Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Available Reviews | ||
![]() |
Capcom Classics Collection review (PS2)Reviewed on October 02, 2005Remember storming fortresses in Bionic Commando, then advancing toward enemy ranks in that cool overhead perspective? Remember swooping into a bay in 1943: The Battle of Midway to customize your plane? Those were some of the great moments of 8-bit gaming, and after that there were the 16-bit ports with their stunning visuals and digitized voices. I expected to relive all of that now, except I knew the games would look even better. The thing is, the games do look better… but they’re not as much fun. |
|
![]() |
Burnout Revenge review (XBX)Reviewed on September 22, 2005As the game’s title suggests, revenge is a common theme. The ‘Takedown’ has returned from the last game, but now it’s all about evening the score. If another racer plows into your side and sends you spiraling into a concrete slab, the screen incites you to have your revenge. When you succeed, your boost meter grows. Races become that much more thrilling. |
|
![]() |
InuYasha: Feudal Combat review (PS2)Reviewed on September 08, 2005Characters also benefit from the same visual strength. They move with surprising fluidity, just as they would in the hand-drawn cartoon. Sesshomaru leaping into the air, ethereal sword-whip winding about him before lashing forward in a graceful arc is truly a thing of beauty. Each character moves as he or she should, from the peppy movements of the fox demon Shippo to the methodical strikes Naraku manages (usually from a safe distance). The graphics aren’t there just to look pretty, though. |
|
![]() |
Pac 'n Roll review (DS)Reviewed on August 26, 2005When you swipe the stylus across the screen, his counterpart in the top screen will move a bit. If you repeatedly make quick but short strokes, he’ll sort of wander about as desired. Swift and longer brushes, particularly those executed in a gattling-gun sort of sense, will send him flying along the various ledges and hills and whatever else is in sight. That’s almost all there is to controlling Pac-Man. Almost. |
|
![]() |
Sigma Star Saga review (GBA)Reviewed on August 22, 2005As you wander about, beams of light sometimes begin to rise around your body and you won’t be able to move. In terms of plot, this means one of the ships is asking the armor you wear for assistance. In terms of gameplay, it means you’ve just been invited to a mandatory random battle. Before you can resume whatever you were doing, you must pilot your craft through a side-scrolling shooter stage. |
|
![]() |
Makai Kingdom: Chronicles of the Sacred Tome review (PS2)Reviewed on August 18, 2005Any character can learn the skills associated with any of the numerous classes available in the game. This means that you can start a character out as a witch, learn a few powerful spells, then switch her over to the archer class to boost her strength and speed. Any reincarnated party member retains the stat-boosting skills he or she may have gained in the previous life. The minute you grasp this concept, its enormity hits you like a Mac truck. |
|
![]() |
Nanostray review (DS)Reviewed on August 03, 2005Some games are fond of throwing oceans of bullets your way and calling it thrilling. There’s none of that here. You actually have room to move. Not only that, but one collision with a stray bullet isn’t your end. You still need to avoid shield-draining projectiles, but losing sight of them amidst the gorgeous backgrounds isn’t fatal. |
|
![]() |
Sid Meier's Pirates! - Live the Life review (XBX)Reviewed on July 23, 2005When you talk to the barmaid one time, all is fine. A few visits later, you might find her being accosted by a surly captain of the guard. Time for a duel! When you head over to the mansion and talk to the governor’s daughter, she may invite you to the next royal ball. Time for a dance! You just never know, and you’re never bound to follow orders. |
|
![]() |
Polarium review (DS)Reviewed on July 21, 2005You’re in the middle of a long string that will clear all visible blocks at once. As you whip your stylus over the top row to put the final touches on your combo, suddenly you find that the on-screen detonator has not followed. Why? Because in a second, blocks will fill that space you passed through. You already knew that. It’s the reason you were in such a hurry. |
|
![]() |
The Typing of the Dead review (DC)Reviewed on July 15, 2005Sometimes, the word will be simple, something like ‘Montana’ or even a simple phrase like ‘Adios’ or ‘Game Over.’ Other times, you’ll be asked to type something ridiculous. It’s funny that whoever put the game together thought to include words like ‘mullet’ and discussions about bed-wetting and sexuality. |
