Reviews by overdrive

690 reviews · showing 421–440

Written by
  • Staff SNES HG exclusive

    Fire Emblem: Monshou no Nazo review

    Other than that, in Monshou no Nazo, there's a certain generic feel to characters. Some guys are faster and get critical hits more often. Others ride horses (which they must dismount to participate in castle levels), so they can cover…

    Rob Hamilton · February 26, 2010

  • Staff PlayStation 3 HG exclusive

    Batman: Arkham Asylum review

    t's safe to say that Arkham Asylum is carried by the Joker. He isn't just your main adversary — his presence is EVERYWHERE. Due to all the monitors and stuff that's part of Arkham's security system, you'll see his face and listen to his…

    Rob Hamilton · February 17, 2010

  • Staff Xbox 360 HG exclusive

    Vandal Hearts: Flames of Judgment review

    On one level, Flames of Judgment proudly lives up to the original's standard. This Live Arcade release did bring me back down memory lane a few times. The problem is that it didn't do so for very long. The average turn-based strategy game…

    Rob Hamilton · January 30, 2010

  • Staff NES HG exclusive

    Wacky Races review

    Each of the 10 levels looks different and is divided into multiple parts. Muttley's opposition varies from level to level, as well, which at least gives the illusion you're doing something different in each stage. Sure, for the most part…

    Rob Hamilton · January 13, 2010

  • Staff SNES HG exclusive

    Ys III: Wanderers From Ys review

    Adding to Adol's problems is the sad truth that everyone in Redmont (including Dogi) is completely worthless, so he'll have to bail everyone out with little help beyond getting pointed in a given direction and sent off with a hearty, "You…

    Rob Hamilton · January 3, 2010

  • Staff Xbox 360 HG exclusive

    James Cameron's Avatar: The Game review

    While I've seen terms like "revolutionary" and "breathtaking" tossed at the movie with regularity, the game is more worthy of commentary such as "another movie license game". It's pretty and I had a decent time with it, but I can't say…

    Rob Hamilton · December 30, 2009

  • Staff Game Boy Color HG exclusive

    Revelations: The Demon Slayer review

    Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a…

    Rob Hamilton · November 13, 2009

  • Staff Xbox 360 HG exclusive

    The Elder Scrolls IV: Shivering Isles review

    The paranoid Duchess is convinced someone's out to get her, so you get to escort her inquisitor around town to solve this mystery. Whenever a citizen isn't being forthcoming enough for your tastes, just give the order and (to the…

    Rob Hamilton · November 5, 2009

  • Staff Xbox 360 HG exclusive

    Ion Assault review

    It's a good thing Ion Assault gives players unlimited continues, as a good deal of the difficulty in this game comes from simply learning when and where enemies will warp into the screen. During my first trip through the first zone, I died…

    Rob Hamilton · October 16, 2009

  • Staff Mac HG exclusive

    Final Doom review

    Hell, in just one courtyard, you'll first have to deal with a legion of Mancubi while a few Revenants are aiming their missiles at you from higher ground. Finish them off and hit a couple of switches and a bunch of Arachnotrons make their…

    Rob Hamilton · October 9, 2009

  • Staff Xbox 360 HG exclusive

    Streets of Fury review

    They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if…

    Rob Hamilton · October 8, 2009

  • Staff Game Boy HG exclusive

    Final Fantasy Adventure review

    You control a gladiator enslaved by Dark Lord, but within moments, you escape.....and have the bad luck to immediately run into Dark Lord and his pal Julius while they're plotting nefarious deeds. They notice you and decide that tossing…

    Rob Hamilton · September 30, 2009

  • Staff PlayStation HG exclusive

    Wild Arms review

    You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out…

    Rob Hamilton · September 17, 2009

  • Staff Game Boy Advance HG exclusive

    Mazes of Fate review

    Despite not being overly enthralled with this place, it was paradise compared to the Underground Temple, which started with a lengthy fetch quest. In this sort of game, I might be told to obtain one item or another, but I won't feel like…

    Rob Hamilton · August 20, 2009

  • Staff Xbox 360 HG exclusive

    'Splosion Man review

    In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap…

    Rob Hamilton · August 9, 2009

  • Staff PC HG exclusive

    Icarus: Alien Vanguard review

    Shuttlecraft, the first level, is arguably the best introduction to a Doom game I've experienced. It's longer than most and there are a few sneaky little tricks to ensure it's a good bit tougher than expected for the first map. It has this…

    Rob Hamilton · August 5, 2009

  • Staff PlayStation HG exclusive

    Vagrant Story review

    Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some…

    Rob Hamilton · July 29, 2009

  • Staff NES HG exclusive

    Challenge of the Dragon review

    Meanwhile, you have "Dragon Style Kung Fu", which consists of flailing about with a tiny sword, tapping foes with your foot and executing an amazingly awkward jumping kick. The ghost of David Carradine is not impressed.

    Rob Hamilton · July 22, 2009

  • Staff Game Boy Advance HG exclusive

    Gauntlet: Dark Legacy review

    In fact, nothing moves quickly. It's hard to be intimidated by enemy generals — gigantic warriors capable of unleashing powerful close-range attacks — when they're plodding towards you with the speed (sans menace) of a George Romero…

    Rob Hamilton · July 15, 2009

  • Staff NES HG exclusive

    Operation Secret Storm review

    I'm not sure what surprised me more: the fact I only had to deal with seven or eight enemies before encountering the level's boss or that I was fighting the national bird of the United States in Iraq! Perhaps Color Dreams was slyly…

    Rob Hamilton · July 13, 2009