Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Panzer Dragoon Orta review (XBX)Reviewed on January 18, 2003Choosing the proper form for the task at hand becomes monumentally important. One part of a stage may seem near impossible with one skill set, but another will blaze through it in no time. Often, particularly in a boss battle, the best choice is not one form, but a combination of the two. For example, you might need to glide around to an enemy's rear side, then switch to the attack style with tougher firepower to bring down the foe's gauge quickly. |
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BMX XXX review (GCN)Reviewed on January 03, 2003There is some nudity (even if it's bad) and some humor (even though it gets old fast) and there's enough stuff to do that you'll be busy for a while (even though you won't be having much fun). If that sounds about like an experience you want, pick up the game. |
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Dead or Alive 3 review (XBX)Reviewed on January 03, 2003It's easy to forget you're looking at polygons. When a butterfly flaps past, or a rushing waterfall cascades down a moss-covered cliff, you won't be thinking how many polygons that must've taken. You won't likely be thinking about anything technical at all, in fact, because everything looks so natural. This is true of everything from the leaves to the breasts. |
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Rygar: The Legendary Adventure review (PS2)Reviewed on December 07, 2002Without a doubt, Rygar: The Legendary Adventure is a perfectly acceptable follow-up to its excellent predecessor, and a good title in its own right (particularly if you liked Devil May Cry and the sequel's release in 2003 seems too far away). With generally impressive visuals and a terrific sense of atmosphere, it seldom goes wrong. |
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Ninja Assault review (PS2)Reviewed on November 26, 2002Another thing they did which generally works is set it so that if you're hovering about and an enemy appears in the general vicinity of where you have the cursor positioned, your aim will snap to that foe. You can practically lock on as the enemy skitters about, reloading as necessary. Not always is this the blessing you may think. |
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Donkey Kong 3 review (NES)Reviewed on November 25, 2002What this means is you can't leave a section of the screen unwatched. Do so and you're likely to lose a life. You have to guard the flowers but generally the path to success is avoiding bugs while you pelt the ape with spray until he is backed up against the top of the screen. When he reaches the top, the stage is over and you can advance to the next. The problem is that your spray is rather weak, as a general rule. |
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Mortal Kombat: Deadly Alliance review (GCN)Reviewed on November 23, 2002The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay. |
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Tony Hawk's Pro Skater 4 review (GCN)Reviewed on October 26, 2002Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving. |
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Need for Speed: Hot Pursuit 2 review (PS2)Reviewed on October 12, 2002Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish. |
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Aggressive Inline review (GCN)Reviewed on October 05, 2002You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks. |
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 28, 2002In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings. |
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Tekken 4 review (PS2)Reviewed on September 25, 2002In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here. |
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Animal Crossing review (GCN)Reviewed on September 19, 2002You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail. |
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Super Monkey Ball 2 review (GCN)Reviewed on September 13, 2002Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer. |
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Clu Clu Land review (NES)Reviewed on September 11, 2002Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating. |
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Balloon Fight review (NES)Reviewed on September 11, 2002You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards. |
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Mario Party 3 review (N64)Reviewed on September 09, 2002There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun. |
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Super Mario Sunshine review (GCN)Reviewed on August 31, 2002You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier. |
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Donkey Kong Jr. Math review (NES)Reviewed on August 15, 2002There's really no challenge other than repetition and who is better at math with high digits. The only way to die is to fall into a pit, something so difficult to accomplish that you must do it on purpose. And the penalty? You start over while your opponent keeps working toward his goal. |
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Lost Kingdoms review (GCN)Reviewed on July 20, 2002It's got none of those elements that make someone sit up and notice. Instead, Lost Kingdoms relies on that 'diamond in the rough' sort of theory. If you can get past the somewhat rough exterior, what lies inside is a true gem. The problem is that getting past that exterior takes enough effort that the overall experience isn't as rosy as it might otherwise have been. |
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