Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Kuusou Kagaku Sekai: Gulliver Boy review (SNES)Reviewed on November 18, 2005It didn’t take me long to figure out all this weirdness was because Gulliver Boy simply is one of the shortest action-RPGs I’ve ever played. The reason the plot feels so rushed and that characters are introduced, only to be immediately discarded, is because this game seemingly was designed to be beaten in one afternoon. |
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Marchen Adventure Cotton 100% review (SNES)Reviewed on November 17, 2005Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable music did break the mood in a number of stages. |
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Wolfenstein 3D review (SNES)Reviewed on November 10, 2005I didn’t fight monstrous demons in Wolfenstein 3D. Instead, I was confronted by soldiers dressed in tan, blue and white. Scattered through the castles and fortresses also are a few hordes of mutated rats and zombified soldiers. With the exception of the bosses, every foe in this game is the equal of Doom’s early-game cannon fodder. |
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Metroid review (NES)Reviewed on November 09, 2005In Zelda, this was no big deal, as you’d simply stroll to the nearest fairy pond and get a free recharge. Here, you have to find a room with a plentiful number of weak foes and regain your strength in increments of five points (20, if you’re lucky). Once again, it’s not a pretty scene. |
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Gradius Galaxies review (GBA)Reviewed on November 04, 2005So, what did Konami do to ramp up the difficulty? If you answered, “Throw in a few obstacle course sections WHILE botching up your ship’s hit detection ever-so-slightly!” you get full credit. I, on the other hand, received nothing but frustration from the mass number of cheap deaths inflicted on me. |
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Sonic the Hedgehog 2 review (GEN)Reviewed on October 28, 2005I was able to choose between jumping to ledges far above my hedgehog or descending to the depths of lakes. Going one way might lead to a long series of slides that send Sonic careening into a mammoth ocean of oil. However, a different path might keep him safely above that ecological disaster. |
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Zelda II: The Adventure of Link review (NES)Reviewed on October 21, 2005While there are only a total of seven main dungeons to explore, there are a number of smaller caves to occupy your time, including the mammoth Death Mountain — a maze-like assortment of caves covering nearly a third of the first continent. Much like many of the second-continent palaces, this region is designed to test a player’s endurance and skill, as the combination of tough foes, instant-death lava and a seemingly-limitless number of caverns to navigate ensures that only a proficient player will make it through without losing a life or two. |
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Mobile Suit Gundam SEED: Never Ending Tomorrow review (PS2)Reviewed on October 20, 2005I’m sure this is very accurate to the actual anime, as I’d guess virtually every episode was highlighted by robot battles, but it just seemed tiresome to fight the same foes over and over again, especially in such a short period of time. |
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Divine Sealing review (GEN)Reviewed on October 06, 2005All I can tell you is that you shoot your way through five planets, kill a boss and then get a couple of delicious moments of cartoon girls stripping while expressions of what could either be ecstasy or anguish dance across their face. |
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Final Blaster review (TG16)Reviewed on October 06, 2005Sure, you could be satisfied in merely completing the game even though in the span of two late-game stages, you plummeted from the elite difficulty level to the lowest (as the Great and Mighty OD did....), but that sort of thing just leaves a bad taste in your mouth. |
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Zero Tolerance review (GEN)Reviewed on September 28, 2005The new enemy introduced here, a bug-like humanoid, followed the same pattern as the skittering aliens and attack dogs (running straight at me), but seemed even more inept. Countless times, these critters would run right by me and freeze. I’d turn around, see it suspended in place and get a quick and lethal shot off before it would start moving again. Now that’s some quality programming! |
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W Ring: The Double Rings review (TG16)Reviewed on September 23, 2005One of the things I’ve always loved most about the PC Engine/Turbografx-16 is that so many of its games seem to revel in being quirky and off-beat. Just look at that system’s many shooters for all the proof you need. There’s the psychotically trippy Paranoia, the whimsically bizarre Bouken Danshaken Don San-Heart Hen and the crass, juvenile humor of Toilet Kids, to name just a few. |
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Zero Wing review (GEN)Reviewed on September 16, 2005If there’s ever been a reason to hate nerds, Zero Wing is it. I have nothing against the actual game, as it’s a reasonably competent Genesis port of what I’d guess was a reasonably decent arcade game. No, what I hate is the absurd amount of notoriety this game has received SOLELY due to a pre-game cutscene featuring inexplicably poor attempts at utilizing the English language. |
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Medal of Honor: Rising Sun review (PS2)Reviewed on September 07, 2005My best friend once told me the appeal of the Medal of Honor games was founded in their near-flawless ability to make the player feel they were part of a greater generation of humanity — people whose heroism and valor shaped the world we live in today. |
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Dangerous Seed review (GEN)Reviewed on September 03, 2005I’m not amused. |
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Whip Rush 2222 AD review (GEN)Reviewed on September 01, 2005If you want to give Renovation credit for one thing when they released Whip Rush 2222 A.D. for the Genesis in 1990, praise them for knowing how to copy from good games. |
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Verytex review (GEN)Reviewed on August 11, 2005For the most part, Verytex is an unremarkable game. The 1991 vertically-scrolling Asmik shooter for the Megadrive is unable to boast great graphics or innovative play. Its six levels are, for the most part, relatively easy, with only a couple of fun boss fights standing out in my head as noteworthy battles. In some areas, you’ll struggle to make out enemies or bullets against rapidly-scrolling backgrounds — a cardinal sin of the genre. All-in-all, this should have been an easy game for me... |
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Star Wars: The Empire Strikes Back review (A2600)Reviewed on August 08, 2005Over the past handful of years, I’ve had to repress a cynical chuckle more than once. With the birth of the most recent Star Wars trilogy came a slew of video games designed to capitalize on the popularity of the revered movie franchise. As can be expected whenever consoles and computers try to recapture cinematic magic, the results often were less than stellar. |
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Ultimate Doom review (MAC)Reviewed on August 03, 2005For someone like me, who likely is never going to leave the planet Earth, the thought of becoming a Space Marine is an attractive prospect. Being able to travel to distant planets and call the moons of Mars my home sounds like the adventure of a lifetime! Sadly, as classic first-person shooter Doom illustrates, there is a wee bit of a dark side to holding such an occupation. For mysterious reasons, the forces of Hell pay a little visit to Phobos and Deimos (those Martian moons, for those ... |
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Warlords review (MAC)Reviewed on July 28, 2005A lone hero stands in the city his people call home. He feels an immense amount of pressure weigh upon his broad shoulders, as his death would be a crippling blow to his people in their attempts to unite the 80 cities scattered throughout the land. Seven other heroes representing seven other factions all have their own dreams of conquest and glory. Letting any of them obtain a tactical advantage could easily become a fatal mistake. For no matter how adept with the blade his people become, there ... |
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