Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Toon-Doku review (DS)Reviewed on April 23, 2007Toon-Doku turns things on its head by replacing the familiar digits with non-offensive picture tiles. Not only that, but it throws a whole bunch of them at you and lets you choose which you would like to have in play. It’s a nice touch, but it doesn’t do a thing to change how Sudoku plays. You still do nothing more than line up your characters the same way you have in any of the million rounds of Sudoku that you’ve played before. |
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Gurumin: A Monstrous Adventure review (PSP)Reviewed on April 19, 2007Rather than rely on an obvious weapon like a sword or stick, Parin uses a drill. It’s her sole offensive measure and one more reason Gurumin is so memorable. With a sword, all the rock walls she encounters might have lacked any significance. With a drill, though, they represent the opportunity for exploration. |
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Honeycomb Beat review (DS)Reviewed on April 02, 2007The game’s real beauty is that it has something for any puzzle game aficionado. If you like to take your time and think things through, the ‘Puzzle’ mode is that perfect blend of frustration and addiction that will keep you locked in its icy, wicked grasp for a very long while. Meanwhile, ten stages of varying speed give ‘Evolution’ mode some definite longevity. |
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Lost in Blue 2 review (DS)Reviewed on March 29, 2007When you encounter a wild wolf, alligator or tiger, you can dance around attacks and retaliate with quick thrusts from a spear. You can also build furniture, cook mushrooms and go fishing. Really, there’s no shortage of ways to pass the time. The problem is that you mostly don’t have time for them. |
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Disney's Meet the Robinsons review (WII)Reviewed on March 29, 2007Then you encounter the second main area, Wilbur’s house. It’s a spacious structure with a garden, a library and even an underground rail system. As you perform mundane chores, you might think you’re just being introduced to the level hub. An hour later, you’ll realize that Wilbur’s house is actually a stage made up of nothing but fetch quests. |
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Konami Classics Series: Arcade Hits review (DS)Reviewed on March 28, 2007Personal preferences are bound to vary, but it seems like a safe bet that the selection here won’t ultimately do much to please any but the arcade purists that likely already have a few game cabinets set up in their garage. Konami Classics Series: Arcade Hits could have been something truly special with another 15 or so quality offerings, but in its current form it’s just another of those compilations most will choose to avoid. |
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Kororinpa: Marble Mania review (WII)Reviewed on March 24, 2007The Wii Remote lets you instantly tilt the playing field in the corresponding direction. Suppose you’re coming up on a fork in the path. Just turning your wrist slightly will cause your marble to roll in the appropriate direction. It’s intuitive in the same way that Super Monkey Ball was, but more instantly accessible thanks to a gentler learning curve. |
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Europa Universalis III review (PC)Reviewed on March 22, 2007Of course, you might instead send spies and find yourself surprised by the fact that you must choose which of several enterprises should serve as the focus for their energy. Most games would simply let you deploy spies and call it good. Europa Universalis III isn’t like that. There’s an insanely deep infrastructure in place that almost always takes things further than other genre titles available, but somehow it’s not that difficult to get a handle on things. |
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Winning Eleven: Pro Evolution Soccer 2007 review (X360)Reviewed on March 21, 2007The level of customization is 10 times what I could ever want and there are tournaments and calendars aplenty. There also are more teams than you can shake a stick at (complete with multiple uniform color schemes) and the characters are credibly animated. Any number of things you can imagine, the game does right. There’s really only the one big flaw: it isn’t fun for beginners. |
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Lumines Plus review (PS2)Reviewed on March 21, 2007For those who wonder, the ‘Plus’ in Lumines Plus refers to… nothing I can discern. Mostly, the game plays like the original, right down to the familiar skins and music and puzzles. There must be differences, but they’re nothing immediately noteworthy, not unless you play Lumines so regularly that you have time for little else. |
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Bullet Witch review (X360)Reviewed on March 16, 2007Six stages isn’t much, not when they’re so short. Once you know what you’re doing, you should be able to complete them in less than a half-hour apiece. Only your first attempt will find you taking longer, since you don’t know what you’re supposed to do and where you’re supposed to go. |
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Sonic and the Secret Rings review (WII)Reviewed on March 05, 2007There’s definitely room for refinement, but if you can tolerate the occasional moments where Sonic and the Secret Rings stumbles and stalls, you’ll find one of Sonic’s greatest adventures to date. |
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Meteos: Disney Magic review (DS)Reviewed on March 01, 2007There are familiar films like “The Nightmare Before Christmas” and “The Little Mermaid,” but “Aladdin” and “Beauty and the Beast” and many others don’t make an appearance at all. At least those characters who do show up are represented well. You get neat little pseudo-animations, like Mulan riding a surfboard with Stitch or the fairy godmother getting ready to cast a spell. |
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Dance Dance Revolution Universe review (X360)Reviewed on February 27, 2007I appreciated being eased into the game, and as a result I was able to more fully soak in the Dance Dance Revolution experience. Konami took a risk by adding such simple songs right at the start, but it paid off. |
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Chulip review (PS2)Reviewed on February 21, 2007You might not expect it from a game with kissing as its central theme, but Chulip will kick your butt if you’re not paying attention. Any time you try to smooch someone and fail, he or she slaps you and you lose some heart (your life meter). You start with four as your HP, and that rises every time you successfully kiss someone. Early on especially, you’re going to be seeing the ‘Game Over’ screen a lot. |
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Alien Shooter: Vengeance review (PC)Reviewed on February 16, 2007The lights dimmed abruptly. A glass lamp cracked to one side and from the distance came a groan, like metal scraping against itself. The building sighed as if alive and suddenly, the doors to the side burst open. Seconds before, I’d been alone. Now the floor itself writhed as bodies flowed over it. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on February 09, 2007Without ever being obvious about it, Ar Tonelico successfully immerses you in its world, makes you anxious to seek out each new song and experience. Try to fight it and you’ll hate the game. Embrace it and you’ll find yourself wrapped in one of the most unique experiences available, wrapped up nicely in an intriguing story and tied together with the pretty little bow that is the reyvateil. |
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Crescendo review (PC)Reviewed on January 25, 2007At a glance, it’s just another game for horny men when real women are unattainable. You would expect to play it with one hand on the mouse and the other ready for action because no one plays hentai games for the story. That’s how the genre goes, isn’t it? Normally it is, but not here. |
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Ms. Pac-Man review (X360)Reviewed on January 15, 2007Everything here is represented almost precisely the way you would expect. The center of the screen is taken up by a vertical bar that depicts the action in its original aspect ratio. The edges have artwork that adorned some original cabinets. They’re a nice way to fill the space that otherwise would have existed. The bleeps and beeps you hear as Ms. Pac-Man explores each arena also remain untouched. In short, this is exactly the game you remember and have played a million times. |
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Disney's Chicken Little: Ace in Action review (WII)Reviewed on January 12, 2007Play is divided into four worlds that are split into an average of six stages. There are three flavors: platforming, aerial combat and ground demolition. Ace (the glamorous equivalent of Chicken Little) is the guy who goes on foot, beautiful Abby takes to the skies and Runt drives a hulking beast of a tank around the various stages. None of the modes are astonishingly good on their own, but together the package is quite enjoyable if only because you never have much time to get sick of one approach before you’re switching to the next. |
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