Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Pac-Man World 2 review (GCN)Reviewed on Date UnknownThe variety from level to level isn't so huge, but there are 6 different worlds, each of which is quite distinct. You have your usual intro levels, the forest world, the ice world, the fire world, the water world, and the boss world. Each world has 3 or 4 stages and a boss encounter. |
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Banjo-Kazooie review (N64)Reviewed on Date UnknownThere's the usual range of areas, from the beach and snow areas I already mentioned to a swampland, a desert, a forest and even a haunted house (as well as an underwater stage). That may sound like a bad thing if you're one of those who craves originality on all levels, yet each locale's presentation is so flawless that you won't mind wandering through the same 'old hat' one final time. |
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Clayfighter 63 1/3 review (N64)Reviewed on Date UnknownSo, just how funny are those lines? Well, they're worth a few laughs. For as much as an hour or two, you're likely to find them quite amusing. Then you'll realize you're playing a crappy game and that you can have almost as much fun watching a rerun of Seinfeld. It's hard to listen to Santa's idle threats for very long without tiring of them, and this is true of any character. |
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Diddy Kong Racing review (N64)Reviewed on Date UnknownThere are levels built with each of the three vehicles in mind, and they work marvelously. The hovercraft is my personal favorite. It's fun to whip across a pool of water as a shortcut while your opponents must drive around it. Also, the levels designed specifically with that ride in mind often allow you to go rushing down rivers, avoiding logs and in general having a good, wet time. Many of the levels feel quite different from one another in part because of such deviations from the norm. |
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Breath of Fire II review (GBA)Reviewed on Date UnknownYou walk through a dungeon and when you get to the end, you never find yourself thinking what a boring drag of a place it was. Instead, you're almost (dare I say it?) anxious for the next dungeon. How Capcom manages to keep things so fresh is beyond me, but each dungeon is unique and a pleasure to explore, even though enemies do attack more often than you might appreciate. |
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Goldeneye 007 review (N64)Reviewed on Date UnknownAll I can say is that I'm glad Natalya didn't have a larger role in this production, or it might well have been ruined. Another thing I'm thankful for is the multi-player mode. It's both a reason to play the one-player campaign (you can unlock extra arena features) and a game of its own. I've played several first-person shooters since, and I always check out the battle arenas because I love the ones in GoldenEye. But so far, none beat what you'll find here. |
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Mario Kart 64 review (N64)Reviewed on Date UnknownEven straight stretches are an opportunity to pull ahead of the competition, not to mention the winding areas where the game leads you. For example, one level lets you race along a frozen lake and through an ice cavern while penguins come down from the hills. It’s possible to slide into the curve, around columns of ice and birds, all the way through to the other side on a single power slide. Alternatively, you can milk the winding path for two or three turbo boosts. |
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Mario Party review (N64)Reviewed on Date UnknownBetween the mini games, you must traverse a variety of locations that feel as if they were filched from Monopoly. Ovate spaces (primarily red and blue) litter environments that range from lush jungles to sultry islands and even a birthday cake and castle in the sky. Prior to any round of Mario Party, you get to choose your favorite and run with it. The boards aren’t just decorative, either. |
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Rampage 2: Universal Tour review (N64)Reviewed on Date UnknownAny area starts with a timer that ticks down toward monster Armageddon, and you have to destroy every building before that happens or else planes will come through dropping bombs that cut short your adventure. You can pick up clocks to delay the blessed event, but really the most effective technique is to just work fast at the wanton destruction. Otherwise, it doesn’t take long to plow through your reserves on a particularly large city. |
