Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Gran Turismo 5 Prologue review (PS3)Reviewed on April 21, 2008In Gran Turismo 5 Prologue, you're given the chance to drive an impressive array of vehicles. There are more than 60 in all. While the final package will no doubt increase that number substantially—and though a lot of the choices here are quite similar at a glance—there's no reason to scoff at a selection that includes the Corvette, Viper, Integra, Ferrari, Lancer Evolution, Lotus and many other favorites. |
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Ninja Gaiden: Dragon Sword review (DS)Reviewed on April 14, 2008Dragon Sword sports a three-dimensional feel that is one of the game's most striking elements. Ryu ventures through a variety of hauntingly beautiful environments. Team Ninja does here what Capcom did with the Resident Evil games and that Square did with its PlayStation-era Final Fantasy efforts. You're simply wandering across static backgrounds with points of interactivity. |
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Bully: Scholarship Edition review (WII)Reviewed on April 01, 2008Don't think for a minute that Bully is just about picking fights, either. The game actually has an engaging story, with voice actors and character models that bring it delightfully to life. It's easy to find yourself swept up in the cinematic experience. |
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Puchi Puchi Virus review (DS)Reviewed on March 20, 2008Of course, let's also not forget the fact that swiping the stylus around the screen in a flurry of quick pokes is likely to lead to some moments where you can't see much because your hand or wrist is briefly in the way. You'd think the developers would account for the natural phenomenon of non-transparent limbs, but they didn't. Indeed, they did quite the opposite; not only do viruses soon congeal too quickly, but they also move. |
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El Tigre: The Adventures of Manny Rivera review (PS2)Reviewed on March 20, 2008I say that because there's simply not much reason to play through the adventure multiple times. There aren't any hidden items to scrounge up, there aren't any alternate routes and there aren't even any particularly memorable moments throughout the whole affair. You can choose to play through as either Frida or Black Cuervo, as mentioned on the back of the box, but they both control identically and the option doesn't add anything to the experience. |
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Hot Shots Golf: Out of Bounds review (PS3)Reviewed on March 19, 2008Quite simply, you stand a better chance of knocking the ball out of the sand trap and managing an unlikely chip-in than you do engineering a successful putt from more than 4 feet (and yes, almost every putt you ever have cause to attempt will exceed that 4-foot distance). For starters, the on-screen indicators are wretched. The grid that you've become accustomed to in similar games is present, but its elements are too small to be of use. |
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Pinball Hall of Fame: The Williams Collection review (WII)Reviewed on March 19, 2008The control scheme is pure perfection. Controlling the flippers means holding the Nunchuck device in your left hand and squeezing the 'Z' trigger to move that paddle, while holding the Wii Remote in your right hand and squeezing the trigger. The effect is that you almost feel as if you're hunched over an actual pinball table. |
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One Piece: Unlimited Adventure review (WII)Reviewed on March 14, 2008As you wander throughout the island, you'll come across all sorts of 'ingredients' that can be taken back to camp and turned into useful items. For example, you might hack down some scraggly trees to acquire lumber, or slash at low-hanging vines to obtain a vine rope. That's neat, except that you must backtrack to camp to do anything with your goodies except convert them to magical energy. This requirement gets old quickly, especially if in the process you forget where you were on your to-do list. |
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Destroy All Humans!: Big Willy Unleashed review (WII)Reviewed on March 12, 2008It might not have occurred to you, but 'Big Willy' can be used to refer to, well... a penis. This gag is used repeatedly throughout the game, as Pox complains that the competition wants to milk his Big Willy dry, as he talks about covering the world with his Big Willy and so forth. Just when you think that surely the writers ran out of silly puns involving alien genitalia, something else pops up and suddenly Pox is talking about his 500 erections (of restaurants, naturally). |
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The Club review (PS3)Reviewed on February 29, 2008From the opening cinema to the final curtain, The Club is designed to disturb you. Soldiers shower you with bullets and profanity. Men sag against the architecture as crimson stains spatter dreary concrete barricades and crumbling stone walls. Through it all, a monotone voice growls “Head Shot” every time a bullet turns a brain to mush, or “Fight!” whenever the carnage begins anew. The dreariness is relentless, even emotionally draining. |
