Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 28, 2002In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings. |
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Tekken 4 review (PS2)Reviewed on September 25, 2002In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here. |
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Animal Crossing review (GCN)Reviewed on September 19, 2002You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail. |
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Super Monkey Ball 2 review (GCN)Reviewed on September 13, 2002Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer. |
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Clu Clu Land review (NES)Reviewed on September 11, 2002Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating. |
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Balloon Fight review (NES)Reviewed on September 11, 2002You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards. |
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Mario Party 3 review (N64)Reviewed on September 09, 2002There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun. |
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Super Mario Sunshine review (GCN)Reviewed on August 31, 2002You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier. |
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Donkey Kong Jr. Math review (NES)Reviewed on August 15, 2002There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal. |
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Lost Kingdoms review (GCN)Reviewed on July 20, 2002It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been. |
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Agent Under Fire review (GCN)Reviewed on July 01, 2002At nearly every point, the visuals are superb. Bond women are here, character models that somehow manage to look almost as good as FMV. And polygons aren't reserved strictly for the Bond girls, either; the villains benefit from the same attention to detail. |
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Luigi's Mansion review (GCN)Reviewed on Date UnknownFor the most part, you move from one puzzle to another, with little chance of dying in between. Enter a room and a ghost is present, but you have to figure out a way to make it appear long enough to defeat it. |
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The Simpsons: Road Rage review (GCN)Reviewed on Date UnknownBecause The Simpsons Road Rage not only frequently equals Crazy Taxi in terms of playability but sometimes passes it, and because of the well-used Simpsons license, this is one title I have no problem recommending for at least a rental and perhaps even a purchase. |
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Tony Hawk's Pro Skater 3 review (GCN)Reviewed on Date UnknownAnd between every area you can grind, there's a smooth path that lets you manual. That means that, in essence, the only limit to your score is your lack of elite skills. I have a severe lack, there. Fortunately, there's a tutorial. |
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Wave Race: Blue Storm review (GCN)Reviewed on Date UnknownYou press buttons and you wonder if you're holding the wrong controller and behind you, somewhere you can't see, there's a drunk controlling things. Your vehicle bounces about, into rocks, against walls...everywhere but where it should be going. |
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Bill & Ted's Excellent Video Game Adventure review (NES)Reviewed on Date UnknownBecause of the way things are organized, most of the game is spent fetching items and dodging the hazards that get in your way. Suppose you're after that salad dressing I mentioned. When you first enter a stage, you'll have no idea where it is located. If you talk to the locals, they might give you general clues about its location, but even then you have to do a lot of searching because the prize is never on the roadway. |
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Dragon Warrior II review (NES)Reviewed on Date UnknownAnd so it is that the first few hours of the game are spent growing accustomed to the battle system made famous in the original Dragon Warrior (sans the beautiful backdrop), then getting used to the change as a second warrior joins your party, then adapting yet again when you find the third. It’s a fetch quest of the oddest sort. It’s hard to question the validity of finding others to strengthen your group, yet the game throws curveballs in your face with the frequency of a Yankees pitcher. |
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Dragon Warrior III review (NES)Reviewed on Date UnknownDragon Warrior III is easily one of the greatest triumphs on the Nintendo Entertainment System, a gem that sparkles even in an age where all the other games on the block have larger assets. Not so much a game as an experience, this is one RPG that you owe it to yourself if the term 'role-playing' excites you even a little. |
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Final Fantasy review (NES)Reviewed on Date UnknownLooking at the game with modern eyes, it's easy to see a number of flaws in almost every aspect. The world map is too small. The graphics are bland at times, gaudy at others. There isn't enough diversity in the soundtrack. Monsters are too easily defeated in some instances, too challenging in others. There isn't enough variety. These are all flaws that can't be ignored. But here's the good news: they mostly don't matter. |
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Legend of the Ghost Lion review (NES)Reviewed on Date UnknownThroughout the game, rather than recruiting new party members, the game's heroine will secure the aid of powerful spirits. These may be called upon to aid her in battle. A typical battle thus begins with Maria summoning the best spirits she has in her possession, then letting them go crazy with special attacks. |
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