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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Rocky Rodent (SNES)

Rocky Rodent review (SNES)

Reviewed on March 04, 2005

In a couple of ways, Rocky Rodent isn’t that bad of a game. Your heroic vermin has some innovative methods of attack and many levels are loaded with obstacles that will at least take some skill to overcome.
El Viento (Genesis)

El Viento review (GEN)

Reviewed on February 24, 2005

It’s not like I was a complete stranger to El Viento. Even before I first played it, I felt like I knew just about everything about the game. A slew of vivid works describing wonderfully-drawn cinemas and creative levels chock full of innovative and bizarre monsters and obstacles are scattered over the net with one thing in common — they all rate this game a Bo Derek-like “10”.
Neutopia (TurboGrafx-16)

Neutopia review (TG16)

Reviewed on February 17, 2005

After I completed the Turbografx-16’s Neutopia, I half-expected to find that the roles of Jazeta, the princess he’s trying to rescue and the evil villain Dirth were played by Link, Zelda and Ganon, respectively. But maybe that was what Hudson was trying to accomplish. After all, Link and his Hyrulian exploits were the hottest thing this side of Mario in Nintendo-land — and success definitely breeds imitation in the world of gaming.
Fighter & Attacker (Arcade)

Fighter & Attacker review (ARC)

Reviewed on February 11, 2005

As I was playing 1992 Namco shooter Fighter & Attacker, one question kept popping into my mind. No, it didn’t involve me wondering how any self-respecting company could think “Fighter & Attacker” would be an attention-grabbing name — this was a far more important matter. As I blew stuff up through the game’s eight levels, I just wanted to know one thing.
Mega Man Battle Network (Game Boy Advance)

Mega Man Battle Network review (GBA)

Reviewed on February 10, 2005

To get employed at Capcom, apparently one thing you have to be able to do is reinvent the Mega Man franchise at a moment’s notice. While most of the different series in that robotic world were based around an action/platforming style of play, the Game Boy Advance got something a bit different.
Mega Man 7 (SNES)

Mega Man 7 review (SNES)

Reviewed on February 03, 2005

By the time Capcom was done running their Mega Man franchise into the ground on the NES, it seemed obvious something needed to change. As the sequels had poured in, it seemed each new game had fewer things to set it apart from its predecessors until the NES series culminated with Mega Man 6 — a completely unnecessary game that seemed content to merely rehash elements of the Blue Bomber’s past few outings.
Ristar (Genesis)

Ristar review (GEN)

Reviewed on February 02, 2005

It never fails. Look at each and every quality videogaming system that’s ever hit the market. They all have had their share of heavily-hyped flops — those games that were awesome to hear about, but nightmarish to play. But, to balance it all out, occasionally you find a surprise. Buried deep in that system’s library, you dig up a game you’ve never heard of before. A game that proves to be one hell of a playing experience. A game like Ristar.
Final Fantasy III (SNES)

Final Fantasy III review (SNES)

Reviewed on January 26, 2005

Three Imperial soldiers advance upon the mining town of Narshe in search of an ancient being of pure power — just the thing to help their liege, Emperor Gestahl, solidify his tyrannical hold on the world. Two are mere lackeys of the corrupt ruler, but the third, a young female named Terra, is different. Far greater than her companions, this lady possesses a beauty that far transcends mere appearances. She is destined to help save the world from its corrupting influences — and it will be beautif...
Ys (NES)

Ys review (NES)

Reviewed on January 20, 2005

Growing up, I never played Ys on my Nintendo Entertainment System.
Suikoden (PlayStation)

Suikoden review (PSX)

Reviewed on January 13, 2005

Once upon a time, when I first bought a Playstation, one of the initial games I purchased was a Konami role-playing game by the name of Suikoden. At first glance, spending money on this game seemed to be a bit of an error in judgement. The graphics looked more suited to a game on the Super Nintendo. More damning was that the plot seemed to be anything but original, as it revolved around a young man beginning his service under the local emperor....only to find out that corruption’s afoot! Yes, th...
Tales of Phantasia (SNES)

Tales of Phantasia review (SNES)

