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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by midwinter and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Prince of Persia: Warrior Within (Xbox)

Prince of Persia: Warrior Within review (XBX)

Reviewed on February 08, 2005

It's this apparently apathetic lack of true care that Prince of Persia: Warrior Within will be remembered for the most. Whereby the original stood out from the crowd with its polished gameplay and abundant good charm, its sequel comes off as a mere rehash, made to order in a paint by numbers fashion for the early Christmas rush.
Ape Escape Academy (PSP)

Ape Escape Academy review (PSP)

Reviewed on February 01, 2005

The problem is though, try as they might, monkeys are not very good at imitating other people. Sure, dressing one up in a suit and giving it a cigarette may make us all smile, but its constant ass slapping and habitual masturbation is hardly the definition of quality entertainment. And that becomes an all too fitting caveat made doubly relevant once Piposaru Academia gets underway.
Darkstalkers Chronicle: The Chaos Tower (PSP)

Darkstalkers Chronicle: The Chaos Tower review (PSP)

Reviewed on January 23, 2005

Though it may have always been the black sheep of an over-achieving family, if one were to be honest it would be hard to deny the PSP release of Vampire Chronicle some well deserved dues. For yet again Capcom have put together a solid, inspired one on one fighter, imbuing each and every character with a level of personality that simply cannot be beat.
Lumines (PSP)

Lumines review (PSP)

Reviewed on January 12, 2005

What makes all this such a standout success however is how Mizuguchi-san has played with established genre concepts in blending the puzzle based action with his own particular passion for synaesthesia style music. The more squares you match up and cancel out the more interesting the tunes get, the faster you'll play, the deeper Lumines takes you. Catch 22, and now we're hooked!
Metal Gear Acid (PSP)

Metal Gear Acid review (PSP)

Reviewed on December 31, 2004

Initially though, who could blame players for thinking that Metal Gear Acid was doomed to failure. Stealth action and turn based strategy combined, fused together in an unholy coupling of high hopes and soon to be crushed dreams. How wrong we were. A combination such as this in lesser hands could have/would have/should have spelt disaster, with Konami at the helm however we're already moving in the right direction.
Ridge Racer (PSP)

Ridge Racer review (PSP)

Reviewed on December 20, 2004

Before we get started however, there's the small issue of a recently added plural form to deal with. Serving as something of an ultimate Ridge Racer remix, Ridge Racers combines the myriad courses, drift styles and assorted beats of its predecessors in the creation of a single, glorious whole. Every track, every sound, everything you've come to know and love about the series, served up mix and match style with you, the gamer in mind.
Dead or Alive Ultimate (Xbox)

Dead or Alive Ultimate review (XBX)

Reviewed on December 08, 2004

Perhaps Dead or Alive Ultimate's biggest surprise lays in the fact that both games are just as enjoyable today as they were all those years ago. It's a glorious, double fisted collection made all the more memorable by the love and care Team Ninja have shown in designing its exquisite outer shell. A point that's been further demonstrated by the presentation of DOA2's freshly rendered opening few minutes.
Psyvariar 2: Extend Edition (Xbox)

Psyvariar 2: Extend Edition review (XBX)

Reviewed on November 28, 2004

To be sure, watching an experienced Psyvarian in action is like knowing someone that's always trying to kill himself without ever actually finishing the job. Disturbing yet utterly fascinating in a bleak, life is black kind of way, it becomes almost impossible to take your eyes off the action for fear of missing their next maddening step into Brownshortsville USA. Soon to be population: you.
Halo 2 (Xbox)

Halo 2 review (XBX)

Reviewed on November 16, 2004

With bigger set pieces, larger conflicts, and an improved enemy AI that has "kiss my shiny Covenant arse" written all over it, Halo 2 is what every good sequel should be: super sized and powered up. Look on in disbelief as the enemy reacts instinctively to your presence, then run for the hills as you find yourself outflanked and inevitably out gunned.
Fable (Xbox)

Fable review (XBX)

Reviewed on November 08, 2004

For it's here more than anywhere else that Molyneux has succeeded, not in fashioning a true next gen RPG but in creating a world worthy of the simple joys of role playing itself. And that's kind of what he had set out to do right?. There are of course a number of side quests on offer, as well as a handful of obligatory parlor-esque mini-games to indulge in. All that however is simple window dressing that serves to further enhance the spectacular cause and effect style gameplay mechanics that we've found ourselves coveting these past four years.
WarioWare: Twisted! (Game Boy Advance)

WarioWare: Twisted! review (GBA)

Reviewed on October 25, 2004

Luckily enough however, the first sequel to last year's smash hit Made in Wario (aka Wario Ware Inc) isn't your average flogging of a dead horse. In fact if the truth be known, it's about as far from Nintendo's atypical money grabbing ideology as the phrase innovative gimmick could possibly allow. Serving up a fresh "spin" on the ever popular micro-game concept, Mawaru: Made in Wario is everything fans of the original could ever hope for, and just a wee bit more besides...
Phantom Dust (Xbox)

