Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Revelations: The Demon Slayer review (GBC)Reviewed on November 13, 2009Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence. |
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The Elder Scrolls IV: Shivering Isles review (X360)Reviewed on November 05, 2009The paranoid Duchess is convinced someone's out to get her, so you get to escort her inquisitor around town to solve this mystery. Whenever a citizen isn't being forthcoming enough for your tastes, just give the order and (to the townsperson's horror) he'll torture them with a good old-fashioned shock spell to loosen their lips. |
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Ion Assault review (X360)Reviewed on October 16, 2009It's a good thing Ion Assault gives players unlimited continues, as a good deal of the difficulty in this game comes from simply learning when and where enemies will warp into the screen. During my first trip through the first zone, I died a few times on every level, but the first. During the second trip, the boss was the only thing I found challenging. |
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Final Doom review (MAC)Reviewed on October 09, 2009Hell, in just one courtyard, you'll first have to deal with a legion of Mancubi while a few Revenants are aiming their missiles at you from higher ground. Finish them off and hit a couple of switches and a bunch of Arachnotrons make their presence felt. Dispose of them and flip a couple more switches to trigger a massive Cacodemon invasion. All in all, this is a very exhilarating series of battles and it's only one tiny part of this massive, combat-heavy level. |
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Streets of Fury review (X360)Reviewed on October 08, 2009They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if the actor was thinking, "Gotta be careful! Don't want to bruise my hip or anything making this look good!" |
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Final Fantasy Adventure review (GB)Reviewed on September 30, 2009You control a gladiator enslaved by Dark Lord, but within moments, you escape.....and have the bad luck to immediately run into Dark Lord and his pal Julius while they're plotting nefarious deeds. They notice you and decide that tossing you off a cliff is a fitting punishment for eavesdropping. Fortunately, since you are the game's hero, you survive and embark on all sorts of heroic tasks — in particular, attempting to protect a young woman from the dastardly forces of evil, as she seems to be essential to their plans. |
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Wild Arms review (PSX)Reviewed on September 17, 2009You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out being to talk to the scary looking wolf that's materialized next to you and follow it along a convoluted path. Distant switches can be manipulated by Jack's pet rodent, Hanpan, while Rudy's bombs come in useful from the moment you're introduced to him until you've reached the final bosses. |
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Mazes of Fate review (GBA)Reviewed on August 20, 2009Despite not being overly enthralled with this place, it was paradise compared to the Underground Temple, which started with a lengthy fetch quest. In this sort of game, I might be told to obtain one item or another, but I won't feel like I'm doing some sort of mundane busywork in the process. If some guy says, |
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'Splosion Man review (X360)Reviewed on August 09, 2009In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap is now pretty frickin' insane; causing the other scientists to lock him away in solitary confinement. |
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Icarus: Alien Vanguard review (PC)Reviewed on August 05, 2009Shuttlecraft, the first level, is arguably the best introduction to a Doom game I've experienced. It's longer than most and there are a few sneaky little tricks to ensure it's a good bit tougher than expected for the first map. It has this tiny chapel that seems non-threatening and actually is uninhabited when you enter, but things go Silent Hill and it transforms into the sort of nightmarish place you'd expect black mass sacrifices to be held. Not to mention all those imps that appear to ensure you're that sacrifice. Pure gold. |
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Vagrant Story review (PSX)Reviewed on July 29, 2009Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some fool and immediately get assaulted by something else, you'll receive a severe dose of pain. |
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Challenge of the Dragon review (NES)Reviewed on July 22, 2009Meanwhile, you have "Dragon Style Kung Fu", which consists of flailing about with a tiny sword, tapping foes with your foot and executing an amazingly awkward jumping kick. The ghost of David Carradine is not impressed. |
