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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by overdrive and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Low G Man (NES)

Low G Man review (NES)

Reviewed on February 06, 2009

One minute, you'll be fighting robotic enemies; the next, it'll be little flying gargoyles coming at you. You'll find yourself diving to the depths of an ocean to set up a jaunt through an alien-infested submarine in the second level; meanwhile the fourth level begins with a jaunt up a tower leading to a fight with a teleporting boss in an oddly psychedelic room and ends with a short trip through an alien mothership.
Emerald Dragon (SNES)

Emerald Dragon review (SNES)

Reviewed on January 30, 2009

Unfortunately for Atrushan, there is a bit of a curse on the land, making it very deadly for dragons to venture there (the reason they're confined to their own isolated realm). However, it doesn't take him long (a tiny tutorial dungeon) to gain a relic that transforms him into a human, allowing him to seek out Tamryn and teach the game's assorted bad guys that when a dragon's pledged to protect a girl, it doesn't pay to be attempting a hostile takeover of the land she's calling home.
Panic Restaurant (NES)

Panic Restaurant review (NES)

Reviewed on January 21, 2009

You control an elderly chef who finds that a villainous counterpart named OHDOVE has just taken over his restaurant AND somehow made all the food homicidal. Personally, I'm a bit skeptical as to how food that attacks people is going to help this place keep customers happy, but unlike OHDOVE, I've never presumed to be a qualified restaurant owner.
Kung Fu Panda (Xbox 360)

Kung Fu Panda review (X360)

Reviewed on January 14, 2009

As one of those older gamers, the main thing I enjoyed about this game was its level design. While the stages were all fairly short and very linear, there was a lot of variety. In one level, I was scaling a mountain while not only fighting off constant attacks by a gang of gorillas, but also dodging a non-stop barrage of rocks being flung towards me by their commander. A little bit later, I found myself having to prevent hordes of wolves from destroying all the relics in the abode of the Furious Five.
Meteos Wars (Xbox 360)

Meteos Wars review (X360)

Reviewed on January 08, 2009

When I first started playing this game, I felt like I was being dropped into the fastest level of Tetris with no warning. While I now feel I've gotten the hang of things, it still moves fast enough to demand all my concentration in order to top my computer opponent. While each contest only lasts three minutes, that time seems an eternity as I frantically try to keep from being overwhelmed by the blocks quickly filling my side of the screen, while attempting to craft large enough combos to put the computer in a world of hurt.
Final Fight Guy (SNES)

Final Fight Guy review (SNES)

Reviewed on January 07, 2009

What the player actually gets is the exact same game as the original SNES version with one difference — Cody is gone and replaced with Guy. Yep, that’s it. The fourth level doesn't find its way back into the game and there still is no two-player mode. But, uh, you do get to play with Guy and that has to amount to something, right?
Rogue Galaxy (PlayStation 2)

Rogue Galaxy review (PS2)

Reviewed on December 30, 2008

It also doesn't help that the two companions you can have at your side at any time are idiots. I didn't notice those guys going for charge attacks when necessary, leaving me to do that myself while they ineffectively flailed at the monsters. They also didn't seem all that keen on blocking attacks or any sort of evasive action. Instead, they'd occasionally request to use a healing item or ability when they felt that'd be a good change of pace from blindly running at monsters and attacking with all the grace and style of a drunken berserker.
Daikatana (Game Boy Color)

Daikatana review (GBC)

Reviewed on December 24, 2008

Due to fancy time/space manipulation, Hiro has his own Daikatana, but his version of the sword has no magic power. Fortunately, for a villain, Kage is remarkably helpful and repeatedly decides to assert his power over your group by teleporting them to various time periods — where Hiro can get his sword powered up by helping the right folk. Why doesn't Kage just use his power to kill Hiro and end his pitiful rebellion? Well, due to the laws of physics or some other hogwash, if two versions of the Daikatana collide, everything goes boom due to creating a paradox or whatever.
The Castlevania Adventure (Game Boy)

The Castlevania Adventure review (GB)

Reviewed on December 11, 2008

Virtually all of this level is you in a race against time while spikes descend upon you, chase you as you ascend a tower and follow after you while you sprint to the left. You'll be jumping across plummeting platforms and narrow blocks like crazy, whipping worms who stand in your path and doing whatever you can to stay ahead of the pursuing spikes. With a character that neither jumps nor moves well. After getting through all that, I was so mentally drained I wasn't even bothered by how pitifully weak the humanoid bat creature boss wound up being.
Castlevania: Harmony of Dissonance (Game Boy Advance)

Castlevania: Harmony of Dissonance review (GBA)