Phantom Dust review (XBX)

Reviewed on October 15, 2004

More than anything else, it's these psionic powers that give Phantom Dust its own unique sense of self. Whereby every other deathmatch variant is content to simply offer players a range of impressively gung-ho munitions, Phantom Dust walks a very different path thanks to its huge range of 300+ skills and super human abilities. Can you imagine that? 300 different ways to kick someone's arse... damn, that's a lot of hurt!
OutRun2 (Xbox)

OutRun2 review (XBX)

Reviewed on October 04, 2004

The Beautiful Journey... that's what it means to play OutRun2. It's not just blasting down the highway in a red Ferrari Testarossa, the wind in your hair and a power slide on every corner. Nor is it the cross platform journey through time the franchise has made, from its 1986 arcade origins all the way up to its modern home on the fun loving Xbox. No, as relevant as these possible definitions may be, I like to think of the Beautiful Journey as referring to the inner voyage of nostalgia that lays before you.
Viewtiful Joe (PlayStation 2)

Viewtiful Joe review (PS2)

Reviewed on September 26, 2004

No problems dude! Old Captain Blue is on the scene and he's more than willing to train "young, dumb, dysfunctional" Joe in the Viewtiful arts of combat. With the action blasting across a series of side scrolling, 2D multi level stages, players will need to punch, kick and sweep their way towards certain victory. Simple it is, but hold onto your helmets people, Viewtiful Joe is one tough hombre!
Terminator 3: The Redemption (Xbox)

Terminator 3: The Redemption review (XBX)

Reviewed on September 14, 2004

When it comes to action, T3:TR delivers a 100% authentic cinema-like experience. The high speed thrills, the overbearing intensity, the intangible feeling of claustrophobia caused by the relentless pursuit of the T-X. The very same emotions you passively enjoyed while sitting on the edge of your seat are now available in a fully interactive format. Though you'll begin the game by working with a rag tag assortment of human freedom fighters, a single stage won't be complete until the action has changed genre types a handful of times, thereby keeping things interesting and fresh.
Mojib-Ribbon (PlayStation 2)

Mojib-Ribbon review (PS2)

Reviewed on September 06, 2004

When on the subject of rap music, what's the first thing that comes to mind? Guns? Drugs? Burly, angry looking gangsters pimping their skanks on the street perhaps? Whatever your answer may be, I'm willing to bet that it has absolutely nothing what-so-ever to do with Japan and the incredibly polite (yet quite odd) people that live there. Furthermore, I'd also lay my hip street credz on the line and wager a small fortune that calligraphy wasn't even a consideration. And while this may be so, where cult Japanese developer NaNaOn-Sha is concerned, nothing says rap more than a horse hair brush and a fat, fat jar of thick black ink.
Donkey Konga (GameCube)

Donkey Konga review (GCN)

Reviewed on August 27, 2004

Life is full of surprises. Until recently if someone had told me that gorillas can play conga drums I would have laughed them out of the room. Peeling bananas and tossing fecal matter around the place is one thing, but hammering out a happening beat on a set of drums is something else entirely. Who would have guessed then that Nintendo's #1 gorilla was one hip dude? Luckily for us someone did and have chosen the big fella to fill the gapping, musical sized hole in Nintendo's software line-up. Wi...
Street Fighter Anniversary Collection (PlayStation 2)

Street Fighter Anniversary Collection review (PS2)

Reviewed on August 27, 2004

What was...
Street Fighter 3: 3rd Strike: Fight for the Future (PlayStation 2)

Street Fighter 3: 3rd Strike: Fight for the Future review (PS2)

Reviewed on August 27, 2004

Where brothers and sisters are concerned, nothing says unfair quite like being compared to your older sibling. Try as you might to match their achievements, invariably you're left standing in the corner as the dark shadow of someone else's success begins to fall across your life. "Why can't you be more like him?" your parents ask. "He knows what life's all about, you're such a disappointment to us all!" they claim. Yes, yes, I know how much I've let you both down. Now go away would you I'm tryin...
Silent Hill 2: Restless Dreams (Xbox)

Silent Hill 2: Restless Dreams review (XBX)

Reviewed on August 27, 2004

In the beginning there was Interplay. Interplay begat Capcom, and Capcom begat Konami... between them, these 3 software giants were directly responsible for the creation, development and refinement of one of the world's most popular genres, survival horror. If it wasn't for the ground breaking release of Alone In The Dark for the PC, survival horror as a genre would never have been born. If Capcom hadn't pushed ahead with Resident Evil 1 and 2, the genre would have never reached the masses. And ...

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