Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Exile review (GEN)Reviewed on August 03, 2006However, I soon realized that virtually everything had suddenly been reduced to nothing more than speed bumps. If an enemy hit me, I didn’t even flinch. My preferred boss strategy was simply to stand in front of the villain and hit the “attack” button as rapidly as I could until it perished. At some point in the game, Sadler learned magic. I never cast a single spell. I also didn’t bother purchasing the stat-enhancing items and only used a total of four healing goods (two during the final boss fight). |
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The Suffering review (PS2)Reviewed on July 28, 2006After a certain point in the game, most players will be used to that sort of chaotic action, as The Suffering revels in it. Torque spends much of the game trapped in a lunatic’s nightmare, surrounded by panicking guards and inmates fighting each other, as well as their otherworldly foes. |
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Castlevania III: Dracula's Curse review (NES)Reviewed on July 20, 2006In Castlevania III, Death still is a brutal opponent (and making it a two-part battle doesn’t help), but a number of blocks are strategically placed in his room, so a skilled player can chase the reaper from one corner to the next. Trevor might have no safe places to hide, but neither does his undead foe! It might not seem like a big deal, but trust me — the odds are a lot more even here than in Castlevania. |
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Super C review (NES)Reviewed on July 12, 2006Winged soldiers come out of holes in the wall and glide to their level while mounted cannons provide a lethal distraction. And being distracted WILL lead to being dead on this level, as missing a jump and falling off the screen is as fatal as taking a round in the throat. As Scorpion and Mad Dog get closer to the top, an elevator catches up to them, forcing them to advance past these (and more) foes at a steady pace. |
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Task Force Harrier EX review (GEN)Reviewed on July 07, 2006After completing the bland, but inoffensive, first stage, I noticed the second looked exactly the same. As did the third. And the fourth. Yep, this game possesses 13 stages and the first four were near-identical, with my plane flying over the Siberian tundra or some similarly frozen wasteland. |
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The 7th Saga review (SNES)Reviewed on July 06, 2006Enix went all-out to craft monsters that would test the mettle of even the most battle-tested adventurer. I faced instant-death attacks, brutal fireball and tornado spells and devastating melee attacks in fights with both bosses and run-of-the-mill overworld denizens. Just when I’d think a particularly tough battle was finally going in my favor, one foe would resurrect a fallen comrade or completely heal itself, forcing me to essentially start over. |
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Totally Rad review (NES)Reviewed on June 30, 2006And so, young and awesome Jake sets off into the wild blue yonder, endeavoring to complete five whole stages of magic and mayhem, rescue Allison, rescue Allison’s father (no clue how he fits into things, other than to give Jake another reason to look like a big-shot in front of his girl) and spew out TOTALLY RAD dialogue, all of which I forced myself to forget as soon as the words left my screen. |
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Plok review (SNES)Reviewed on June 23, 2006The final area’s penchant for giving Plok strange tools and forcing him to use them to overcome obstacles reaches its peak at the very end of the game, as he must fight the final boss wearing a pair of spring shoes that force him to bound around the arena in a very hard-to-control fashion. Nothing like a climactic battle where I get killed solely because my hero is constantly bouncing into the path of what should be easily-dodged bullets! |
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Sagaia review (GEN)Reviewed on June 21, 2006Due to the path I'm taking, my objective is the sea urchin-like monstrosity known as Leadain — a foul contraption with multiple deadly attacks and seemingly more lives than a cat. It kills me, forcing me to re-enter the fray with only a pair of pea-shooter weapons. Not even the luck of the gods will allow me to see the next level under these conditions. |
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Metal Saga review (PS2)Reviewed on June 09, 2006I had no reason to go anywhere other than to get in fights and earn money to buy better equipment for my characters and their tanks. With no motivation beyond personal gain, everything I accomplished in Metal Saga seemed hollow — a never-ending series of frivolous events only connected by their lack of connection. |
