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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Xenogears (PlayStation)

Xenogears review (PSX)

Reviewed on November 11, 2008

And there were plenty of moments like that throughout the game that kept me wanting to keep playing so the countless number of questions I had could be answered. Why did imperial commander Ramsus have a serious grudge against Fei, considering that Fei seemingly has no clue as to who the man is? Why does Citan (the doctor you visit in the game's beginning) seem to know so much about virtually everything? What is the connection between Fei and the ominously threatening Grahf, who constantly preaches the joys of utter destruction?
Airlock (Atari 2600)

Airlock review (A2600)

Reviewed on October 21, 2008

Well, actually, the play control's probably the real obstacle. Let's face it, with good control, this game would be nearly as easy as playing Sneak 'n Peek against yourself. Here, you're controlling a character that has barely enough jumping ability to clear one of those coffins and mistiming your jump even by the slightest of margins will cause you to recoil back behind it.
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on October 15, 2008

After beating the game's final boss, I remembered a fight with one of those trophy enemies — a zombie mage named Disma. That dude was rough, able to take off obscene amounts of hit points with both his physical and magic attacks while getting far tougher as you close in on killing him. It was a fight only a masochist could love and winning it gave me more of a sense of accomplishment than I received from the final boss or any other storyline encounter. And that's considering my "Disma-killing" tactics would likely be looked at as cowardly and cheap even by the hardcore fans who've dedicated an ungodly amount of time to figuring out the most efficient tactics for virtually every battle in the game.
Dragon Quest V: Tenkuu no Hanayome (SNES)

Dragon Quest V: Tenkuu no Hanayome review (SNES)

Reviewed on October 10, 2008

Your hero might be a standard silent protagonist and his supporting cast isn't really given any motivation for their actions other than utter devotion to your quest, but as I played Dragon Quest V, I felt more of a connection to them than I have for many characters in modern games. The concept of having the main character grow up during the course of the game, get married and have kids is a rare one in the world of console RPGs and Enix was able to make all of it feel fresh and memorable.
Coryoon (TurboGrafx-16)

Coryoon review (TG16)

Reviewed on October 09, 2008

As you progress through its eight stages, it seems near-impossible to stay alive as enemies dart onto the screen in erratic waves, spewing bullets here and there, while various indestructible obstacles such as moving statues and clapping hands also pose a serious threat to your dragon's health. And while you're trying to survive all of this, well, it's not too likely you'll be noticing how cute everything looks. You'll just be hoping you can power up your weapons enough to survive a little bit longer.
Double Dragon II (Game Boy)

Double Dragon II review (GB)

Reviewed on September 26, 2008

So each one of these guys requires the same strategy. Lure them up or down to your level, hit the uppercut, hit the knee drop, run away before they recover and do the same thing over and over until the chap's down for the count. That's it. There are no variations to this formula and no tricks to dissuade you from using it.
Toxic Crusaders (Game Boy)

Toxic Crusaders review (GB)

Reviewed on September 24, 2008

At the beginning of each segment of each stage, players get to choose between Toxie and any of his four sidekicks. I can't be bothered to remember their names because all of them are, for all intents and purposes, the exact same as Toxie. All five characters are the same size, have the same mobility and fire projectiles at the same speed.
Milon's Secret Castle (NES)

Milon's Secret Castle review (NES)

Reviewed on September 03, 2008

My guess is that the presence of the word "Secret" in this game's title is rooted in the fact that virtually every room here holds hordes of secret rooms and items. You aren't expected to just fire your weapon at enemies (that quickly respawn), but at EVERYTHING. You'll be breaking blocks like crazy. You'll be firing into blank, empty air. You'll be constantly flooding the screen with bubbles because any single location in any single room just might hide a doorway leading to something you need to clear the game.
Okami (PlayStation 2)

Okami review (PS2)

Reviewed on August 14, 2008

Some dungeons also do memorable jobs of balancing on the line between epic and comedic, with the vast cavernous fortress Orochi calls home being perhaps the best example. The battle with the great serpent is an awesome clash that's topped off with cowardly warrior Susano finally accepting his heritage as the descendant of Nagi and realizing his heroic potential. Leading into this.....you're running around with a mask covering your head and fetching ingredients for an imp chef so it can concoct the perfect side course to Orochi's virtuous maiden supper.
Word Zapper (Atari 2600)

Word Zapper review (A2600)

