStation)

Breath of Fire III review (PSX)

Reviewed on March 26, 2004

One could easily say that the Super Nintendo was the first American console system to truly embrace role-playing games. From unforgettable legends such as Final Fantasy 3/6 and Chrono Trigger to more mundane offerings such as the slow-paced initial Lufia game and the confusing action RPG known as Brandish.
Champions of Norrath: Realms of EverQuest (PlayStation 2)

Champions of Norrath: Realms of EverQuest review (PS2)

Reviewed on March 17, 2004

It might just be me, but it seems a bit awkward when one starts a review with some sort of a disclaimer — but with Champions of Norrath, it seems almost necessary to do so.
BioMetal (SNES)

BioMetal review (SNES)

Reviewed on March 16, 2004

Sometimes you just have to wonder what goes through the minds of video game designers and programmers.
Mega Man 4 (NES)

Mega Man 4 review (NES)

Reviewed on March 10, 2004

It’s completely understandable if Dr. Wily was feeling just a bit of frustration by the time that Mega Man 4 rolled around. After all, as a three-time loser in his battles with the Blue Bomber, the not-so-good doctor was on the verge of becoming a joke like the infamous adversaries of the Harlem Globetrotters — the Washington Generals.
Air Gallet (Arcade)

Air Gallet review (ARC)

Reviewed on March 05, 2004

When it comes to the wild and wacky world of shooters, few things are as much of a sure bet as the simple fact that you’ve probably seen it all before. It may look nicer or be better executed in some games, but true originality is hard to find because every good idea ever made has seemingly been replicated over and over again by companies in the hope of squeezing as much money out of the concept before it becomes as stale as old bread.
Castlevania (NES)

Castlevania review (NES)

Reviewed on February 25, 2004

You know, when it comes to video games, today’s kids have it easy. Do you remember back when you didn’t have fancy memory cards and saving your progress usually was done by scribbling down lengthy passwords (if that option existed at all)? Or when designers compensated for a game's lack of size by making it frustratingly difficult?
Silent Hill 3 (PlayStation 2)

Silent Hill 3 review (PS2)

Reviewed on February 19, 2004

I have this friend I get together with every few weeks to simply hang out with and play games. A few years ago, the two of us had a great time with Resident Evil 2 and decided to find out if there were any other similar games on the Playstation.
Mega Man 3 (NES)

Mega Man 3 review (NES)

Reviewed on February 18, 2004

Ever since the early days of the Nintendo Entertainment System, a little blue robot named Mega Man has battled valiantly against the robotic forces of evil.
Air Duel (Arcade)

Air Duel review (ARC)

Reviewed on February 11, 2004

If you can count on one thing in the wild and wacky world of video games, it’s that if someone comes up with a good idea, other companies will attempt to cash in on it.
Bio-Hazard Battle (Genesis)

Bio-Hazard Battle review (GEN)

Reviewed on February 05, 2004

For all the good that scientific advances have done for our planet, there is a dark side to this technology. Whether it be pollution, the threat of nuclear war, chemical weapons such as anthrax or something else, the possibility that our world’s progression could lead to its downfall is present.
Sengoku Denshou (SNES)

Sengoku Denshou review (SNES)

Reviewed on February 04, 2004

During the age of Neo-Geo arcade and home video games, SNK was quite fond of cranking out shooters and brawlers of all shapes and sizes. Whether they were putting mollusk heads on generic thugs in Mutation Nation or creating a new Contra in Metal Slug, one thing seemed clear — whether you liked or disliked the games, you WOULD notice them.
Aerial Assault (Sega Master System)

Aerial Assault review (SMS)

Reviewed on February 03, 2004

At first glance, a horizontally-scrolling shooter such as Aerial Assault may be thought of as a pretty generic offering, giving the player a bunch of things they’ve seen many, many times before. Locations stretching from overseas to an enemy base to outer space. Giant bombers and ships as bosses. A bunch of small, generic little planes, tanks, boats, etc. attempting to prevent you from reaching each level’s boss.
19XX: The War Against Destiny (Arcade)

19XX: The War Against Destiny review (ARC)

Reviewed on January 30, 2004

Sometimes, it’s amazing how one little section of a video game can completely alter one’s perspective of it. It can be amazing how a game that could be considered merely decent can suddenly take on a whole new life because one sparkling effort by the programmers was pulled off so unbelievably well that the entire experience is enriched.
Mega Man 2 (NES)

Mega Man 2 review (NES)

Reviewed on January 29, 2004

One of the most bizarre attributes of most series of video games in which each game is connected is that your hero apparently lacks the ability to retain the special attacks he learns in early quests to apply to future endeavors.
1944: The Loop Master (Arcade)

1944: The Loop Master review (ARC)

Reviewed on January 28, 2004

When playing 1944: The Loop Master, the fourth game in Capcom’s World War II series of shoot-em-up’s, one thought should be in the head of any American citizen:
Mega Man (NES)

Mega Man review (NES)

Reviewed on January 27, 2004

In a world where we have been exposed to Spiderman, Superman, Batman, the X-Men and countless other superheroes, who would have guessed that the most famous videogame hero would be none of the above? Or that he would not even have been recognized by the Justice League or any of pop culture's notable collections of do-gooders?
B-Wings (NES)

B-Wings review (NES)

Reviewed on January 26, 2004

A game that exists.

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