|
![]() |
Hydro Thunder review (DC)Reviewed on July 14, 2005Yes, Hydro Thunder employs what some have described as the rubber-band sort of mentality. Here, though, it’s worse than ever. It doesn’t matter if you have the best time anyone has ever managed when playing the game. There’s about a 70% chance you’ll rank fourth or worse. That’s just how the game works. Completion times are irrelevant. |
|
![]() |
Still Life review (XBX)Reviewed on July 12, 2005I use the term ‘playing’ rather loosely. Still Life doesn’t usually feel like a game. Instead, it’s like reading an interesting mystery novel but all of the pages are stuck together and you have to fight just to keep reading. Though you do control the protagonists directly, there’s not much to do with them but walk from place to place, talk to people and maybe solve some irritating puzzles along the way. |
|
![]() |
Conker: Live & Reloaded review (XBX)Reviewed on June 23, 2005Each location contains a few attractions and links to one or two other zones. You’ll have to dash between them throughout your adventure if you want to uncover everything, Metroid-style. This was probably intended to make you feel like you’re really exploring a beautiful cartoon world, but the result is just a lot of dull backtracking. It’s not like enemies suddenly return when you re-visit a given area. |
|
![]() |
Come See Me Tonight 2 review (PC)Reviewed on June 16, 2005Suddenly, all you care to do is skip through the text and sleep with the girl of your choice. Text, text, text, sex, text, text, text, text, sex. Eventually, the pattern gets so tedious that you’re tempted to cycle through everything. Yes, that includes the sex. When a hentai game has you weary enough that you don’t even find yourself interested in the bountiful bosoms, you know something’s wrong. |
|
![]() |
Little My Maid review (PC)Reviewed on June 10, 2005Days in Little My Maid pass based on how much stamina you have remaining. This is neat in that it makes you feel like you have more control over the game’s progression, but it’s actually deceptive. Playing around with your exploration options soon reveals that you can only wander the slightest bit from the beaten path before you hit a dead end and have to get back to your main form of amusement: sex with your hosts. |
|
![]() |
True Lies review (SNES)Reviewed on June 02, 2005Considering all the options available these days, there’s no excuse for True Lies to continue existing. Someone should gather the cartridges, bundle them with a two-ton weight and toss them into a massive swimming pool. Then maybe Arnold Schwarzenegger can fire a rocket launcher at them, just for good measure. The world would be a better place. |
|
![]() |
Battletoads & Double Dragon: The Ultimate Team review (SNES)Reviewed on June 02, 2005There’s a reason for this irritating flaw, though: Rare wanted you to play with a friend. Though the game lets thugs gang up on you and throw you into an endless circle of punishment, you and a buddy can turn the tables. One of you can be a toad, the other a human. Or maybe you both like characters named after skin ailments. Whatever the case, having a friend along improves the experience. |
|
![]() |
Giga Wing review (DC)Reviewed on May 08, 2005While it’s true that you can hang near the bottom of the screen and weave like nobody’s business, such tactics aren’t nearly as much fun as worming your way right into the thick of things. Take out a foe from a distance and you can gather small icons that drift through the air. Really move in for the kill and as your adversary bursts into flames, massive remnants gravitate toward you and boost your score into the stratosphere. |
|
![]() |
Do You Like Horny Bunnies? review (PC)Reviewed on May 06, 2005As Yukari finishes up with his chores and the restaurant winds down toward closing time, what will he do? You can have him clean the bathrooms, check the hallway, or just relax. No matter your decision, sex will likely result. Generally, it is preceded by emotional anguish, and the graphical depiction will be accompanied by plenty of bland descriptions of the sex. |
|
![]() |
Super Off Road review (SNES)Reviewed on May 05, 2005Whereas playing alone gets old quickly, it’s hard to tire of the multi-player option. The true fun here comes from consistently finishing just ahead of your human opponent, then talking trash as he can barely afford any upgrades in the garage and you’re busy buying expensive boosts for your motor. |
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049]
User Help | Contact | Ethics | Sponsor Guide | Links