Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Fairly OddParents: Breakin' Da Rules review (GCN)Reviewed on February 21, 2004Though it's not so much the case in the early stages, the pathetic double jump is going to provide numerous moments of frustration as players try to navigate architecture that absolutely requires high-precision jumps over bubbling lava, bottomless pits, and whatever else the game chooses to throw at you. Even in cases where a jump doesn't result in the instant loss of a life, it's likely to force you to backtrack and try the jump again... and again, and again. |
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Metroid: Zero Mission review (GBA)Reviewed on February 14, 2004With that said, I was also happy to see that this game doesn't lead you by the hand to the same degree that Metroid Fusion did with its 'computer' set-up. It's still quite possible to get lost and wonder where you should head next. The map might tell you that it's time to approach Kraid's lair, for example, but that doesn't mean you can just take a few passages and find yourself at the encounter; you'll have to locate hidden chutes and such all by yourself. |
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Activision Anthology review (PS2)Reviewed on January 31, 2004Activision was kind enough to include scans of original instruction manuals, and it's fun to see the lame covers that decorated these early classics, if you're not lucky enough to own them yourself. Not only that, but I guess back in the day there were patches you could earn for good gameplay. Those are included here, too, and you can unlock them the same as always: by kicking butt and taking names. |
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WarioWare, Inc: Mega Microgame$! review (GBA)Reviewed on January 30, 2004If there's one flaw in the whole presentation, it's that sometimes the games begin so quickly, you don't really have time to react to your surroundings. You'll start to mess up more than you would if you had time to get your bearings. Of course, the frantic pace throughout is the reward for putting up with this apparent lack of polish, and it overwhelms any general objections one might have to the game as a whole. |
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Sonic Heroes review (GCN)Reviewed on January 10, 2004There is always one who is the fast one, another who flies, and a third who packs a powerful punch that can break blocks and the like. Though each team has a different plot, the way they approach the stages varies only slightly. Whether it's Knuckles or Big the Cat punching blocks, the feeling is not much different. The real sense of variety instead comes from the number of ways you can approach a given area. |
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Bombastic review (PS2)Reviewed on January 10, 2004If you manage to line up three connecting dice with that number facing up, those dice will then ignite and, after a short time, explode. This is where Bombastic gets its title. Once a set of such dice explodes, a blast extends a number of panels equivalent to the number on the dice's face. |
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Spawn: Armageddon review (PS2)Reviewed on December 27, 2003On the one hand, it's good that Spawn can mostly focus on shooting when the situation calls for it. There's hardly a pause as he empties one weapon's chamber and switches to the next, which is good if you've got a giant crab or whatever bearing down on you. However, some of the weapons understandably affect Spawn's agility. |
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Midway Arcade Treasures review (PS2)Reviewed on December 20, 2003Some of my all-time favorite arcade games are here. While a few of Midway's more popular titles are missing, most of those are too new to fit nicely on what is essentially a compilation of retro titles. The newest of the lot, I believe, is Smash TV. For some reason, though, one of my very favorite games ever made, Moon Patrol, got the boot and does not appear here. |
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The Legend of Zelda: Collector's Edition review (GCN)Reviewed on December 19, 2003Nintendo didn't make any noteworthy changes. Those expecting visual improvements may be disappointed, especially after the stellar job Nintendo did with Super Mario All-Stars so long ago, but the lack of modifications really isn't so awful as one might imagine. Pixel by pixel, things are precisely as you may remember them. |
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Gals Panic review (ARC)Reviewed on December 13, 2003Your goal here is to move your icon around the square-shaped stage. You can move wherever you like so long as you like and not have to worry about dying. The minute you start drawing a line, though, you're vulnerable to attacks. Enemies are moving about along with you, and if they hit you while you're drawing, or shape you're drawing that you haven't completed, you lose a life. |
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Mario Bros. review (APP2)Reviewed on December 12, 2003There are new elements from one set of stages to the next. In the early areas, your enemies are turtles. Those fellows fall easily to your bumping technique. However, as you'll soon face the lobsters (they take two hits to disorient), the flies (they bounce about) and even natural hazards such as ice monsters that freeze ledges and the icicles that like to break loose and fall on your head from time to time. |
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Final Fantasy Tactics Advance review (GBA)Reviewed on December 06, 2003What this means is that if you're willing to devote enough time to the effort, you can have a kickass warrior who isn't afraid to cast a healing spell every once in awhile. Of course, the downside to all of this is that while you're learning those killer mage skills, you're weak to physical attacks from enemies. Or while you're learning how to handle a sword, you're dumb as a post and can't use magic. |
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Mario Kart: Double Dash!! review (GCN)Reviewed on November 20, 2003There's never a moment while playing Mario Kart: Double Dash where you'll pause the game to catch your breath and question how you can be experiencing such a masterpiece. However, early reports of the game being a major disappointment are greatly exaggerated. The truth is that Mario's latest outing may not be racing perfection, but it's certainly worth your time. I can't think of a better purchase for the holidays. |
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Pac-Man (Tengen) review (NES)Reviewed on November 02, 2003If the preceding statement is true, there's only one thing more I need to tell you about, the game's conversion. This is because while the NES saw its fare share of ports, most of them sucked, or at the very least paled in comparison to their arcade counterparts. Not so here. Pac-Man from the arcades makes the trip to the home console quite nicely. All that's missing is the joystick, and if you have the NES Advantage, even that's in place. |
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Karate Champ review (NES)Reviewed on November 02, 2003When you see the title screen, you might have reason to be optimistic. It shows that two people can play (though I later learned that even a single person wasting time with the game is a small miracle), and the letters that make up the logo don't look half bad. Not only that, but the background music is some of the best I've heard from the system. It really is. Unfortunately, I've just described almost everything positive there is to say about the game. |
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Muppet Adventure: Chaos at the Carnival review (NES)Reviewed on November 02, 2003Each level is distinctly different from the next, meaning there are basically four little mini-games you must pass on your way to the grand finale. The first of these is a kayaking trip down a little river. Kermit is the guy in charge, and he must steer his little vessel around rocks, floating logs, whirlpools, and the dangerous riverbanks. |
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Super Sprint review (NES)Reviewed on November 01, 2003A typical race is going to involve flooring the accelerator, dashing to the first corner, then swinging wildly about it like a drunken ballerina and hopefully aligning with the rails on the next turn so as to avoid smashing into a barrier and exploding (if going at high speeds) or becoming stuck for a few seconds while your opponents take the lead by about half a track and you curse at the television screen. |
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Tony Hawk's Underground review (GCN)Reviewed on November 01, 2003At first I thought this new feature might be a lame addition compared to the revert, the invert, and the manual. Then I had a chance to get used to it and decided it might not be so bad after all. Unfortunately, by the 'end' of the game I realized I was right the first time. Though it's cool to be able to climb up ladders, or Rambo your way along telephone wires extending over the streets below, the process through which you do so is so clunky that it ends up being more a curse than a blessing. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on October 25, 2003Try not to stare as you walk through a chapel and see some benches upright, some tossed to their sides, and still others draped by cobwebs. Everything looks so tremendously organic. There's also a lot of color variation. Even though textures are reused throughout, they're all so good that it doesn't really impact anything in a negative way. Even better, there's good variety from one locale to the next. |
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Disgaea: Hour of Darkness review (PS2)Reviewed on October 18, 2003In short, Disgaea: Hour of Darkness is the sequel that might have happened if Square weren't developing for the Game Boy Advance at the time. Then again, it may not have. You see, the game has all kinds of personality that we haven't seen from Square in, well... forever. |
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