Reviewed on August 09, 2008

A good number of these things will ram into you and bump your ship a smidgen off to the side, making it tougher to get a bead on the proper letter. Another type threatens to make the game fun by temporarily scrambling the letters, so you don't know when the one you're looking for will appear. And the final type just obliterates your ship — a tactic that's far more useful in preventing players from spelling words than those used by the other shapes. You can destroy these objects, but there's no real point, as they aren't hard to dodge and you get no reward for doing so.
Swordquest: FireWorld (Atari 2600)

Swordquest: FireWorld review (A2600)

Reviewed on August 07, 2008

Well, my nine-or-10-year-old mind had an absolutely FANTASTIC time wandering aimlessly through this maze and struggling through one action sequence after another, only to grab a couple of items, put them in another room and.....see nothing happen. I vaguely recall getting a clue once. That moment was so exciting, it shocked my body into puberty. And then I realized I'd lost my official Fireworld comic book, so that clue couldn't have been more worthless to me.
Chase the Chuckwagon (Atari 2600)

Chase the Chuckwagon review (A2600)

Reviewed on August 06, 2008

To pick up your own copy of Chase the Chuckwagon, you had to buy a bunch of Ralston-Purina's products and send in the proofs of purchase. Not surprisingly, very few of these games wound up in gamers' hands and the majority of the cartridges were destroyed. This ingenious idea might go a long ways towards explaining why, a decade after this site's creation, I still had to add Spectravision to our list of developers in order to include it with this game's data.
Journey Escape (Atari 2600)

Journey Escape review (A2600)

Reviewed on July 31, 2008

Run into the Kool-Aid man (who supposedly represents your manager, but the dudes in the band were probably on so much blow they couldn't tell the difference) and you'll get money and be invulnerable to anything with that band member, making it child's play to run right to the vehicle.
Keystone Kapers (Atari 2600)

Keystone Kapers review (A2600)

Reviewed on July 31, 2008

More distressing are the toy planes. Taking one of those upside the head is enough to send a Kop down for the count. And, as you might expect, Harry is 100 percent immune to all of these distractions as he merrily dashes for freedom.
Cyberdreams (PC)

Cyberdreams review (PC)

Reviewed on July 24, 2008

It's a very challenging game that is probably the most cerebral Doom wad I've ever played. But, it also bored the crap out of me. While the levels are all designed differently and the Cybers are placed in many very tricky locations, I just couldn't shake the feeling I was doing the same thing over and over again. After only doing a handful of levels, the lack of variety had really sapped my enthusiasm.
Strike Gunner: S.T.G. (SNES)

Strike Gunner: S.T.G. review (SNES)

Reviewed on June 26, 2008

The only question is: would a player want to go back through this one to tinker with the difficulty and experiment with each weapon in different levels to find the perfect combination? I didn't. While I really liked some of the concepts present in Strike Gunner, I found myself wishing they'd been placed in a better game.
Medal of Honor: Vanguard (PlayStation 2)

Medal of Honor: Vanguard review (PS2)

Reviewed on June 11, 2008

Now, instead of using canteens and first aid kits to restore health, all you have to do is duck out of the fray for a bit. Keegan can completely regenerate his health in a matter of seconds if he is able to avoid getting shot. To make this easier than you might expect, a good number of Nazis seem content to stay in one place and wait for you to enter their shooting range, as opposed to pursuing you in order to deal that killing blow.
The Legend of Zelda: Oracle of Seasons (Game Boy Color)

The Legend of Zelda: Oracle of Seasons review (GBC)

Reviewed on June 09, 2008

Take Dodongo, for example. To defeat this chap, you first have to use the tried and true strategy of feeding him bombs. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium.
Resident Evil 4 (PlayStation 2)

Resident Evil 4 review (PS2)

Reviewed on May 29, 2008

Those early-game villagers utilize all sorts of farming implements, such as pitchforks, sickles and hatchets, in their attempts to end Leon's mission prematurely. And they're the patsies. Just wait until one of their heads explodes to release a tentacle-flailing parasite seemingly crafted in the darkest recesses of H.P. Lovecraft's imagination. Or a gigantic ogre lumbers into the fray, rips a gnarled tree out of the ground and starts swinging it around like it was light as a feather. Or a monstrous semi-invisible bug pounces, spraying Leon with acidic secretions.
Stinger (NES)

Stinger review (NES)

Reviewed on April 25, 2008

Part of the problem is that all three horizontal stages feel the exact same, as do the four vertical ones — with the only noticeable differences being the background graphics and the ferocity of the enemy waves. Each level, regardless of viewpoint, has the TwinBee ship moving on a slowly-scrolling screen while one wave after another of flying foes come after it.

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