Reviewed on December 04, 2008

Adding to the intrigue, a couple of meetings with Dracula's top subordinate, Death, seem to show that the grim reaper seems more than a bit confused as to what's going on and why his master's castle even returned. Fortunately for Juste, the instant Death figures everything out, he tells the Belmont everything in a fit of excessive gloating, which eventually leads to the endgame and (if you meet certain stipulations) happy ending. And Dracula keeps this guy on staff for what reason?
NCAA Football 06 (PlayStation 2)

NCAA Football 06 review (PS2)

Reviewed on December 01, 2008

And then the hedonistic binge called recruiting begins. You'll be confronted by a map of the United States. Clicking on any state will give you the list of all the potential recruits residing there. Or, to simply things, you can go to a menu to give you more focused lists such as those kids ranked in the nation's elite players, those from your school's state or those who initially have some degree of interest in you.
Mouse Trap (Atari 2600)

Mouse Trap review (A2600)

Reviewed on November 26, 2008

I'm not sure why the mouse looks so happy, all things considered, as a number of (possibly starving) felines patrol the corridors of the maze. Working in the mouse's favor were a few dog biscuits, which would turn it into a dog that could rip through the cats like me through a Thanksgiving turkey drumstick, sending them back to their cages � much like Pac-Man could do to ghosts.
Ultima: Quest of the Avatar (NES)

Ultima: Quest of the Avatar review (NES)

Reviewed on November 13, 2008

And so your quest isn't to overpower some great evil, but instead to master eight virtues and become an Avatar — the human representation of goodness whose purity of soul will be the necessary inspiration for the populace to enter a new era of prosperity.
Xenogears (PlayStation)

Xenogears review (PSX)

Reviewed on November 11, 2008

And there were plenty of moments like that throughout the game that kept me wanting to keep playing so the countless number of questions I had could be answered. Why did imperial commander Ramsus have a serious grudge against Fei, considering that Fei seemingly has no clue as to who the man is? Why does Citan (the doctor you visit in the game's beginning) seem to know so much about virtually everything? What is the connection between Fei and the ominously threatening Grahf, who constantly preaches the joys of utter destruction?
Airlock (Atari 2600)

Airlock review (A2600)

Reviewed on October 21, 2008

Well, actually, the play control's probably the real obstacle. Let's face it, with good control, this game would be nearly as easy as playing Sneak 'n Peek against yourself. Here, you're controlling a character that has barely enough jumping ability to clear one of those coffins and mistiming your jump even by the slightest of margins will cause you to recoil back behind it.
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on October 15, 2008

After beating the game's final boss, I remembered a fight with one of those trophy enemies — a zombie mage named Disma. That dude was rough, able to take off obscene amounts of hit points with both his physical and magic attacks while getting far tougher as you close in on killing him. It was a fight only a masochist could love and winning it gave me more of a sense of accomplishment than I received from the final boss or any other storyline encounter. And that's considering my "Disma-killing" tactics would likely be looked at as cowardly and cheap even by the hardcore fans who've dedicated an ungodly amount of time to figuring out the most efficient tactics for virtually every battle in the game.
Dragon Quest V: Tenkuu no Hanayome (SNES)

Dragon Quest V: Tenkuu no Hanayome review (SNES)

Reviewed on October 10, 2008

Your hero might be a standard silent protagonist and his supporting cast isn't really given any motivation for their actions other than utter devotion to your quest, but as I played Dragon Quest V, I felt more of a connection to them than I have for many characters in modern games. The concept of having the main character grow up during the course of the game, get married and have kids is a rare one in the world of console RPGs and Enix was able to make all of it feel fresh and memorable.
Coryoon (TurboGrafx-16)

Coryoon review (TG16)

Reviewed on October 09, 2008

As you progress through its eight stages, it seems near-impossible to stay alive as enemies dart onto the screen in erratic waves, spewing bullets here and there, while various indestructible obstacles such as moving statues and clapping hands also pose a serious threat to your dragon's health. And while you're trying to survive all of this, well, it's not too likely you'll be noticing how cute everything looks. You'll just be hoping you can power up your weapons enough to survive a little bit longer.
Double Dragon II (Game Boy)

Double Dragon II review (GB)

Reviewed on September 26, 2008

So each one of these guys requires the same strategy. Lure them up or down to your level, hit the uppercut, hit the knee drop, run away before they recover and do the same thing over and over until the chap's down for the count. That's it. There are no variations to this formula and no tricks to dissuade you from using it.
Toxic Crusaders (Game Boy)

Toxic Crusaders review (GB)

Reviewed on September 24, 2008

At the beginning of each segment of each stage, players get to choose between Toxie and any of his four sidekicks. I can't be bothered to remember their names because all of them are, for all intents and purposes, the exact same as Toxie. All five characters are the same size, have the same mobility and fire projectiles at the same speed.

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