Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bullet Witch review (X360)Reviewed on March 16, 2007Six stages isn’t much, not when they’re so short. Once you know what you’re doing, you should be able to complete them in less than a half-hour apiece. Only your first attempt will find you taking longer, since you don’t know what you’re supposed to do and where you’re supposed to go. |
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Sonic and the Secret Rings review (WII)Reviewed on March 05, 2007There’s definitely room for refinement, but if you can tolerate the occasional moments where Sonic and the Secret Rings stumbles and stalls, you’ll find one of Sonic’s greatest adventures to date. |
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Meteos: Disney Magic review (DS)Reviewed on March 01, 2007There are familiar films like “The Nightmare Before Christmas” and “The Little Mermaid,” but “Aladdin” and “Beauty and the Beast” and many others don’t make an appearance at all. At least those characters who do show up are represented well. You get neat little pseudo-animations, like Mulan riding a surfboard with Stitch or the fairy godmother getting ready to cast a spell. |
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Dance Dance Revolution Universe review (X360)Reviewed on February 27, 2007I appreciated being eased into the game, and as a result I was able to more fully soak in the Dance Dance Revolution experience. Konami took a risk by adding such simple songs right at the start, but it paid off. |
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Chulip review (PS2)Reviewed on February 21, 2007You might not expect it from a game with kissing as its central theme, but Chulip will kick your butt if you’re not paying attention. Any time you try to smooch someone and fail, he or she slaps you and you lose some heart (your life meter). You start with four as your HP, and that rises every time you successfully kiss someone. Early on especially, you’re going to be seeing the ‘Game Over’ screen a lot. |
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Alien Shooter: Vengeance review (PC)Reviewed on February 16, 2007The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on February 09, 2007Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil. |
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Crescendo review (PC)Reviewed on January 25, 2007At a glance, it’s just another game for horny men when real women are unattainable. You would expect to play it with one hand on the mouse and the other ready for action because no one plays hentai games for the story. That’s how the genre goes, isn’t it? Normally it is, but not here. |
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Ms. Pac-Man review (X360)Reviewed on January 15, 2007Everything here is represented almost precisely the way you would expect. The center of the screen is taken up by a vertical bar that depicts the action in its original aspect ratio. The edges have artwork that adorned some original cabinets. They’re a nice way to fill the space that otherwise would have existed. The bleeps and beeps you hear as Ms. Pac-Man explores each arena also remain untouched. In short, this is exactly the game you remember and have played a million times. |
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Disney's Chicken Little: Ace in Action review (WII)Reviewed on January 12, 2007Play is divided into four worlds that are split into an average of six stages. There are three flavors: platforming, aerial combat and ground demolition. Ace (the glamorous equivalent of Chicken Little) is the guy who goes on foot, beautiful Abby takes to the skies and Runt drives a hulking beast of a tank around the various stages. None of the modes are astonishingly good on their own, but together the package is quite enjoyable if only because you never have much time to get sick of one approach before you’re switching to the next. |
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Cartoon Network Racing review (DS)Reviewed on January 11, 2007The game is designed well enough that it doesn’t have to dumb itself down to hide design deficiencies. The sluggish controls from the PlayStation 2 version are here replaced with responsive ones. The d-pad works great and when you need to take a sharp corner, pressing the ‘R’ button lets you brake into a drift that will soon find you navigating all sorts of twists and bends. |
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Platypus review (PSP)Reviewed on January 05, 2007Each world is divided into several stages. These typically are somewhere close to the length of a stage in any other shooter you might chare to mention, and there are typically around six of them strung one right after the next with only a status update screen to divide them. The background doesn’t change significantly the whole time you’re playing through a given world. |
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Warhammer: Mark of Chaos review (PC)Reviewed on January 03, 2007That might lead you to believe that you spend a lot of time in micro-management screens, but you really don’t. While some of that is here by necessity, it’s kept more minimal than battle-hungry players might ever have hoped. You recruit new soldiers to replace those lost in combat, revive fallen heroes as necessary and purchase available armor upgrades. In a minute or two, you’re done and can return to the plot and the battles. |
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Metal Slug Anthology review (WII)Reviewed on December 28, 2006There are numerous options available, more than most people would ever expect. You’d think that one of them would be perfect for the average gamer who has been playing Metal Slug games for years. It turns out that none of them are, though. That’s downright mystifying when you consider how many times these games have been ported to home consoles. |
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Elebits review (WII)Reviewed on December 21, 2006Elebits provides is one of the most truly convincing 3D atmospheres yet presented in a console game. Though the visuals are clearly inspired by animation and maybe 1950, they are endearing in their way and really suck you into the experience. If at times there are hiccups, they’re still an acceptable price to pay for the freedom you often enjoy. |
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Castlevania: Portrait of Ruin review (DS)Reviewed on December 12, 2006Castlevania: Portrait of Ruin is as rewarding an experience as the series is likely to ever provide. It’s huge, it’s fun and it’s devious in all the right amounts. I can think of only two flaws: nothing here feels overwhelmingly new compared to previous installments, and sometimes you have to wander around breaking apart too many candlesticks for gold because healing items and accessories are so expensive. |
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Cartoon Network Racing review (PS2)Reviewed on December 05, 2006There are a few problems with Cartoon Network Racing, all somewhat typical of hastily-designed games within the genre. The first of these is a tendency to rely on items rather than good courses to provide the bulk of your experience. That translates to a lot of frantic rocket firing and oil slicks. At first, it’s kind of fun. It quickly grows tiresome, however, when you spend half your time spinning cookies after rebounding from an attack you couldn’t avoid. |
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Capcom Classics Collection Vol. 2 review (PS2)Reviewed on December 05, 2006Basically, the games here are the lion’s share of memorable titles you might have missed from the first collection. There’s no Ghouls ‘n Ghosts here, because that was already done. There’s no Trojan or Final Fight for the same reason. What you get instead are a collection of brawlers and shooters, along with Strider and Super Street Fighter II Turbo to round things out. |
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Online Chess Kingdoms review (PSP)Reviewed on December 04, 2006Sometimes you play your best and the computer does the same and when all is said and done, you’ve won. The congratulatory screen comes and goes like it should. Then the next match is another inexplicable stalemate, or the disc freezes again. You just never know with this game, which is frustrating because of all the things does right. |
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Foster's Home for Imaginary Friends review (GBA)Reviewed on December 02, 2006Foster’s Home for Imaginary Friends is rather large, a few winding staircases stacked on top of one another with doorways that connect to long hallways and still more doors. At first, it’s easy to get lost in all the options, and it’s only by the end of the game that you’re likely to know your way around the building. That’s because by then, you will have wandered rather aimlessly about for hours on end, grabbing little trinkets and starting to wonder why things have to be so monotonous. |
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