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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by midwinter and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Batman Begins (Xbox)

Batman Begins review (XBX)

Reviewed on June 19, 2005

The question of the day is this: how did a company such as Electronic Arts succeed where so many others have failed? Indeed, if anything their involvement should have been a warning sign, a clear indicator that Batman Begins was destined to be little more than an above average piece of soulless entertainment. And yet as succinctly as I may have just summarized the entire game, it still feels right.
Tsumi to Batsu: Hoshi no Keishousha (Nintendo 64)

Tsumi to Batsu: Hoshi no Keishousha review (N64)

Reviewed on June 14, 2005

Sin & Punishment was going to be a defining moment for the Nintendo 64... too bad there was nobody left to care. Released exclusively in Japan at a time when most gamers had already moved onto greener pastures, mainstream success seemed to be an all but impossible dream for this, the little shooter that should have.
Neon Genesis Evangelion (Nintendo 64)

Neon Genesis Evangelion review (N64)

Reviewed on June 03, 2005

Based on the hit anime series of the same name, Neon Genesis Evangelion for the Nintendo 64 would initially appear to be what every Eva fan could ever want: a stunningly realized action game, featuring more giant robot action than you could possibly shake a Progressive Knife at.
PQ: Practical Intelligence Quotient (PSP)

PQ: Practical Intelligence Quotient review (PSP)

Reviewed on June 02, 2005

When opening a review, the writer is supposed to talk about something that's relevant to the subject at hand. A theme must be established and through a series of brief observations, readers should be given a glimpse of what is to come. I am stupid.
Sprung: A Game Where Everyone Scores (DS)

Sprung: A Game Where Everyone Scores review (DS)

Reviewed on May 26, 2005

Sprung is being caught by your mother, jerking off to a lingerie catalogue. Sprung is feeling up your best friend's sister as he walks into the room. Sprung is a terrible, terrible game, and one that's every bit as embarrassing for UBI Soft as it is for players. Flawed in conception, doomed in execution, and about as titillating as a repressed Anglican housewife, the DS's only flirting sim proves to be a massive, if not inevitable, exercise in frustration.
Pepsiman (PlayStation)

Pepsiman review (PSX)

Reviewed on May 22, 2005

The problem is though, how do you turn a popular series of TV advertisements into a half way decent video game? OK, so there's no easy answer. From a purely corporate perspective, you'd probably want to fill such a title with any number of product placements, perhaps even looping the campaign's catchy jingle as well. Right then, check, check and double check, but what of the game itself?
RalliSport Challenge 2 (Xbox)

RalliSport Challenge 2 review (XBX)

Reviewed on May 11, 2005

With an impressive level of detail, the varied background elements and assorted weather conditions have come together to form an intoxicating rush of eye candy that evenly matches the speed at which players are experiencing it. Whether its the dusty red sands of the Australian Outback, complete with small shanty towns and the occasional windmill, or the lush Autumn colors of a backwoods English lane, players are sure to find themselves constantly lost in the moment.
Nintendogs: Chihuahua & Friends (DS)

Nintendogs: Chihuahua & Friends review (DS)

Reviewed on May 01, 2005

Even still, Nintendogs is a winner. It's a unique piece of entertainment that opens up the medium far beyond the usual crowd of casual gamers that fill out our ranks. Be it your sister who wants a dog but is sadly allergic to your mother who simply finds such a concept oddly fascinating, the mass market appeal of Nintendo's latest creation is certainly without equal.
Haunting Ground (PlayStation 2)

Haunting Ground review (PS2)

Reviewed on April 26, 2005

Perhaps then as I've always suspected, the problem can be found in the formula itself. As a way of instilling panic in players, the chase is an effective means to an end. Like any good horror however, over exposure breeds familiarity, and in familiarity we find ourselves numb to the fear.
Doom 3 (Xbox)

Doom 3 review (XBX)

Reviewed on April 21, 2005

It's an edge of your seat roller coaster ride fired through a minimalist world of spine chilling terror. Intelligent plot twists and character development? Whatever. Such things cloud the atmosphere and instead we're given heart. Bloody and raw gouged freshly from a chest, its still beating will to live enough to drive players through gore both thick and thin.
Kirby: Canvas Curse (DS)

