Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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ActRaiser 2 review (SNES)Reviewed on December 15, 2004ActRaiser 2 could have been....no, it SHOULD have been the perfect game. Just imagine.... |
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XDR: X-Dazedly-Ray review (GEN)Reviewed on December 08, 2004Let’s just cut to the chase — the only interesting thing in Unipacc’s Genesis shooter XDR: X-Dazedly-Ray is its name. I mean, what the hell is an “X-Dazedly-Ray”? It’s the sort of thing one can spend infinite amounts of time trying to figure out. Is it an X-ray gone horribly wrong? Probably not. Is it the game’s final boss? I can see this being the case — I certainly became dazed trying to make out that ship’s many attacks against the rapidly scrolling background. Or is this “X-Dazedly-Ray” some... |
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Mega Man 6 review (NES)Reviewed on December 01, 2004If you’ve never played a Mega Man game before and decide to start with this particular cartridge, you’ll probably feel compelled to scornfully look at the mediocre rating I’ve handed out and condemn me as a fool. Your blood may start boiling — you may even feel compelled to tell me your dog has more sense than I when it comes to video gaming. |
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The Pirates of Dark Water review (SNES)Reviewed on November 24, 2004Growing up, one of the highlights of my Saturday morning cartoon watching was actually one of the last I ever viewed. The Pirates of Dark Water, while possessing its comedic moments, was much more somber in mood than the average exploit of Bugs Bunny or the Flintstones. |
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Sonic the Hedgehog review (GEN)Reviewed on November 18, 2004So, why was Nintendo kicking Sega’s butt early on in the rivalry between the two companies? Personally, I’ve always felt it was because Nintendo had all the recognizable characters. They had Mario, Link, Mega Man, Simon Belmont and others. Our friends at Sega could boast little more than some Alex Kidd fellow. It wasn’t that the Master System was overloaded with inferior games or anything like that — it was just that they never really had a good marketable character to captivate the imagination ... |
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Dragon Quest I & II review (SNES)Reviewed on November 11, 2004Back in the day, Enix hit on a great idea. For the most part, role-playing games (at least the ones I was playing) were non-linear dungeon crawls like Wizardry and Ultima — where your goal was to collect a certain number of key items and then accomplish whatever it took to beat the game. Sure, these games were fun, but they also could be quite tedious — especially considered that the player would be forced to hover over a pad of graph paper to painstakingly chart every move they made. This facto... |
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Truxton review (GEN)Reviewed on November 05, 2004Back when I was younger, I remember seeing Truxton in an arcade. After wasting a few quarters on the lonely coin-op, I was in love. As a lad used to the stale, poorly-ported crap on the Atari 2600 and 7800, this vertically-scrolling game seemed a godsend. |
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Golden Sun review (GBA)Reviewed on October 28, 2004Golden Sun should have been perfect. On the surface, this early Game Boy Advance role-playing game has everything a person could want. Huge dungeons with tons of brain-bending puzzles that bring back fond memories of Lufia II, vibrant towns and cities that truly seem alive and the ability to customize each of your characters how you see fit due to the innovative Djinn system. |
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Athena review (NES)Reviewed on October 22, 2004I’m madly in hate with Athena. And when I say madly, I mean there aren’t words to describe the atrocities I’d love to inflict upon each and every one of the infernal NES games bearing her name. The residual effects of playing Athena were enough to cause me to collapse into the fetal position when Battle of Olympus was released, solely because both games share characters of Greek mythology. It’s truly a sad case — one which likely will make some psychologist a very wealthy an... |
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Dragon Spirit: The New Legend review (NES)Reviewed on October 14, 2004Dragon Spirit is not a pretty game. An early Namco shooter ported to the NES, this game is consistently plagued by small, indistinct sprites posing as enemies. One level, involving your draconic protagonist zipping through a cave, is so ugly that I was wondering if my Nintendo had magically transformed into an Atari 2600. With no background and a horribly-designed rendition of jagged cavern walls, that level might be one of the ugliest things I’ve ever seen since Nintendo and Sega threw their ha... |
