Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Overlord: Raising Hell (PlayStation 3)

Overlord: Raising Hell review (PS3)

Reviewed on July 01, 2008

Because everything is so familiar, the few twists are completely memorable. In Overlord: Raising Hell, you don't play the halfling hero. You kill him. And when a noble paladin enters the picture—Sir William the Black, they call him—you aren't there to offer a wedding toast. Your goal instead is to slaughter him like a pig. Human and sea serpent, halfling and sheep... all fall to your blade, spear, ax and sorcery.
Arkanoid DS (DS)

Arkanoid DS review (DS)

Reviewed on June 28, 2008

Basically, the game is meant to be played with vertical orientation (like Tetris). To make full use of the space provided, this means that the developers had to split the playing area in two, with dead space at the center. If you were playing this at an arcade and someone set a yardstick across the middle of the screen, the effect would be roughly the same.
GRID (PlayStation 3)

GRID review (PS3)

Reviewed on June 25, 2008

Cars simply don't handle the way they ought to. Any slight bump, any slight deviation from the road, spells disaster. Let's say you're racing along an enclosed track and one of your tires strays over the line. The second you touch dirt, you're finished. Your car cannot steer correctly at even moderate speeds when you're not completely on asphalt. You'll snake wildly in all sorts of directions—often circles—that have little or nothing to do with any buttons that you might be pressing on your controller.
Space Invaders Extreme (PSP)

Space Invaders Extreme review (PSP)

Reviewed on June 23, 2008

Special weapons add a lot of strategy to the game and are perhaps the most exciting change. Any time you slaughter four aliens of the same hue in succession, you'll receive a corresponding special shot. This is attached to a meter that quickly drains, but while you are supercharged you can unleash a triple-wide shot (green), explosive shells (red) or a devastating laser beam (blue).
Gals Panic S Extra Edition (Arcade)

Gals Panic S Extra Edition review (ARC)

Reviewed on June 22, 2008

One of the most striking differences actually won't impress a lot of folks: there are fewer bared breasts to see. The highlight of the original Gals Panic was that you could clear stages three times to finally uncover a drawing that portrayed the lovely lady of your choice with bosom exposed, smiling sweetly. Then the game would flash to a photograph of the girl that inspired the sketch—in the same pose—and that would stay on the screen long enough for adolescents to sigh adoringly before things progressed to the stage selection area. In Gals Panic S, that simply doesn't happen.
Summon Night: Twin Age (DS)

Summon Night: Twin Age review (DS)

Reviewed on June 21, 2008

Even the concern that she'll run out of magic is nullified by a skill that allows her to regenerate it on the fly—only a few seconds of charging are required, which is inconvenient but generally not lethal thanks to the invulnerability—meaning that once you progress to a certain point you won't even have to worry about purchasing restorative items. Comrades slain will revive themselves after a bit, as well, so if you're reduced to just Reiha you can play tag until the situation improves, or even stand next to the enemy repeatedly using skills so that it can't hurt you.
Time Soldiers (Arcade)

Time Soldiers review (ARC)

Reviewed on June 17, 2008

Unfortunately, every Time Soldiers triumph is canceled out by a flaw. If you don't know what you're doing, you'll find yourself repeating some areas more times than you'd care to count. That's because there are frequent warp points between the different time periods. So if you're trying to clear one zone and it's not the one you were instructed to explore, the game will let you go on your merry way... but no boss will ever appear and you'll just keep cycling through useless terrain until you catch onto your mistake and hop the next portal to a different setting.
Emergency Heroes (Wii)

Emergency Heroes review (WII)

Reviewed on June 09, 2008

Well, the way this works is that you have one of three districts—later all combined into one—where you drive through crowded traffic to find glowing columns of light that represent missions. The time spent between said missions is mostly devoid of anything worthwhile, since you can only occasionally find diversions and they can pull you away from wherever you're supposed to be headed. Worse, the traffic you must navigate is downright annoying.
Kung Fu Panda (PlayStation 3)

Kung Fu Panda review (PS3)

