Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Sonic the Hedgehog (Genesis)

Sonic the Hedgehog review (GEN)

Reviewed on November 18, 2004

So, why was Nintendo kicking Sega’s butt early on in the rivalry between the two companies? Personally, I’ve always felt it was because Nintendo had all the recognizable characters. They had Mario, Link, Mega Man, Simon Belmont and others. Our friends at Sega could boast little more than some Alex Kidd fellow. It wasn’t that the Master System was overloaded with inferior games or anything like that — it was just that they never really had a good marketable character to captivate the imagination ...
Dragon Quest I & II (SNES)

Dragon Quest I & II review (SNES)

Reviewed on November 11, 2004

Back in the day, Enix hit on a great idea. For the most part, role-playing games (at least the ones I was playing) were non-linear dungeon crawls like Wizardry and Ultima — where your goal was to collect a certain number of key items and then accomplish whatever it took to beat the game. Sure, these games were fun, but they also could be quite tedious — especially considered that the player would be forced to hover over a pad of graph paper to painstakingly chart every move they made. This facto...
Truxton (Genesis)

Truxton review (GEN)

Reviewed on November 05, 2004

Back when I was younger, I remember seeing Truxton in an arcade. After wasting a few quarters on the lonely coin-op, I was in love. As a lad used to the stale, poorly-ported crap on the Atari 2600 and 7800, this vertically-scrolling game seemed a godsend.
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on October 28, 2004

Golden Sun should have been perfect. On the surface, this early Game Boy Advance role-playing game has everything a person could want. Huge dungeons with tons of brain-bending puzzles that bring back fond memories of Lufia II, vibrant towns and cities that truly seem alive and the ability to customize each of your characters how you see fit due to the innovative Djinn system.
Athena (NES)

Athena review (NES)

Reviewed on October 22, 2004

I’m madly in hate with Athena. And when I say madly, I mean there aren’t words to describe the atrocities I’d love to inflict upon each and every one of the infernal NES games bearing her name. The residual effects of playing Athena were enough to cause me to collapse into the fetal position when Battle of Olympus was released, solely because both games share characters of Greek mythology. It’s truly a sad case — one which likely will make some psychologist a very wealthy an...
Dragon Spirit: The New Legend (NES)

Dragon Spirit: The New Legend review (NES)

Reviewed on October 14, 2004

Dragon Spirit is not a pretty game. An early Namco shooter ported to the NES, this game is consistently plagued by small, indistinct sprites posing as enemies. One level, involving your draconic protagonist zipping through a cave, is so ugly that I was wondering if my Nintendo had magically transformed into an Atari 2600. With no background and a horribly-designed rendition of jagged cavern walls, that level might be one of the ugliest things I’ve ever seen since Nintendo and Sega threw their ha...
Robo Army (NeoGeo)

Robo Army review (NEO)

Reviewed on October 13, 2004

The future seems to be quite a bleak place in SNK’s Robo Army, a 1991 arcade/Neo-Geo beat-em-up in the vein of Final Fight, Streets of Rage and virtually every other side-scrolling two-dimensional game of the sort. As you may expect in a futuristic game, some sort of evil dictator has taken over and created a robotic army to do his bidding — which seems to completely revolve around preventing you from stopping him from fulfilling a plan that may involve taking human brains to make his army bigge...
Joe & Mac (SNES)

Joe & Mac review (SNES)

Reviewed on October 07, 2004

You know, when you think about it, a platforming game set in prehistoric times is a great idea. Let’s face it — coming up with impressive bosses will be easy, as all one has to do is go to the library and take out a picture book of dinosaurs to come up with all the monster designs they need.
Dragon Warrior III (NES)

Dragon Warrior III review (NES)

Reviewed on October 06, 2004

Let’s face it — Enix’s Dragon Warrior III doesn’t get off to the most riveting start. Proving that plot devices aren’t necessary to kick off a quest, your gallant (and anonymous) hero is called into service to save the world from demonic powerhouse Baramos because......well, your father was this brave hero who’s come up missing in his attempt to save the world and you’re apparently everyone’s choice to finish the job he started.
Run Saber (SNES)

Run Saber review (SNES)