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Robo Army review (NEO)Reviewed on October 13, 2004The future seems to be quite a bleak place in SNK’s Robo Army, a 1991 arcade/Neo-Geo beat-em-up in the vein of Final Fight, Streets of Rage and virtually every other side-scrolling two-dimensional game of the sort. As you may expect in a futuristic game, some sort of evil dictator has taken over and created a robotic army to do his bidding — which seems to completely revolve around preventing you from stopping him from fulfilling a plan that may involve taking human brains to make his army bigge... |
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Joe & Mac review (SNES)Reviewed on October 07, 2004You know, when you think about it, a platforming game set in prehistoric times is a great idea. Let’s face it — coming up with impressive bosses will be easy, as all one has to do is go to the library and take out a picture book of dinosaurs to come up with all the monster designs they need. |
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Dragon Warrior III review (NES)Reviewed on October 06, 2004Let’s face it — Enix’s Dragon Warrior III doesn’t get off to the most riveting start. Proving that plot devices aren’t necessary to kick off a quest, your gallant (and anonymous) hero is called into service to save the world from demonic powerhouse Baramos because......well, your father was this brave hero who’s come up missing in his attempt to save the world and you’re apparently everyone’s choice to finish the job he started. |
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Run Saber review (SNES)Reviewed on October 01, 2004At first glance, Atlus Super Nintendo platformer Run Saber has just about everything I’ve ever wanted in a game of its ilk. You have tons of bosses, beautiful graphics and some fun levels that combine beating on subordinate enemies with skillfully maneuvering past indestructible obstacles. Unfortunately for me, it lacks two crucial elements that really would tie those positives together — length and challenge. |
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Exed Exes review (NES)Reviewed on September 30, 2004Back in 1985, Capcom released Xevious-inspired shooter Exed Exes in the arcades. I’ve never played it, but from the pictures I’ve seen, I can guess that at least a tiny amount of effort was put into that product, as it looks reasonably decent for that era. |
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Guwange review (ARC)Reviewed on September 24, 2004If you see that the company Atlus has something to do with a videogame, it’s a pretty safe bet that game will be a wee bit out of the ordinary. You might end up bribing monsters to slay the deities of your choice OR you could take control of a group of wise-cracking demons to rule the underworld. Or, instead of enlisting demons or playing the role of one, you might just decide to slaughter the lot of ‘em. |
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Phantasy Star review (SMS)Reviewed on September 22, 2004Back in the day, Phantasy Star was simply amazing. This shining Star, one of the rare role-playing games for the Sega Master System, dazzled players with gorgeous graphics, monster animations and a huge quest that took brave heroine Alis and her three companions to three separate worlds in pursuit of the evilly insane Lassic. |
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Contra review (NES)Reviewed on September 15, 2004On first glance, Scorpion and Mad Dog, the ultra-violent and oh-so-cool heroes of Contra, are much more studly than I could ever hope to be. |
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Sweet Home review (NES)Reviewed on September 11, 2004Long before Capcom released Resident Evil upon the unwashed masses of gamers, they created Sweet Home for the Famicom. Due to some violent and gory imagery and the common use of prayer to solve problems (a Nintendo of America no-no), this neat little survival horror RPG never reached the shores of America. Too bad that it didn’t, as this quirky little game could have been a sleeper hit due to some innovative aspects. |
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Tensei Ryuu: Saint Dragon review (TG16)Reviewed on September 11, 2004While playing the first level of Aicom side-scrolling shooter Saint Dragon on the ol’ PC Engine, I nearly fell in love. Piloting a skeletal dragon definitely earned this game points in my book, but there was a lot more to it than just that. The entire first level played out as a wonderful way to set a mood in a shooter. |
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