Reviewed on June 07, 2008

Fans of more demanding gameplay will be sad to hear that there's not really ever a moment—even at the very end—where the game grows challenging enough to test veteran gamers. There are three difficulty modes so that you can push yourself more if you're interested, but most gamers will probably like the default settings just fine. Enemies offer token resistance and death in combat won't occur often at all.
The Chronicles of Narnia: Prince Caspian (Xbox 360)

The Chronicles of Narnia: Prince Caspian review (X360)

Reviewed on May 20, 2008

At first, I stupidly tried to battle everyone. This is a waste of time. Instead, you need to work actively on the current objective, whatever it might be. These can range from destroying siege engines, bashing stone pillars with your club (while riding on back of a lumbering giant) to simply working your way through the maelstrom to safety.
Toy Shop (DS)

Toy Shop review (DS)

Reviewed on May 19, 2008

While it's true that a lot of games of this type bury you in menus, they at least have other things going on so that you can remain entertained throughout the process or there's a sense of urgency. With Toy Shop, I would frequently set up my assembly work for the day, then just leave the DS sitting for 2 or 3 minutes while the game did its thing.
Speed Racer: The Videogame (Wii)

Speed Racer: The Videogame review (WII)

Reviewed on May 16, 2008

Speed Racer: The Videogame is fast. Really fast. Early circuits are mellow and you won't have the beefier vehicles available, but that changes quickly enough. Each completed championship yields you another driver with new stats, until you've unlocked all 20. These are the folk you'd see if you watched the movie, with voice work to match.
The Dog Island (Wii)

The Dog Island review (WII)

Reviewed on May 11, 2008

Some of that innovation should have instead been saved for the different missions you'll attempt. These regularly amount to nothing more than running back through several areas to someplace you've already been—just to sniff out some secret new item—then crossing the map again to return it to whoever wants it. Even after you gain the ability to warp to familiar locations, you'll still be doing a lot of redundant footwork.
SNK Arcade Classics: Vol. 1 (PlayStation 2)

SNK Arcade Classics: Vol. 1 review (PS2)

Reviewed on May 10, 2008

SNK Arcade Classics Vol. 1 collects 16 arcade classics, which doesn't sound like a significant number until you realize that a lot of what's here is much beefier than the norm. There's nothing wrong with a bunch of puzzle games, something we often get from other such compilations, but sometimes you want something more substantial. Fortunately, that's exactly what you get here (along with virtual medals to collect that let you know you've well and truly conquered each individual title).
Emergency Mayhem (Wii)

Emergency Mayhem review (WII)

Reviewed on May 09, 2008

Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date.
R-Type Command (PSP)

R-Type Command review (PSP)

Reviewed on May 07, 2008

As the game's packaging indicates, there are more than 80 different units available. These fall into several categories. You'll choose from agile jets, slower support vehicles, Force pods, carriers and an assortment of other units. It won't take you long to realize that there aren't really a lot of distinct options, though.
1943: The Battle of Midway (NES)

1943: The Battle of Midway review (NES)

Reviewed on April 26, 2008

The game treats you much differently depending on the choices you make and it never coddles you. Souping up your special weapons right away so that you can fire amazing rapid-fire bursts or shell your enemies relentlessly with a barrage of missiles might seem like a winning strategy at first, but it's also an effective way to cheat yourself out of a lengthy life expectancy.
Fatal Fury: Battle Archives Volume 2 (PlayStation 2)

Fatal Fury: Battle Archives Volume 2 review (PS2)

Reviewed on April 25, 2008

It seems unusual to see the high-quality backgrounds swapped out from one game to the next, rather than simply finding them supplemented by a few new ones. Just the fact that things work like that, though, is a point in this compilation's favor. The genuine differences between each entry—including a final boss in the first one that is swapped out by the time the second and third arrive—mean that you really are getting three distinct titles instead of one thrice repeated and barely modified.
Dream Pinball 3D (Wii)

Dream Pinball 3D review (WII)

Reviewed on April 25, 2008

When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are.
Battle of the Bands (Wii)

Battle of the Bands review (WII)

Reviewed on April 24, 2008

That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations.

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049]

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2025 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.