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Dream Day: First Home review (PC)Reviewed on February 18, 2008Dream Day: First Home is actually quite simple in design. The bulk of the game plays like someone ripped a page out of an old issue of “Highlights for Children” magazine and made it interactive. Stages provide a series of pictures—lovingly rendered scenes taken from a 'first home' and local supply shops so that they fit the overall theme—and from there you have to find items from a list before the timer expires. |
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Zoo Tycoon 2 DS review (DS)Reviewed on February 14, 2008It's easy to get sidetracked, since there's so much to do. For example, you might be asked to build cages for animals that all come from Africa. Of course, some of those critters can be pretty expensive, so you have to build up revenue by first showing less costly beasts to your happy patrons. Then along the way, you might start going overboard with the placement of vending booths and benches. Suddenly, a year has gone by and you haven't made any progress on those primary objectives. Disaster looms. |
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CSI: Crime Scene Investigation - Hard Evidence review (WII)Reviewed on January 31, 2008Often, the interface is the issue. The Wii Remote directs a cursor on the screen. Hover near the edge and, if there's more to see in that direction, the view will glide until you've reached a boundary. The same is true of vertical planes. When you pass over something interactive, your cursor turns into a bright green arrow or a hand. Then you can use your tool kit to collect items or bring latent fingerprints into view. There's no question that it feels authentic to the show, but there are times when it's also slightly unfair. |
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Furu Furu Park review (WII)Reviewed on January 28, 2008Consider Bubble Bobble. You can still capture enemies in bubbles and collect the fruit they leave behind, only now there's no advancing to another screen. You just keep playing for most of two minutes—if you can survive that long, which isn't terribly difficult—and then your score is tallied. That's the beginning and end of Bubble Bobble, at least in Furu Furu Park. |
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Super Swing Golf: Season 2 review (WII)Reviewed on January 25, 2008After earning your Pang, you can then then head to the clubhouse to spend them on things like cute bathing suits and alternate club sets, if they're available in the inventory. Most of these accessories affect not only how your chosen character looks, but also how he or she performs. |
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MX vs ATV Untamed review (PS3)Reviewed on January 09, 2008That means that if you hate the MX moments, you'll likely despise the frequent stretches where you're forced to drive a motorcycle. The worst news of all, though, is that you have to clear each track twice consecutively within a series of events. Once you finish a race the first time, regardless of your position, you have to turn around and immediately play through it again (or exit out and lose your progress). |
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Super Mario Galaxy review (WII)Reviewed on December 17, 2007Once he satisfies the current requirements, a new launch pad appears and he can rocket off to his next adventure. Usually, it's another planet with a new assignment. Each area mixes objectives so often that it's almost impossible to get bored because there's always something new on hand. Sometimes you'll clear a stage and go back to it not because you have to, but because you're not yet finished having fun! |
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Left Brain Right Brain review (DS)Reviewed on December 10, 2007After you've completed a set of exercises, the game will present a handy little chart that shows where you've proven your skills lie. Both left and right hand are rated, so you can see what difference there really is. For the most part, that's the hook behind the whole game. You're essentially playing just another Brain Age clone, only this one actually has a unique purpose that helps it stand apart from the crowded field of peers. |
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WordJong review (DS)Reviewed on December 07, 2007The change actually makes for a much more interesting experience, since your mind is now put to the test a bit more. There often will be a few options available, so your job is to figure out which will do the most to help your score. For example, why settle for 'cede' if the letters for 'succeed' happen to be available? |
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Draglade review (DS)Reviewed on December 04, 2007You can choose from four characters. Each has a separate plot, but they all go through the same checkpoints. Once you've finished one tale, the only reason to brave the massive amount of recycled material is the character you'll unlock for versus mode. From locations to bosses to key events, almost nothing is utilized only once. This probably isn't a huge surprise and it wouldn't even be so bad except that there are only a few places to visit in the whole game! |
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