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Shining Force review (GEN)Reviewed on June 08, 2006During the game’s final battles, I didn’t have the courage to send Max into the heart of conflict. Why? Because if he gets defeated, the game ends and I found out the hard way that one unlucky confrontation can accomplish that in the blink of an eye. |
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Formula One: Built to Win review (NES)Reviewed on June 05, 2006There wasn’t much of a difference between the first few Formula One races and the last few American ones, so I jumped out to a hefty lead in the points standings over real-life drivers of the time (with slightly altered names, such as “A. Frost” instead of Alain Prost or “A. Zenna” instead of Ayrton Senna). I was feeling fine. Only a few races from winning the F-1 championship, I felt not even the wrath of God himself could stop me! |
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Mike Tyson's Punch-Out! review (NES)Reviewed on June 01, 2006France’s most stalwart athlete, Glass Joe, quickly finds out his career is heading for a humiliating end, as his punches are easily dodged by Mac, who then responds by sending jab after jab into Joe’s face. The fight is short and brutal — with Glass Joe spending more time face down than the average hentai game chick. |
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Faxanadu review (NES)Reviewed on May 21, 2006However, one cannot simply loiter near town enriching themselves through the lucrative practice of repeated suicide. The regions of Faxanadu are loaded with dungeons, as well as hostile, mutated dwarves that mean business! Considering the limitations of the NES, many of this game's assortment of baddies are simply incredible. Just look at the boss shaped like a monstrous torso as it bounces towards the hero, teeth gnashing in anticipation of their inevitable plunge through his armor into soft flesh. |
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X-Multiply review (ARC)Reviewed on May 04, 2006One memorable section sends the player down a long corridor to a vast chamber while dodging deadly drops of fluid dripping from the ceiling, leading me to believe my travels had taken me into the depths of the digestive system, where mammoth drops of stomach acid posed a very real threat. Then again, that level’s boss was a snake-like creature that fired bullets suspiciously shaped like sperm, so I may not actually have been in the belly of the beast.... |
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Medal of Honor review (PSX)Reviewed on April 27, 2006In his briefing, Jimmy is given authorization papers to show guards. He’s told to AVOID combat, sneak around, do what he has to do and get out as quickly as possible. And when he does that, the one-star (maybe two) rating he’ll get upon achieving this hollow success will weigh upon his heart like a scarlet letter of shame. |
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Monster Party review (NES)Reviewed on April 21, 2006Most disturbing of all, the head of an Egyptian pharaoh greeted me with the gleeful exclamation, “OH BOY! MARK SOUP!” Trust me....when you knock on a stranger’s door, that is NOT what you want to hear. |
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Metal Gear Solid 3: Subsistence review (PS2)Reviewed on April 16, 2006As a guy who broke his teeth on the old-school games of past generations, I was ecstatic to learn that Konami included two Metal Gear games originally released for the eight-bit MSX computer gaming system. The first game (featuring Snake's trip to a three-building compound enticingly named "Outer Heaven") was somewhat altered for release on the NES, while the second had never before been released in America. |
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Suikoden III review (PS2)Reviewed on April 06, 2006Minor battles are boring and tedious — winding up as nothing more than bland interludes between plot points. One minute, I’d be watching treaties get broken and villages get torched — the next, I’d be battling bunnies, spiders and beetles. And this goes on for the entire game. Suikoden III’s story was so vast and enthralling to me that the game’s random battles seemed more of a nuisance than a necessity. |
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Fire Emblem review (GBA)Reviewed on March 30, 2006Fights consist of more and more enemy troops, many of which can pop up anywhere at any time as reinforcements, while many factors make picking your group of heroes for each battle a decision to not be taken lightly. Units with heavy armor may not be mobile enough to be useful on the largest battlefields, while heroes that subscribe to the “brawn-before-brains” code likely will get beat down in encounters with multiple magic-wielders. |
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