Reviews by honestgamer
947 reviews · showing 761–780
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Staff NES HG exclusive
The Simpsons: Bartman Meets Radioactive Man review
You’ll have to ride portable gun turrets throughout most of the stage, often down shafts where a slightly short jump (a move all too easy to execute, unfortunately) spell certain doom. But suppose you survive these just fine. There are…
Jason Venter · February 3, 2005
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Staff NES HG exclusive
Deja Vu: A Nightmare Comes True review
Wine cellars, back room casinos and more serve to set the plot somewhere just after Prohibition ended. Throw in a few alleys that connect everything—you can’t just walk boldly down the street when you’re wanted, after all—and you still…
Jason Venter · February 1, 2005
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Staff NES HG exclusive
The Legend of Zelda review
Link moves with the elfish grace you might expect from his size. A quick thrust of the sword is enough to vanquish most foes, and when it’s not a secondary slash will do (at least, throughout most of the game). All he has to fear is the…
Jason Venter · January 31, 2005
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Staff NES HG exclusive
Snake Rattle 'N Roll review
To reach the archway you see at the very top, you must zig-zag your way along a series of jumps. You leap forward, grinning because you know you can’t possibly miss the landing. And then you do. And again, and again. Many of these jumps…
Jason Venter · January 31, 2005
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Staff NES HG exclusive
T&C 2: Thrilla's Surfari review
If the first few stages are frantic, the ones that follow are downright overwhelming. Soon you’ll find yourself weaving down a raging river as hippo heads and rocks threaten to knock you into the soup. Soon you’ll find yourself careening…
Jason Venter · January 26, 2005
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Staff NES HG exclusive
Tiny Toon Adventures 2: Trouble in Wackyland review
In the sequel, it seems a secret admirer has invited you to visit him at the fun house in an amusement park. Before you can get in, though, you must collect tickets from rides. You gain these only by successfully completing the rides…
Jason Venter · January 26, 2005
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Staff NES HG exclusive
The Flintstones: The Rescue of Dino & Hoppy review
Fortunately, there are plenty of reasons to keep trying, even when you find yourself dying more than you might like. For one, the levels themselves are quite pretty. Sure, they don’t boast a lot of polygons or even colors, but the artists…
Jason Venter · January 26, 2005
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Staff NES HG exclusive
Paperboy review
Of course, there are threats to your little newspaper empire. That cute little dog you see cowering in his home on the front lawn may very well bite you in the butt if you don’t toss a paper at just the right moment. And there are rumors…
Jason Venter · January 24, 2005
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Staff NES HG exclusive
Captain Skyhawk review
To play the game well, you’ll have to adapt to the rapidly-changing environment. Glide left past one hill, then quickly rebound to the right as an imposing rock wall threatens to turn your aircraft into a charred stain. The whole time…
Jason Venter · January 24, 2005
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Staff PlayStation 2 HG exclusive
Mega Man X8 review
You see, not every stage takes place with you watching from the sidelines. Sometimes, you’ll get an over-the-shoulder perspective. However, this is perfectly acceptable for two reasons. Firstly, only two areas make this deviation. And…
Jason Venter · January 22, 2005
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Staff NES HG exclusive
Time Lord review
Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then there’s the one you randomly find…
Jason Venter · January 17, 2005
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Staff NES
Dragon Warrior review
Step outside the castle and you might make it fifteen or twenty steps. Or you might make it one step. Or two, or three. Suddenly, that village a half-screen away can seem almost out of reach. This is compounded by another problem: the hero…
Jason Venter · January 8, 2005
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Staff Nintendo 64
Tetrisphere review
Picture a spinning orb floating in space. It’s comprised of a bunch of tetrad blocks, meshed together flawlessly to form a prison of sorts. Inside this fragile abode, a robot anxiously darts about like a firefly caught in a bottle, trying…
Jason Venter · January 1, 2005
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Staff PlayStation 2
Wild Arms 3 review
You see, the world of Filgaia is the sort where skeletons lay bleached under relentless sunlight and like it because at least the demons are distracted by human flesh. Your human flesh to be specific, unless you pay attention.
Jason Venter · December 16, 2004
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Staff GameCube
Mario Party 6 review
What’s important to note here is that the microphone accomplishes nothing a standard controller doesn’t. It would be just as simple to press a button corresponding to the fruit type, after all. And in some cases, it would work more…
Jason Venter · December 15, 2004
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Staff NES HG exclusive
Wizards & Warriors III: Kuros - Visions of Power review
The problem comes from the nature of your terrible hops. Kuros can change direction in air, but I found myself gritting my teeth every time I left the ground, hoping he would do as I told him. He’s quite slow to respond. And since you have…
Jason Venter · November 30, 2004
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Staff PlayStation 2
Castle Shikigami 2 review
It takes only a few seconds to power up, and then you can release much greater devastation. Some enemies won’t even fall unless you know how to take advantage of the technique. Best of all, you get point multipliers through constructive…
Jason Venter · November 24, 2004
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Staff DS
Feel the Magic: XY/XX review
The thing is, you're just rubbing the screen with your stylus to push up said fish. Do well enough and you're onto the next area. A few mini-games later, you're back to rubbing the screen with your stylus. Presentation has changed, but…
Jason Venter · November 21, 2004
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Staff PlayStation 2
Shin Megami Tensei: Nocturne review
A once-verdant landscape is no more than a barren desert. And thus the scene is set. The plot twists its way through more than 80 hours of gameplay from that point, never overbearing but always gnawing at your consciousness from behind the…
Jason Venter · November 17, 2004
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Staff Xbox HG exclusive
Metal Slug 3 review
Press toward the right, mashing the button furiously as livid crustaceans emerge from ramshackle shanties. If they get too close, swipe your knife across them and return to your main quest: survival. Buildings explode into flame and melt…
Jason Venter · October 28, 2004




















