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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on April 24, 2003

A general situation is that you save and refill your life, find a new boss, die, return with a strategy, die after almost winning, then come back a third time and find victory. There's never a feeling that the game is handing you the next upgrade on a silver platter, and only seldom are you likely to feel truly overwhelmed. Even then, victory might be yours the next time you try.
Strikers: 1945 (PlayStation)

Strikers: 1945 review (PSX)

Reviewed on April 14, 2003

Everything remains steady the whole way through, even when enough sprites are flying around the screen that the sweating geek inside of you cringes and expects smoke to start pouring out of the Playstation. It's amazing to see so much solid detail to the levels and so many projectiles peppering the environment, but no noticeable drop in framerate.
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on April 05, 2003

It's at this point, where you're wondering if you should just grit your teeth and sail against the wind or play the baton again, that you start scratching your head and wondering if something is wrong. The answer, of course, is 'yes.' This one little flaw, repeated into perpetuity, is enough to seriously interfere with your enjoyment of what otherwise is a stunning experience.
Panic Restaurant (NES)

Panic Restaurant review (NES)

Reviewed on February 28, 2003

A fun, well-executed game that ultimately doesn't succeed so much as it could have because it's over almost before it begins, Panic Restaurant is still a title worth playing. Particularly if you manage to find it in a bargain bin somewhere.
.hack Part 1: Infection (PlayStation 2)

.hack Part 1: Infection review (PS2)

Reviewed on February 17, 2003

Let the buff guy go in and take the damage while you back him up with healing spells to keep him from dying. If he should die, you can always revive him with the appropriate item. Unfortunately, your buddies won't return the favor. Even if you buy them healing items and hand them over, those friends of yours will just stare blankly at your ghost should you happen to perish in battle.
Sly Cooper and the Thievius Raccoonus (PlayStation 2)

Sly Cooper and the Thievius Raccoonus review (PS2)

Reviewed on February 09, 2003

As Sly Cooper, you'll be able to learn quite a bit as one page of the Thievius Raccoonus after another falls into your paws. There are somewhere around 15 moves--some of them merely enhancements of simpler ones--that you can learn. But here's the best part: none of them are required. You can go through the game without learning a single one if you're so inclined.
Jet X2O (PlayStation 2)

Jet X2O review (PS2)

Reviewed on February 04, 2003

Don't pass through enough gates or perform enough tricks and your opponents will leave you in their wake for certain. Get too experimental and try tricks you can't manage, and you'll wipe out and loose a huge chunk of that carefully-acquired rocket power. Success in a race means you've learned to walk the fine line between daring and intelligent, with just enough attention to each attribute.
Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)

Teenage Mutant Ninja Turtles IV: Turtles in Time review (SNES)

Reviewed on January 30, 2003

Part of the problem is that the turtles are mostly fighting the same enemies, no matter what twist the story may take. You see the same guys in just about every stage, with only the occasional difference that is likely to be the same guy with a palette swap and a slightly different AI routine. You'll learn to anticipate what moves you should make not by shape, but by color.
Darkwing Duck (NES)

Darkwing Duck review (NES)

Reviewed on January 27, 2003

Play control is tight as can be. If you die, it's not because Darkwing Duck failed to jump where you told him to. He can hop with the best of them, grab onto beams above him, and fire several shots at a time. Switching to his special weapon is a snap, too. You'll find yourself comfortable with the controls to their fullest extent within the first five minutes of play.
Dead or Alive Xtreme Beach Volleyball (Xbox)

Dead or Alive Xtreme Beach Volleyball review (XBX)

Reviewed on January 24, 2003

If you lose your team partner, it's a major loss. You then have to work your tail off to get another team member so you can go back to playing volleyball. This is done through what serves as the other majority of the game, the gift exchanging. See, each girl has likes and dislikes, besides the whole winning and losing thing.
Panzer Dragoon Orta (Xbox)

Panzer Dragoon Orta review (XBX)

Reviewed on January 18, 2003

Choosing the proper form for the task at hand becomes monumentally important. One part of a stage may seem near impossible with one skill set, but another will blaze through it in no time. Often, particularly in a boss battle, the best choice is not one form, but a combination of the two. For example, you might need to glide around to an enemy's rear side, then switch to the attack style with tougher firepower to bring down the foe's gauge quickly.
BMX XXX (GameCube)

BMX XXX review (GCN)

Reviewed on January 03, 2003

There is some nudity (even if it's bad) and some humor (even though it gets old fast) and there's enough stuff to do that you'll be busy for a while (even though you won't be having much fun). If that sounds about like an experience you want, pick up the game.
Dead or Alive 3 (Xbox)

Dead or Alive 3 review (XBX)

Reviewed on January 03, 2003

It's easy to forget you're looking at polygons. When a butterfly flaps past, or a rushing waterfall cascades down a moss-covered cliff, you won't be thinking how many polygons that must've taken. You won't likely be thinking about anything technical at all, in fact, because everything looks so natural. This is true of everything from the leaves to the breasts.
Rygar: The Legendary Adventure (PlayStation 2)

Rygar: The Legendary Adventure review (PS2)

Reviewed on December 07, 2002

Without a doubt, Rygar: The Legendary Adventure is a perfectly acceptable follow-up to its excellent predecessor, and a good title in its own right (particularly if you liked Devil May Cry and the sequel's release in 2003 seems too far away). With generally impressive visuals and a terrific sense of atmosphere, it seldom goes wrong.
Ninja Assault (PlayStation 2)

Ninja Assault review (PS2)

Reviewed on November 26, 2002

Another thing they did which generally works is set it so that if you're hovering about and an enemy appears in the general vicinity of where you have the cursor positioned, your aim will snap to that foe. You can practically lock on as the enemy skitters about, reloading as necessary. Not always is this the blessing you may think.
Donkey Kong 3 (NES)

Donkey Kong 3 review (NES)

Reviewed on November 25, 2002

What this means is you can't leave a section of the screen unwatched. Do so and you're likely to lose a life. You have to guard the flowers but generally the path to success is avoiding bugs while you pelt the ape with spray until he is backed up against the top of the screen. When he reaches the top, the stage is over and you can advance to the next. The problem is that your spray is rather weak, as a general rule.
Mortal Kombat: Deadly Alliance (GameCube)

Mortal Kombat: Deadly Alliance review (GCN)

Reviewed on November 23, 2002

The originals were filled with dark undertones, monsters, spirits, gods, pits of spikes, and so forth. That's still true in the newest title. But for the first time ever, you don't get all that mature content at the cost of gameplay.
Tony Hawk's Pro Skater 4 (GameCube)

Tony Hawk's Pro Skater 4 review (GCN)

Reviewed on October 26, 2002

Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving.
Need for Speed: Hot Pursuit 2 (PlayStation 2)

Need for Speed: Hot Pursuit 2 review (PS2)

Reviewed on October 12, 2002

Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish.
Aggressive Inline (GameCube)

Aggressive Inline review (GCN)

Reviewed on October 05, 2002

You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks.

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