Reviewed on January 06, 2005

It’s amazing how a role-playing game can do just about everything right, but still fall short because of one glaring flaw. Amazing — but possible, as Tales of Phantasia proved to me in a decisive manner.
TwinBee (NES)

TwinBee review (NES)

Reviewed on December 30, 2004

If I’d been the big cheese at Konami, there never would have been a multitude of TwinBee games released over multiple platforms. Hell, I never would have even allowed the characters of TwinBee and WinBee to even appear in my company’s Parodius games as playable ships. They’d have been stricken from the record and my first prayer before falling asleep at night would be that no one ever remembered a single game bearing that name ever existed.
Super Star Soldier (TurboGrafx-16)

Super Star Soldier review (TG16)

Reviewed on December 27, 2004

Call me psychotic (and not in the lovable Of Mice and Men way) but in my eyes, nothing gets me into the Christmas spirit quite like the opportunity to have a blast exterminating an entire civilization. I mean, the mere thought of climbing into some freak of technological nature, jetting into the far reaches of the galaxy and blasting everything stupid enough to even contemplate motion is enough to make me jollier than old St. Nick.
ActRaiser 2 (SNES)

ActRaiser 2 review (SNES)

Reviewed on December 15, 2004

ActRaiser 2 could have been....no, it SHOULD have been the perfect game. Just imagine....
XDR: X-Dazedly-Ray (Genesis)

XDR: X-Dazedly-Ray review (GEN)

Reviewed on December 08, 2004

Let’s just cut to the chase — the only interesting thing in Unipacc’s Genesis shooter XDR: X-Dazedly-Ray is its name. I mean, what the hell is an “X-Dazedly-Ray”? It’s the sort of thing one can spend infinite amounts of time trying to figure out. Is it an X-ray gone horribly wrong? Probably not. Is it the game’s final boss? I can see this being the case — I certainly became dazed trying to make out that ship’s many attacks against the rapidly scrolling background. Or is this “X-Dazedly-Ray” some...
Mega Man 6 (NES)

Mega Man 6 review (NES)

Reviewed on December 01, 2004

If you’ve never played a Mega Man game before and decide to start with this particular cartridge, you’ll probably feel compelled to scornfully look at the mediocre rating I’ve handed out and condemn me as a fool. Your blood may start boiling — you may even feel compelled to tell me your dog has more sense than I when it comes to video gaming.
The Pirates of Dark Water (SNES)

The Pirates of Dark Water review (SNES)

Reviewed on November 24, 2004

Growing up, one of the highlights of my Saturday morning cartoon watching was actually one of the last I ever viewed. The Pirates of Dark Water, while possessing its comedic moments, was much more somber in mood than the average exploit of Bugs Bunny or the Flintstones.
Sonic the Hedgehog (Genesis)

Sonic the Hedgehog review (GEN)

Reviewed on November 18, 2004

So, why was Nintendo kicking Sega’s butt early on in the rivalry between the two companies? Personally, I’ve always felt it was because Nintendo had all the recognizable characters. They had Mario, Link, Mega Man, Simon Belmont and others. Our friends at Sega could boast little more than some Alex Kidd fellow. It wasn’t that the Master System was overloaded with inferior games or anything like that — it was just that they never really had a good marketable character to captivate the imagination ...
Dragon Quest I & II (SNES)

Dragon Quest I & II review (SNES)

Reviewed on November 11, 2004

Back in the day, Enix hit on a great idea. For the most part, role-playing games (at least the ones I was playing) were non-linear dungeon crawls like Wizardry and Ultima — where your goal was to collect a certain number of key items and then accomplish whatever it took to beat the game. Sure, these games were fun, but they also could be quite tedious — especially considered that the player would be forced to hover over a pad of graph paper to painstakingly chart every move they made. This facto...
Truxton (Genesis)

Truxton review (GEN)

Reviewed on November 05, 2004

Back when I was younger, I remember seeing Truxton in an arcade. After wasting a few quarters on the lonely coin-op, I was in love. As a lad used to the stale, poorly-ported crap on the Atari 2600 and 7800, this vertically-scrolling game seemed a godsend.

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