Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Dreamfall: The Longest Journey review (XBX)Reviewed on May 18, 2006As a result, there are plenty of times where you’ll be working through an area and the adventure is cut short because someone was alerted to your presence. The circumstances aren’t always the same—sometimes you’re ducking around robots and shards of glass, while others you might be trying to let the sound of a train mask your movements from a watchdog—but the frustration remains in tact. |
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Generation of Chaos review (PSP)Reviewed on May 12, 2006Every unit you command is controlled through this set-up. Each time you want to recruit someone to your cause, or give a gift to an especially useful warrior, or develop the land around a stronghold or whatever, you have to wade through menus. Those commands you might wish to use most frequently are generally two or three levels down, to boot. |
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LEGO Star Wars: The Video Game review (PS2)Reviewed on May 08, 2006Most zones require rapid character swapping if you want to discover everything. For example, you might see a ledge you can’t reach. Your Jedi only has a limited jump, but perhaps you have Padme along. She can use her grappling hook to reach higher areas, then trip some switches so that her friends can follow. Or maybe there’s a hidden item. You can see it, but you can’t reach it. |
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The Silent Hill Experience review (PSP)Reviewed on April 23, 2006The Silent Hill Experience, while at heart no more than an expanded set of bonus features like you might find on an especially cool DVD release, is unnerving to an extreme. Instead of vibrant arrows and slick menus, you’ll sample the various goods the disc offers by stumbling through a building stained by rust and made of bricks covered in dry, coppery blood. |
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Hummer Badlands review (XBX)Reviewed on April 22, 2006It’s not difficult to rush to the front of the pack, but the first curve you round will drop you back into the rear as your opponents navigate each turn with a professional combination of steering and acceleration that will leave even the best players green with envy. Even if you manage to build up a significant lead—say, half a lap—fumbling your way through one corner is enough to put you in fourth place. |
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Harvest Moon: Magical Melody review (GCN)Reviewed on April 19, 2006Harvest Moon: Magical Melody clearly is not for everyone. I already mentioned it, but I’ll say it again: the visuals here look like something out of Animal Crossing. I know some people who refuse to play that game primarily because it doesn’t look mature enough. They’re afraid their image will suffer or something. Well, the same applies here. |
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From Russia with Love review (PSP)Reviewed on April 15, 2006You hold the “L” button and watch as the auto-aim hairs pinpoint him. Once they do, you can hold the ‘square’ button, which lets you use the analogue stick to aim with more precision. You can use this cool trick to score head shots or to fire around crates, pillars and shields your adversaries might use to aid in their defense. It conserves ammunition, but there’s a more important reason to aim manually: it’s fun! |
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Rumble Roses XX review (X360)Reviewed on April 08, 2006Rumble Roses XX is not one of those games that uses visual flair to mask a complex game engine underneath. The graphics are an integral part of why the product works. Some people will hate that, but I honestly didn’t. It’s just one more thing that adds to this game’s appeal. Anyone can start grappling, dropkicking and bouncing off the ropes within a matter of minutes. It’s easy to pick up and play. |
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The Outfit review (X360)Reviewed on April 02, 2006The reason it’s not cool is that it doesn’t much feel like you’re destroying anything! When you blow up an enemy tank, there’s a bit of a boom and the vehicle becomes scrap metal. When you drive over a tent, it’s less satisfying than bursting a bubble on sheet of packing material. It sort of just folds underneath you. |
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The Godfather: The Game review (XBX)Reviewed on April 01, 2006Such moments keep things engaging long after you’ve finished the game’s plotted moments. There’s just something fun about walking into a bakery and telling a merchant that you have his best interests at heart. They aren’t generally inclined to believe you, which is when you have to talk some sense into them. Often, you do this with your fists. Maybe there’re some fragile items sitting on a nearby shelf. You can target them and smash them. |
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Mega Man: Maverick Hunter X review (PSP)Reviewed on March 25, 2006When I began playing, I started out by heading to Chill Penguin’s stage. Partway through, I reached a chamber where I anticipated an upgrade that would allow X to dash. The familiar capsule never appeared. I beat the level without any boost to my armor. The same proved true of other locations, and it became obvious that not all was the same. Armor tweaks are still available, but now you have to work harder to find them. |
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Lumines review (PSP)Reviewed on March 20, 2006You’ll know when you’re there because your fingers will be moving as if they aren’t yours, and your score will be skyrocketing. You’ll be flicking tiles this way and that, dropping one in one place and hardly even noticing as it begins to flash because you’re already working with the next play. |
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Shadow Hearts From the New World review (PS2)Reviewed on March 12, 2006There’s another change: From the New World is the first in the series to abandon plot-fertile Europe in favor of the Americas. Some people suppose that means “the United States,” but that’s not entirely true. While you will visit places like Chicago, Vegas and New York (and even the Grand Canyon), you’ll also witness destinations beyond US borders. One such place is the Caribbean, where you’ll encounter a band of pirates that hang out near a haunted ship. |
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Call of Cthulhu: Dark Corners of the Earth review (XBX)Reviewed on March 06, 2006When protagonist Jack Walters enters the town of Innsmouth and starts poking around, you’re not constantly diving through sleek menus and you’re not looking at things from a distance. You see it all through his protagonist’s eyes, without the meters and numbers so often a hallmark of the genre. When the villagers grunt, growl and say to leave them alone, they’re staring you right in the face. You are Jack Walters. |
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Dungeon Lords: Collector’s Edition review (PC)Reviewed on February 26, 2006You’ll almost be glad when the chirping crickets and hooting owls fall silent, replaced by rustling of leaves or the scraping of claws on stone that pre-empt another battle. It’s fun to explore new portions of the map and watch the blank areas fill in as if by magic. There’s a definite sense that adventure could lie beyond each hilltop. |
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Do You Like Horny Bunnies? 2 review (PC)Reviewed on February 26, 2006I should also mention that because Do You Like Horny Bunnies? 2 is a sequel (the ‘2’ in its title should have tipped you off), there’s some fan service. If you played the original, you’ll recognize two of the characters from that game. They engage in a bit of unexpected sex, which you get to watch unfold if you play your cards right. |
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Final Fantasy III review (SNES)Reviewed on February 16, 2006Certainly, you can take that route if you wish. Or… you can slow down and have a good time exploring each of the world’s nooks and crannies. There are even optional monster and towers you can defeat for seriously cool rewards. Much of the game’s second half is optional but cool. You can play however you like, with only a few exceptions. Some choices you make can even affect the game’s plot. |
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The Magical Quest starring Mickey Mouse review (SNES)Reviewed on January 31, 2006After besting the serpent in the forest, you’ll venture deeper into the trees. Here, gnarled trunks are twisted into malicious grins. Giant leaves tumble in gusts of wind and enormous spiders dart about on silvery webbing. Your new defense against these is the ability to weave magical spells, then toss them toward your opponents. |
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Civilization IV review (PC)Reviewed on January 29, 2006You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do. |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on January 29, 2006You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles don’t get you—and many times they will—then a showdown with the dungeon master will definitely put a wrench in the works. |
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