Kirby: Canvas Curse review (DS)

Reviewed on April 19, 2005

If you had asked me 12 months ago what I thought of Nintendo's Kirby, chances are I would have compared the little guy to an ill-formed testicle before slapping you across the back of the head. Ask me again today however and I'll happily explain how his touch screen debut is one of the most inventive, 2D action games around.
Bleach: Heat the Soul (PSP)

Bleach: Heat the Soul review (PSP)

Reviewed on April 12, 2005

Still oddly enough, Bleach: Heat the Soul manages to entertain. The action while hardly technical is enjoyable for what it is, proving that style over substance can, from time to time, be quite rewarding. You won't find the depth of gameplay that other 3D fighters are so proud of, nor will you want to indulge in its limited delights for an extended period of time. What you will do however is have a short term blast with a genre that's yet to receive a true, PSP makeover.
Meteos (DS)

Meteos review (DS)

Reviewed on March 28, 2005

Though the whys and wherefores behind such an oversight may be obvious, it should be noted that in pandering to the portable 5 minute ethos, Meteos' heady mix of brain twisting action has sadly been rendered stilted and neut. It's action best suited to the time between bus stops, anything more and you're schmit out of luck.
Pac-Pix (DS)

Pac-Pix review (DS)

Reviewed on March 22, 2005

Pac-Pix is gameplay in its most pure of forms. A simple, expressive challenge that hides its hidden depth under a welcoming exterior of warm nostalgia and high tech cool. The graphics while simplistic are mostly a product of your own hand, a personal montage of Pac designs proving to be as endearing as any Namco may have produced.
Need for Speed Underground: Rivals (PSP)

Need for Speed Underground: Rivals review (PSP)

Reviewed on March 15, 2005

Such feelings of lost opportunity don't stop there, though admittedly the worst is now behind us. Charging forward we look to the career modes, hoping to find a reason that justifies this charade. And in a way, this is where Rivals actually manages to surpass Ridge Racers, not in the short term rush but in the long, drawn out haul.
Devil May Cry 3: Dante's Awakening (PlayStation 2)

Devil May Cry 3: Dante's Awakening review (PS2)

Reviewed on March 14, 2005

The question is however, how hard do you like your action? Do you enjoy a game steeped in technique and loaded with style? And if so, do you want it to kick your arse seven different ways to sunset, only to come back for more once the lights have gone out? If your reply was a confident sounding affirmative then hold on, I'm about to make your day.
Namco Museum (PSP)

Namco Museum review (PSP)

Reviewed on March 01, 2005

Fool me once, shame on you. Fool me twice, shame on me. Fool me again though and... hey, it looks like I've just bought another Namco Museum. Formulatic, predictable, and oh so tiresome. Yes, you probably already know how this is going to work. Heck, if the truth be told, you should also have a fairly good idea of exactly what games to expect.
Mobile Train Simulator + Densha de GO! Tokyo Kyuukou Hen (PSP)

Mobile Train Simulator + Densha de GO! Tokyo Kyuukou Hen review (PSP)

Reviewed on February 22, 2005

But firstly, how does one go about breaking the stigma associated with such games? I could drone on about the anal retentive attention to detail required of players in order to meet the strict schedules of the Tokyo to Yokohama express lines, that however certainly isn't going to help my situation any. Perhaps then we should start with Mobile Train Simulator + Densha de GO!'s realistic good looks...
Metal Wolf Chaos (Xbox)

Metal Wolf Chaos review (XBX)

Reviewed on February 15, 2005

Thankfully though the action is a standard mix of slam, bam, thank you ma'am with just the right blend of high yield ka-pow. Viewed from a suitably panoramic third person perspective, players are taken on a veritable cross country tour of the United States, hitting all the major landmarks with an impressive amount of gusto and force.
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on February 13, 2005

Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a 12-gun salute to the past rather than the true sequel its name would seem to suggest.

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