Reviews by overdrive
690 reviews · showing 501–520
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Staff Game Boy HG exclusive
The Final Fantasy Legend review
For example, in the very first world, all a player has to do is go to three castles and get a specific item from each king to open the next few floors of the tower for exploration. One king gladly does so if the party kills a local bandit…
Rob Hamilton · September 7, 2007
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Staff PlayStation HG exclusive
Saga Frontier review
So, even though I only had to do all this “magic collecting” once, I wound up choosing to do it with the majority of the other characters. That got boring pretty quickly, as the hunts for mystical runes and tarot cards are the same…
Rob Hamilton · September 6, 2007
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Staff NES HG exclusive
Hydlide review
While this place is guarded by a seemingly immortal dragon, that’s of little concern to Jim, as all this beast does is go back and forth aimlessly. If Jim’s not directly in its never-changing path, it ignores him. Apparently Varalys…
Rob Hamilton · August 22, 2007
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Staff SNES HG exclusive
Ganpuru: Gunman's Proof review
Then, early in the seventh hideout, you can pick one of two sets of clothes. One greatly enhances Zero’s attack, while the other does the same to his defense. Take the first suit and no enemy, even the final boss, can stand up to his…
Rob Hamilton · August 15, 2007
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Staff NES HG exclusive
The Guardian Legend review
Optomon doesn’t initially seem so imposing. This circular, one-eyed mass of vegetation does little but float from one side of the screen to the other while emitting bullets and unpredictable, but slow-moving, lasers. But, while pummeling…
Rob Hamilton · August 1, 2007
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Staff SNES HG exclusive
Dragon View review
Part of the reason I found so many of the monsters to be easy to kill was because I'd wind up blundering through so many one-way doors and had to fight the same groups of enemies repeatedly that, for a good portion of the game, Alex was…
Rob Hamilton · July 25, 2007
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Staff Genesis
Vapor Trail review
In Vapor Trail you can take three hits before blowing up while your pilot’s WONDERFULLY digitized voice utters something along the lines of ”A gin olt gi!” (possible translation: “I can’t hold it!”). Oh, and this isn’t just a case of…
Rob Hamilton · July 13, 2007
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Staff Arcade
The Legend of Silkroad review
Every single time a player loses a life and either starts their next one or continues the game, not only do all enemies on the screen get knocked down (a common procedure in these games), but they also lose a noticeable amount of life…
Rob Hamilton · July 5, 2007
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Staff PlayStation 2 HG exclusive
Atelier Iris 3: Grand Phantasm review
If you spend too much time aimlessly running around an alterworld, you’ll get zapped back to town before accomplishing what you set out to do. Same thing if you get into too many fights against tough foes. If you’re able to beat them in…
Rob Hamilton · June 28, 2007
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Staff PlayStation 2
The Suffering: Ties that Bind review
Hand-to-hand weapons like lead pipes never need reloaded and can cause a good chunk of damage, but, come on! Do you really want to go head-to-head with a gigantic spider-like demon wielding a slew of guns with nothing more than a lead…
Rob Hamilton · June 8, 2007
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Staff NES HG exclusive
Silver Surfer review
I’m not sure who Emperor is or what his powers are, but if the best he can do is stand in back of a wall of guns and immediately give up the ghost after they are destroyed....well, he’s a pretty sorry excuse for a villain. Usually, boss…
Rob Hamilton · May 30, 2007
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Staff PlayStation HG exclusive
Final Fantasy IX review
Eventually, my favorite “mini-game” simply involved me finding all the references to early Final Fantasy games in this one. Square went above and beyond the call of duty in making sure us players got enough nostalgic moments to last any…
Rob Hamilton · May 11, 2007
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Staff SNES HG exclusive
Chou-Mahou Tairiku WOZZ review
The thing is, as I played through WOZZ, I found myself becoming more and more bored as time went on until I got to the point where I had to overcome a massive internal struggle just to play long enough to get through one of the game’s many…
Rob Hamilton · May 4, 2007
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Staff NES HG exclusive
Baseball Simulator 1.000 review
Even ancient games like Tecmo Super Bowl proved capable of doing entire weeks of games in mere seconds. So, why does it take a good five to 10 minutes to simulate ONE game here? If you want to play two or three games at a sitting, you…
Rob Hamilton · May 2, 2007
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Staff PlayStation HG exclusive
Star Ocean: The Second Story review
I remember easily winning one of the final boss fights with ease solely because my constant attacking was preventing him from doing much of anything. On the other hand, an earlier battle seemed near-impossible because one of my two…
Rob Hamilton · April 18, 2007
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Staff SNES HG exclusive
Teenage Mutant Ninja Turtles IV: Turtles in Time review
Some members of the Foot simply use their fists — others use swords, throwing stars, whips and other weapons. They all look the same, they all seem very stupid and, by about midway through the first stage, they all have worn out their…
Rob Hamilton · March 30, 2007
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Staff PlayStation 2 HG exclusive
Dark Cloud 2 review
Even worse, many of these foes have holes in their AI large enough to drive the robotic Steve through. For example, those tiny dragons can be targeted from a distance and shot from long range AND unless their random flight pattern takes…
Rob Hamilton · February 28, 2007
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Staff Genesis
Twinkle Tale review
As soon as the girl enters that mountainous area of the first level, rocks start plummeting from the top of the screen. While they are easy to dodge, smart players may choose to not have their favorite weapon equipped during this section…
Rob Hamilton · February 23, 2007
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Staff NES
Life Force review
But, like I said, there is one alteration to this formula in Lifeforce. Here, the second, fourth and sixth levels are vertical instead of the standard horizontal. And they don’t just look different, they play different, as well. Many of…
Rob Hamilton · January 31, 2007
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Staff NES HG exclusive
Destiny of an Emperor review
Capcom didn't want a player turning some minor figure like Yellow Turban lackey Cheng Yuan Zhi into one of the saviors of the Han Dynasty, so he'll be stuck with his piddling 195 soldiers the entire game. Meanwhile, major players like…
Rob Hamilton · January 16, 2007




