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Space Station: Silicon Valley review (N64)Reviewed on Date UnknownRather than trying to find all the cheese nuggets on a mountain, or all the geepeepaboos, you are instead trying to reassemble your ship. Though this may sound like just another fetch quest, it feels like so much more thanks to intuitive execution. You don't just bounce merrily up the side of a hill, or ride an ostrich, or put on the magical cape and feather hat. In fact, such tasks would be nearly impossible for you, since your form is roughly equivalent to a waffle maker with legs. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownLike the Dark World in A Link to the Past, the grim future realized in Ocarina of Time is a mangled reflection of a once cheerful environment. In the future, Hyrule grieves as the Zora Domain is reduced to an icy wasteland when formerly it hosted a spectacular waterfall and swimming natives. Soulless creatures shriek when you wander the smoking rubble where once a bustling town flourished. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on Date UnknownMonsters leave behind an obscene number of experience points, so it’s not hard to go up three or four levels in each dungeon. Not only that, but the world map also provides additional opportunities in the form of battlefields you clear for prizes and experience. Because of this system, it’s actually difficult to maintain low levels unless you skip over the enemies at every opportunity. |
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Illusion of Gaia review (SNES)Reviewed on Date UnknownYou can change to a sword-wielding knight or (even better), a morphing blob with killer attack power. These fellows kick butt and, thanks to their large size and rich color palettes, they look stylish doing it. If an enemy is spanking you hard, just find the nearest portal, warp inside, then come back with enough strength to level a city block. As is the case with your generic form, the strength of each alternate grows as you clear more and more monsters from the world. |
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Super Mario Kart review (SNES)Reviewed on Date UnknownYou’ll soon find that much of your success in Super Mario Kart comes from the items you obtain and the way you use them. A stupid player may toss away a green shell, considering it useless. A better player might drop it behind the kart as a bomb, or use it as a shield from a red homing shell. Each item gathered has multiple uses, making strategy just as important as luck. And of course, there’s no substitute for good racing. |
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Uncharted Waters review (SNES)Reviewed on Date UnknownNow, the true value in this game isn't the town mode, or the exploration mode, or even the battle mode. Instead, it's the way the three come together. As you work through the game, your ultimate goal is to gain fame for your country, wealth, and the heart of the princess of Portugal (who is quite the looker). The way in which this is accomplished is left entirely at your discretion. |
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Legend of Mana review (PSX)Reviewed on Date UnknownYour reward is a new item to place on the map. You’re almost scared to use it by now. Is it going to be another stupid town? Is the game going to ask you to stare at a sunset while birds twitter in the background? Not quite. When you enter the new destination, you’ll find you’ve stepped inside a cave. Limestone walls paint the foreground, while silhouettes of stalactites scroll behind you. A few steps in, monsters suddenly pop into view, and just like that you got the fight you’ve been craving for the last ten minutes. |
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Adventures in the Magic Kingdom review (NES)Reviewed on Date UnknownThe end package, then, is a collection of half-arsed experiences that add up to a moderate flop. I say moderate because this is Capcom, a company that seldom if ever has produced pure garbage. But with such a high standard set in their other Disney efforts, a potential consumer has a right to expect a lot more than what this package delivers. |
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Parasite Eve review (PSX)Reviewed on Date UnknownThe whole time Aya scours a given area, she'll need to be on her guard because... well, scratch that. Even if she's on her guard, she'll still discover the joy of random encounters. Now, don't get me wrong. I like unexpected opportunities to shoot down creatures of the night as much as the next guy (or blast them with my special attacks), but here the whole process just feels odd. |
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The Need for Speed review (PSX)Reviewed on Date UnknownWith six tracks to choose from and a selection of authentic sports cars, The Need for Speed was the obvious choice for the gamer who wanted something else (or something more). You can choose from time trial, head to head, single race and tournament modes, and you can play with a friend by way of split screen or the little-used Playstation link cable. You can customize sound and controls to your liking. There are almost more options than you know what to do with. Unfortunately, most of the good news ends right there. |
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Wild Arms review (PSX)Reviewed on Date UnknownHills aren't covered in lush grass; they're sandy peaks with dying brush and scraggly reminders of what might have been a forest at one time. You won't find false-fronted general stores, either, or a stagecoach line. Instead, there are castles and towering fortresses, oceans and wastelands that dwarf the last remnants of civilization. It's a world where magic isn't lost entirely, where demons and wizards still roam the land, and where an ancient people's technology still breaks to the surface at unexpected moments. |
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