Reviewed on October 01, 2004

At first glance, Atlus Super Nintendo platformer Run Saber has just about everything I’ve ever wanted in a game of its ilk. You have tons of bosses, beautiful graphics and some fun levels that combine beating on subordinate enemies with skillfully maneuvering past indestructible obstacles. Unfortunately for me, it lacks two crucial elements that really would tie those positives together — length and challenge.
Exed Exes (NES)

Exed Exes review (NES)

Reviewed on September 30, 2004

Back in 1985, Capcom released Xevious-inspired shooter Exed Exes in the arcades. I’ve never played it, but from the pictures I’ve seen, I can guess that at least a tiny amount of effort was put into that product, as it looks reasonably decent for that era.
Guwange (Arcade)

Guwange review (ARC)

Reviewed on September 24, 2004

If you see that the company Atlus has something to do with a videogame, it’s a pretty safe bet that game will be a wee bit out of the ordinary. You might end up bribing monsters to slay the deities of your choice OR you could take control of a group of wise-cracking demons to rule the underworld. Or, instead of enlisting demons or playing the role of one, you might just decide to slaughter the lot of ‘em.
Phantasy Star (Sega Master System)

Phantasy Star review (SMS)

Reviewed on September 22, 2004

Back in the day, Phantasy Star was simply amazing. This shining Star, one of the rare role-playing games for the Sega Master System, dazzled players with gorgeous graphics, monster animations and a huge quest that took brave heroine Alis and her three companions to three separate worlds in pursuit of the evilly insane Lassic.
Contra (NES)

Contra review (NES)

Reviewed on September 15, 2004

On first glance, Scorpion and Mad Dog, the ultra-violent and oh-so-cool heroes of Contra, are much more studly than I could ever hope to be.
Sweet Home (NES)

Sweet Home review (NES)

Reviewed on September 11, 2004

Long before Capcom released Resident Evil upon the unwashed masses of gamers, they created Sweet Home for the Famicom. Due to some violent and gory imagery and the common use of prayer to solve problems (a Nintendo of America no-no), this neat little survival horror RPG never reached the shores of America. Too bad that it didn’t, as this quirky little game could have been a sleeper hit due to some innovative aspects.
Tensei Ryuu: Saint Dragon (TurboGrafx-16)

Tensei Ryuu: Saint Dragon review (TG16)

Reviewed on September 11, 2004

While playing the first level of Aicom side-scrolling shooter Saint Dragon on the ol’ PC Engine, I nearly fell in love. Piloting a skeletal dragon definitely earned this game points in my book, but there was a lot more to it than just that. The entire first level played out as a wonderful way to set a mood in a shooter.
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on September 01, 2004

If I were forced to come up with one flaw in Konami’s masterful Castlevania: Symphony of the Night for the Playstation, it would involve that game’s lack of difficulty. For a person who had nearly cried bloody tears after suffering his millionth death at the hands of Dracula, Death and pals in Castlevania III, the utter ease at which I was able to bully my way through C:SotN was a bit disconcerting.
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on August 20, 2004

Throughout the glory days of the eight- and 16-bit systems, Konami’s Castlevania series earned a reputation as a tough, unforgiving collection of platform games. Moving your fragile (taking as few as four hits to kill) hero through level after level loaded with bottomless pits and awkwardly-placed enemies proved to be a frustrating task. An emotionally rewarding task, as beating Dracula, Death and the rest of the gang was an accomplishment to be proud of, but still a frustrating one.
Donkey Kong Country (SNES)

Donkey Kong Country review (SNES)

Reviewed on August 19, 2004

It was a story so eloquent that you’d think Shakespeare had penned it. Donkey Kong, a large ape, woke up to find his enormous horde of bananas was missing. Enlisting the help of Diddy Kong, a smaller (and less useful, as a few enemies just don’t succumb readily to his weaker attack) ape, the powerful primate sets off on a trail of revenge and redemption....a trail that would not reach its end until he’d bested each and every one of the vile Kremlings and regained his sweet, sweet fruit. Eat your...
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on August 11, 2004

Maybe the original Darius wasn’t the greatest shooter ever made. It wasn’t as intricate and demanding as R-Type or as simple and mindlessly fun as other early shooters, but it was still a quality game. Heck, I can safely say the PC Engine port (Darius Plus) is worth playing solely for the boss battles. With a total of 16 beautifully rendered robotic menaces derived from various forms of aquatic life, the original bosses of Darius were sheer works of art. Combine that with some rich, colorful gra...

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034]

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2025 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.