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Gauntlet: Dark Legacy review (GBA)Reviewed on July 15, 2009In fact, nothing moves quickly. It's hard to be intimidated by enemy generals — gigantic warriors capable of unleashing powerful close-range attacks — when they're plodding towards you with the speed (sans menace) of a George Romero zombie. And the thought of Death draining my life or experience wasn't that terrifying after I realized he was less the grim reaper than a cranky old man with a cane. |
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Operation Secret Storm review (NES)Reviewed on July 13, 2009I'm not sure what surprised me more: the fact I only had to deal with seven or eight enemies before encountering the level's boss or that I was fighting the national bird of the United States in Iraq! Perhaps Color Dreams was slyly protesting America's decision to leave the Middle East with Saddam in power by having players beat up a symbol of their country to show they had the mettle to take out the "DICK TATOR". Or perhaps, the programmers were idiots. Considering two later bosses were a genie on a magic carpet and a demonic creature, I'm leaning towards the "idiot" hypothesis. |
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Drakan: The Ancients' Gates review (PS2)Reviewed on July 08, 2009As for Snotmaw, well, I have to admit watching and hearing an audience chanting "SNOTMAW! SNOTMAW! SNOTMAW!" made me feel like a pro wrestling jobber about to get pasted by "Stone Cold" Steve Austin in a match held deep in the heart of Texas......but he was just a typical Wartok who hit harder and took a lot more damage. All I had to do was slash, slash, roll backwards, wash, rinse, repeat to kill him with ease. Oh, and he somehow got stuck trying to move around the Kong's corpse, which gave me a good number of uncontested attacks while the big dummy flailed about helplessly. Kind of anticlimactic, if you ask me. |
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Robodemons review (NES)Reviewed on July 06, 2009There are a couple of skulls in the bottom half constantly shooting at you while you're trying to deal with top-half enemies, including tiny non-firing skulls that roll right under your boomering's path because the programming doesn't allow you to duck. You have to have a high degree of tolerance for the mindnumbingly stupid to persevere through this — and if, like me, you're a fan of Homestar Runner, you also have to avoid bursting into uncontrollable laughter upon realizing that in the platforming levels, your hero bears an uncanny resemblance to Senor Cardgage. |
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Bionic Commando Rearmed review (X360)Reviewed on June 24, 2009A couple zones in both versions end with a fight against a hovering machine emitting a battle cry of "Pi Pi Pi". My strategy in the NES game was simple: run up and blast it until it explodes. Here, it only can be damaged when Nathan uses his arm to pick up a barrel (a new ability for this game) and throws it at the robot, knocking it out of the air and exposing its lone weak spot. Doesn't sound quite as easy, does it? |
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Amnesia review (APP2)Reviewed on June 11, 2009If you create a public scene or break any laws (such as sleeping in public or leaving the early-game hotel room naked), odds are you'll wind up arrested. Humorously, you get to play through your final days in a jail cell, choosing what your final meal is, what denomination of priest speaks to you before death and whether you die by lethal injection or firing squad — just one more of the many things I loved about the writing in this game. |
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Rolling Thunder review (NES)Reviewed on May 27, 2009By the time I'd gotten to about the third or fourth of the game's 10 levels, I was tempted to check my Nintendo to see if a slot for me to dump quarters into had magically appeared. By the time I'd gotten through a bit more than half the game, I was so frustrated and emotionally spent that for a minute I thought I still was married. And I wasn't even earning the admiration of other gamers like I would have been by putting myself through this anguish in an arcade — I was alone, sitting at home and feeling about as opposite from however awesome "platinum awesome" might be as humanly possible. |
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Breath of Fire review (SNES)Reviewed on May 08, 2009The eight characters that compose Ryu's party all have their own specific uses and abilities, which makes backtracking very useful. Many early-game dungeons have their share of locked doors and crumbling walls hiding rooms full of treasure that isn't accessible until certain characters have joined. While it might not be mandatory to retrace your steps to grab most of these goodies, many are very useful — ranging from stat-enhancing items to equipment that's likely better than what was at that last shop you visited. |
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