Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Lumines II review (PSP)Reviewed on December 02, 2006For each moment where you’re groaning as things pile so high that you don’t stand a chance, you’ll find moments where you sneak that piece in place just in time and watch a combo clear half the screen out of your way. Playing a single round for very long is difficult when you’re new, but there are definite rewards if you take the time to get better. Only by surviving a good long while can you hear all of the music and unlock the available skins. |
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Tony Hawk's Project 8 review (X360)Reviewed on November 27, 2006It’s definitely nice to see the franchise returning somewhat to its roots. The humor is more reminiscent of Ollie the Magic Bum than it is the days when Bam Magera terrorized the gameplay (though his fans will be happy to know that he is here again). Another change I loved is the lack of an enforced tutorial mode. |
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Wii Sports review (WII)Reviewed on November 24, 2006Wii Sports isn’t really a game. It’s a tech demo disguised by artwork that makes you think you’re playing five different sports—bowling, tennis, boxing, baseball and golf—but all you’re really doing is swinging your Wii Remote this way or that and convincing yourself that you’re having fun. |
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Rampage: Total Destruction review (WII)Reviewed on November 22, 2006Stomping down a building isn’t a simple matter of pressing a button; you have to operate the Wii Remote like you might a hammer. That’s fun for a minute or two, and then you realize that just waving your arm up and down to keep doing the same thing mashing a button might have done isn’t particularly fun. Nor is whirling it around in a circle a hundred times, for that matter. |
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Trauma Center: Second Opinion review (WII)Reviewed on November 21, 2006Play control had the potential to either make or break the experience, depending on whether or not it delivered. Fortunately, it did. The Wii remote works wonderfully. You may find your hand shaking as you make that first incision, but isn’t that what you’d expect? And the scheme mimics things perfectly. |
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Rayman: Raving Rabbids review (WII)Reviewed on November 21, 2006You’ll chuck cows and rabbids, kick animals, shear them, slap them on the head with shovels and pretty much make a nuisance of yourself, all to the great delight of the rabbids. It’s sick and twisted, even funny. Is it fun, though? Well, yes and no. |
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My Frogger Toy Trials review (DS)Reviewed on November 13, 2006If you bump into creatures that populate the map often enough, your life meter will quickly drain and your game will be over. The same is true if you accidentally hop off a tile and into a bottomless pit or into water (since Frogger can’t swim). This might not sound so bad—and at first it isn’t—but eventually you’ll be working your way through really long stages and jumping into pits or bumping enemies is all but avoidable. |
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Camp Lazlo: Leaky Lake Games review (GBA)Reviewed on November 10, 2006It’s clear that Camp Lazlo: Leaky Lake Games was conceived as a collection of mini-game madness, just as it’s clear that the team behind it ran out of ideas about five minutes in. To pad things out, they made an exploration mode that will occupy about two thirds of your time. This mode is about as much fun as playing Tic-Tac-Toe against yourself. |
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.hack//G.U. Vol. 1: Rebirth review (PS2)Reviewed on October 30, 2006Everything’s happening real-time (except when you access menus for healing items), so you can set up brutal combo attacks and then follow through with special moves that add significantly to the damage you inflict. Another benefit is that sometimes, colored bands of light will briefly circle around your impending victims. That’s your cue to use a special move, which will add to the experience points you and your friends gain once the confrontation has come to its bloody conclusion. |
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Spectral Souls: Resurrection of the Ethereal Empires review (PSP)Reviewed on October 26, 2006It’s all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and you’re never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul. |
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Magnetica review (DS)Reviewed on October 23, 2006As you advance through the levels, the track designs change and make things more taxing. Suddenly, two streams of marbles may be approaching the hole and you might have more than one bay from which to draw your own marbles. Or maybe there’s a switch that keeps turning the track so that you have multiple intersections to worry about. There are a few tricks like this throughout the game, and they really make things frantic and addictive. |
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Garfield: A Tail of Two Kitties review (DS)Reviewed on October 23, 2006As it turns out, Garfield is something of a wuss. He doesn’t have any attack, unless you count the few moments when you must blow into the DS microphone to let out a loud meow. This is good for scaring off pigeons, waking bats or fooling around with empty suits of armor, but it won’t do much against his enemies. |
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Noddy: A Day in Toyland review (GBA)Reviewed on October 22, 2006As Noddy strolls through the scenic locations in the game—which often include town streets, houses and finally a foreboding goblin forest—he’ll sometimes encounter threats to his life meter. These villainous creatures are never all that frightening, with the possible exception of the zombies that suddenly pop out of the soil at inopportune moments. |
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Franklin the Turtle: Franklin's Great Adventures review (DS)Reviewed on October 21, 2006Pressing the ‘R’ button will allow you to switch between the two available characters, who have different skills you’ll need to utilize. If you come across a wide body of water, that means the beaver is your buddy at that particular moment. He can dive into the watery depths and, while avoiding contact with fish, work his way through to a switch of some sort or another that will present Franklin with the means to proceed. |
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Veggie Tales: LarryBoy and the Bad Apple review (GBA)Reviewed on October 16, 2006LarryBoy and the Bad Apple is a game and needed to find some way to challenge players without forcing them into the evils of mindless slaughter. It found the solution to this quandary in the form of a time limit system. You don’t die. Instead, you’re slowed by hazards like errant basketballs (in one early boss encounter that will remind you of Donkey Kong) or vegetables that have given into the Bad Apple’s wicked ways. |
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Caesar IV review (PC)Reviewed on October 09, 2006If Caesar IV is better because it focuses on the smaller details, then it’s also true that it’s better because it forces you to do the same. You have to worry more about things like hygiene now. More importantly, you understand why that is in a tangible sense. When you neglect the bath houses, you’ll see filth spreading through your city. |
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IGPX: Immortal Grand Prix review (PS2)Reviewed on September 26, 2006No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches. |
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Frogger review (X360)Reviewed on September 21, 2006Now when you start out onto the highway and you press ‘up’ on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press ‘left’ he doesn’t drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! That’s a good improvement. |
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Time Pilot review (X360)Reviewed on September 20, 2006What makes the game stand out from the crowd of its contemporaries is the rather unique notion that you’re not limited to just one static screen, like you would’ve been in Space Invaders or Galaga. You can fly up, down, left or right—or any combination of two directions—and the screen will accommodate your mad piloting skills. |
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Bomberman review (PSP)Reviewed on September 19, 2006The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation. |
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