Reviews by overdrive

690 reviews · showing 561–580

Written by
  • Staff TurboGrafx-16

    Legend of Hero Tonma review

    It seemed I was challenged virtually every step of the way in the fifth level's cavern and the sixth stage's castle exterior, assaulted by fireball-spewing statues and an infinite number of knights, bats and other baddies on a non-stop…

    Rob Hamilton · February 12, 2006

  • Staff NES HG exclusive

    Final Fantasy III review

    At times, it seems that regardless of how many characters you have casting healing spells, you won’t be able to keep up with the damage caused by these baddies, especially when they’re whipping out powerhouse spells like Quake, Flare and…

    Rob Hamilton · February 3, 2006

  • Staff Game Gear

    GG Aleste review

    There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that…

    Rob Hamilton · January 26, 2006

  • Staff NES

    Karnov review

    Whether I’m smirking at the sight of a macho circus strongman clad with a mermaid’s tail during the underwater portions of the fifth stage or wondering just how a common boomerang can INSTANTLY kill an enormous dinosaur, I’m typically…

    Rob Hamilton · January 13, 2006

  • Staff Atari 2600 HG exclusive

    Riddle of The Sphinx review

    Your hero starts out moving at a semi-brisk pace, but will soon be ambling at a gait that makes me look nimble after finally stepping away from an all-you-can-eat buffet.

    Rob Hamilton · December 23, 2005

  • Staff PlayStation 2 HG exclusive

    Dragon Quest VIII: Journey of the Cursed King review

    Since this is a Dragon Quest game, though, simply venturing to the cave would have been folly. My hero and his burly sidekick, Yangus, likely would have been dispatched by monsters before even making it halfway down the road to that…

    Rob Hamilton · December 17, 2005

  • Staff NES

    Dragon Warrior IV review

    Against the game’s final bosses, it didn’t take long for me to realize that every move my hero made was crucial. Since my other characters tended not to cast healing spells until someone had one foot in the grave, it was up to me to keep…

    Rob Hamilton · December 2, 2005

  • Staff NES HG exclusive

    Dragon Warrior review

    Posing as the son of the great warrior Erdrick (who wasn’t great enough to wipe out the resident Dragonlord threat threatening the land of Alefgard), he is not only handy with a sword, but also with magic. Or, I should say, he will…

    Rob Hamilton · November 23, 2005

  • Staff SNES HG exclusive

    Kuusou Kagaku Sekai: Gulliver Boy review

    It didn’t take me long to figure out all this weirdness was because Gulliver Boy simply is one of the shortest action-RPGs I’ve ever played. The reason the plot feels so rushed and that characters are introduced, only to be immediately…

    Rob Hamilton · November 18, 2005

  • Staff SNES

    Marchen Adventure Cotton 100% review

    Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable…

    Rob Hamilton · November 17, 2005

  • Staff SNES HG exclusive

    Wolfenstein 3D review

    I didn’t fight monstrous demons in Wolfenstein 3D. Instead, I was confronted by soldiers dressed in tan, blue and white. Scattered through the castles and fortresses also are a few hordes of mutated rats and zombified soldiers. With the…

    Rob Hamilton · November 10, 2005

  • Staff NES HG exclusive

    Metroid review

    In Zelda, this was no big deal, as you’d simply stroll to the nearest fairy pond and get a free recharge. Here, you have to find a room with a plentiful number of weak foes and regain your strength in increments of five points (20, if…

    Rob Hamilton · November 9, 2005

  • Staff Game Boy Advance

    Gradius Galaxies review

    So, what did Konami do to ramp up the difficulty? If you answered, “Throw in a few obstacle course sections WHILE botching up your ship’s hit detection ever-so-slightly!” you get full credit. I, on the other hand, received nothing but…

    Rob Hamilton · November 4, 2005

  • Staff Genesis

    Sonic the Hedgehog 2 review

    I was able to choose between jumping to ledges far above my hedgehog or descending to the depths of lakes. Going one way might lead to a long series of slides that send Sonic careening into a mammoth ocean of oil. However, a different path…

    Rob Hamilton · October 28, 2005

  • Staff NES

    Zelda II: The Adventure of Link review

    While there are only a total of seven main dungeons to explore, there are a number of smaller caves to occupy your time, including the mammoth Death Mountain — a maze-like assortment of caves covering nearly a third of the first continent…

    Rob Hamilton · October 21, 2005

  • Staff PlayStation 2 HG exclusive

    Mobile Suit Gundam SEED: Never Ending Tomorrow review

    I’m sure this is very accurate to the actual anime, as I’d guess virtually every episode was highlighted by robot battles, but it just seemed tiresome to fight the same foes over and over again, especially in such a short period of time.

    Rob Hamilton · October 20, 2005

  • Staff Genesis

    Divine Sealing review

    All I can tell you is that you shoot your way through five planets, kill a boss and then get a couple of delicious moments of cartoon girls stripping while expressions of what could either be ecstasy or anguish dance across their face.

    Rob Hamilton · October 6, 2005

  • Staff TurboGrafx-16

    Final Blaster review

    Sure, you could be satisfied in merely completing the game even though in the span of two late-game stages, you plummeted from the elite difficulty level to the lowest (as the Great and Mighty OD did....), but that sort of thing just…

    Rob Hamilton · October 6, 2005

  • Staff Genesis HG exclusive

    Zero Tolerance review

    The new enemy introduced here, a bug-like humanoid, followed the same pattern as the skittering aliens and attack dogs (running straight at me), but seemed even more inept. Countless times, these critters would run right by me and freeze…

    Rob Hamilton · September 28, 2005

  • Reader TurboGrafx-16

    W Ring: The Double Rings review

    One of the things I’ve always loved most about the PC Engine/Turbografx-16 is that so many of its games seem to revel in being quirky and off-beat. Just look at that system’s many shooters for all the proof you need. There’s the…

    overdrive · September 23, 2005