Reviews by honestgamer

947 reviews · showing 801–820

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  • Staff NES

    The Rocketeer review

    Watching Cliff plod through a stage wouldn't be a problem, for example, if the stage were interesting instead of a void of color and personality. Repeating a stage after smashing your toe in a gear wouldn't be quite so bad if you knew the…

    Jason Venter · May 12, 2004

  • Staff Genesis

    Gunstar Heroes review

    The light tone really is impossible to ignore. It hits you across the face the minute you plug in the title, then turns gracefully on one heel like a figure skater before nailing you in the crotch with another well-timed blow. Visuals are…

    Jason Venter · May 3, 2004

  • Staff PlayStation 2

    Silpheed: The Lost Planet review

    When you consider Silpheed: The Lost Planet, it'll never reminds you of a limping, cigar-smoking gopher. Nor will it make you tap dance on the table. There are a lot of things Silpheed won't remind you of, a lot of things it won't make you…

    Jason Venter · May 2, 2004

  • Staff NES

    Kickle Cubicle review

    Suddenly, you run into an enemy and 'Game Over' plops onto the screen. Your carefully-groomed score is reset to nothing, and you continue to find yourself on the screen you just left. At this point, there are two potential reactions. The…

    Jason Venter · April 28, 2004

  • Staff Genesis

    The Great Circus Mystery Starring Mickey & Minnie review

    When Capcom released its first game for the Genesis, I wanted to spit at the company for turning traitor. Capcom was Nintendo's homey. Everyone knew that. Things got even worse when they ported The Magical Adventure to the Genesis. The…

    Jason Venter · April 24, 2004

  • Staff Genesis

    Phelios review

    Persevere and you’ll witness the standard ‘cave with intestines wiggling in the background’ level, a sky palace where knights flanking you from the rear try to drive lances up your butt, and even a zone where you have to shoot rolling…

    Jason Venter · April 24, 2004

  • Staff Genesis

    Championship Pro-Am review

    It begins to feel like you're sliding around the course, rather than taking advantage of the tight steering you enjoyed early on. Meanwhile, your opponents are doing the same all around you and just ahead. Missiles become extremely…

    Jason Venter · April 24, 2004

  • Staff NES

    Burger Time review

    Several times, Sammy has come face to face with the white devil, only to find himself choking and sputtering on salt as the deviant rushed past. While it's true that the chef has only a limited supply of salt, he can pick up more…

    Jason Venter · April 18, 2004

  • Staff Xbox

    Gladius review

    The moves characters can learn are determined by class. Even within that limiting structure, though, the player is forced to make decisions. Each character will have an assortment of moves available, but you must choose the ones you feel…

    Jason Venter · April 16, 2004

  • Staff Xbox

    Tom Clancy's Rainbow Six 3 review

    In one area, for example, the game warned me as I snuck through an alley that I should be careful not to be caught in a crossfire. Good advice, I figured, so I took things slowly and carefully. I made it through the alley just fine, so I…

    Jason Venter · April 6, 2004

  • Staff PlayStation 2

    Virtua Fighter 4: Evolution review

    Not one of the crew feels half as limber as he or she ought to. When your opponent is a few feet away, it's not uncommon to watch both characters limp toward one another on-screen for a second or two before either is within range of the…

    Jason Venter · April 5, 2004

  • Staff GameCube

    I-Ninja review

    Even when the ninja falls down a pit, or collapses from exhaustion after a difficult fight where the enemies get in too many hits, it's difficult to turn off the game just because you know there's something cool waiting just around the…

    Jason Venter · April 3, 2004

  • Staff GameCube

    Mario Golf: Toadstool Tour review

    As the meter fills toward the left, you can press the 'B' button instead of the 'A' button. This is a subtle but very important difference. While pressing 'A' causes the game to hold you by the hand and automatically give you a good swing…

    Jason Venter · April 1, 2004

  • Staff NES

    Mickey's Adventures in Numberland review

    Scattered throughout the various locations are magical digits. If Mickey brushes into them, they're added to his inventory. More frequently, you'll find them sealed in a box you must destroy. If for some reason you forget what a given…

    Jason Venter · March 24, 2004

  • Staff NES

    Marble Madness review

    It turns out your marble is made out of china or something. Even a small drop will either set it to spinning (which delays your movement for a second or two) or cause it to crack (which delays you something like five seconds, in some…

    Jason Venter · March 24, 2004

  • Staff NES

    The Little Mermaid review

    It turns out that most of the enjoyment you'll derive from this game comes from tossing such bubbles. There are all sorts of nooks and crannies spread all over the place, and they often hold hidden treasure such as forks and pipes that are…

    Jason Venter · March 23, 2004

  • Staff Game Boy Advance

    Mega Man & Bass review

    Though the levels themselves aren't much longer than areas encountered in Mega Man 4 and its like, the ease with which you traverse each environment has been radically altered for the worse. Bottomless pits fill almost every room, and…

    Jason Venter · March 23, 2004

  • Staff GameCube

    Summoner: A Goddess Reborn review

    Since most enemies will take around ten hits to kill, battle quickly becomes a matter of exchanging blows, parrying, watching for an enemy opening, then repeating. Misjudge your opponent and you'll take quite a bit of damage. Not only…

    Jason Venter · March 22, 2004

  • Staff GameCube

    1080° Avalanche review

    As a result, your relationship with a new level goes as follows: first you start playing and almost invariably lose by a large margin, then you start to memorize things and lose by only a hair (your boarder may even appear to have won…

    Jason Venter · March 22, 2004

  • Staff NES

    Wheel of Fortune review

    None of this matters, though, compared to a careful dissection of Vanna's role in the game. It's obvious Rare's developers thought a lot of her. Watch closely as she saunters casually across the screen, flipping letters and looking nothing…

    Jason Venter · March 20, 2004