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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by goldenvortex and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dragon Ball Z Budokai (GameCube)

Dragon Ball Z Budokai review (GCN)

Reviewed on January 07, 2005

I love Dragon Ball Z and I always get harassed by my parents and my girlfriend about it. It’s something that seems to be part of my life nowadays and no matter how many times I get the third degree about my pile of video cassettes and Graphic novels I still find myself reading them or watching the show quite frequently. However, when it comes to playing Dragon Ball games, I’m usually a little wary. I’ve played a good few of them on various systems, some of them have been great fun like DBZ: ...
Capcom vs. SNK 2 EO (GameCube)

Capcom vs. SNK 2 EO review (GCN)

Reviewed on January 04, 2005

Capcom hit the big time with their “Street Fighter 2” series, a collection of fighting games that probably made fighting games what they are nowadays. Ryu and Ken are almost household names now, Street Fighter 2 rocked the gaming world back in the early nineties and is still a force today, even after all of this time. SNK were quite prolific in their creations but never reached the true status that Capcom achieved. They developed a few great fighting game series that made it big like “The King o...
Alex Kidd in the Enchanted Castle (Genesis)

Alex Kidd in the Enchanted Castle review (GEN)

Reviewed on November 25, 2004

So, after a successive run on the Master System, was Sega’s then-mascot ready for the big time? After releasing five games on Sega’s 8-bit system it was running low on appeal and most Sega fans were eager to shelve their Master System for a while and plug into a then-new dimension of gaming. After the release of a few titles such as “Altered Beast” for example Sega decided to bring the Kidd back for a whole new dimension. Did it work and was the fantastic charm that the first game produced or di...
WarioWare, Inc.: Mega Party Game$ (GameCube)

WarioWare, Inc.: Mega Party Game$ review (GCN)

Reviewed on November 25, 2004

Nintendo always strive for creative and original titles, they have a knack for being able to make money out of anything. They could make the most boring and stupid title and it would still sell millions. They’ve tried so many ideas and the majority of them have been praised highly by fan-boy and sensible gamer alike. Whether it’s silly storylines to platformers or sticking their mascots in a sports game it tends to be outlandish, leaving an impact on the mind of the gamer permanently.
Super Street Fighter II Turbo (Arcade)

Super Street Fighter II Turbo review (ARC)

Reviewed on November 16, 2004

Super Street Fighter 2 Turbo was the finale in the SF2 series. It took all eight world warriors from the original yet now decrepit classic, and added in the four playable boss characters in the upgraded to perfection Championship edition. With a turbo feature added on they created Street Fighter 2 turbo, a slicker and speedier version of Championship edition that also allowed all characters to be played. They kept squeezing the orange until they created enough juice that produced the ultimate S...
Nickelodeon GUTS (SNES)

Nickelodeon GUTS review (SNES)

Reviewed on November 11, 2004

When I was a kid, I loved Nickelodeon. It was full of great cartoons like “Rocko’s Modern life” and “ Ren and Stimpy” which were damn funny then and probably are still funny now. Nick GUTS, on the other hand was crap, it always was crap and it will never be anything but crap. The reason why Nick decided to make a rubbish show into a game astounds me. They should have left it as a show but to cash in on more dough, they created a monster. GUTS was about teams of kids playing menial mini-games ...
Punchmania: Fist of the North Star (Arcade)

Punchmania: Fist of the North Star review (ARC)

Reviewed on October 21, 2004

Stand aside, pig! Hokuto Shinken has no equal!
Dark Castle (Genesis)

Dark Castle review (GEN)

Reviewed on October 09, 2004

E.A thought that they were too good for Sega. When they made a game on their system not only did they create horrible flipside manuals and a defiant box design with the horrible Electronic Arts logo but they had really ugly carts. These carts were twice the size as normal Mega Drive carts and had an awful yellow bit sticking out. The reasons why E.A had to be so stubborn are unknown but they seemed to be so busy being different that they actually forgot to put the quality into the games they w...
Teenage Mutant Ninja Turtles  (Arcade)

Teenage Mutant Ninja Turtles  review (ARC)

Reviewed on October 07, 2004

Four player beat-em-ups are almost a thing of the past nowadays. Aside from Gauntlet Legends< there aren’t any of them left in my local arcade. The cabinet spaces are filled with games like Battle Gear 3 and Warzard, games that remain untouched by most players. When I walk into the arcade now I usually get filled with a feeling of nostalgia as I remember some of the four-player classics that have been unfairly snatched from us because of their age. Teenage Mutant Hero Turtles was one of these ...
Psycho Fox (Sega Master System)

Psycho Fox review (SMS)

Reviewed on October 07, 2004

What images do you get when you put the words Psycho and Fox together? Possibly your mind will come up with some bizarre pictures but I bet that you won’t even come close to what the game Psycho Fox is like. When I first head of this game I was in wonder about the nature of the character that I could play. Was he an ordinary fox with simple ambitions or was it something more?
DoDonPachi (Arcade)

DoDonPachi review (ARC)

Reviewed on September 26, 2004

Do Don Pachi is packed with ecstasy, not the brain rotting drug but the mixed feelings of apprehension, excitement and anger. The three combined create an unknown emotion that seems to be locked inside the human system, until one plays Do Don Pachi. Once you have experienced the ride that is Do Don Pachi you will never forget it, the firing of the ships cannon, the array of tanks and planes as they surround the one solitary ship floating over the wrecked world. There is no going back, it’s ...
ESPN Baseball Tonight (Sega CD)

ESPN Baseball Tonight review (SCD)

Reviewed on September 16, 2004

I can imagine the atmosphere at a ball game. The tension as you watch a member of your hopeful team at the bat with the pitcher ready to throw, the smell of this fat guy's hot dog behind you, the organ music booming in the background and the ultimate showdown, where the pitcher throws the ball and (almost in slow motion) the bat swings, you hear the connection and see your man running like hell while those fielding scramble around in order to foil the plan. Right, I probably got every detail abo...
Shinobi (Sega Master System)

Shinobi review (SMS)

Reviewed on September 14, 2004

It’s a well known fact that arcade translations on a console will look like a slight downgrade from the original. It was a lot more so in the 16-bit era of gaming but it started very briefly on the 8-bit Sega Master System and the NES. It seemed that the majority of the games looked less superior than what they did in the arcade (especially in the 16-bit era) but they still provided the same quality of play when on a console, although it seems that the majority of actual 8-bit arcade ports looke...
Altered Beast (Sega Master System)

Altered Beast review (SMS)

Reviewed on September 14, 2004

After playing the 16-bit version of the game Altered Beast almost to death I was eager to see the 8-bit rendition of the game. Of course I wasn’t expecting much, as I knew everything that was good in the 16-bit version would probably be knocked down a few levels in this downgraded version. Sega made this game in 1988 for the arcades and as the “pack-in” game on their Sega Mega Drive system, so I guess they had to make a version on the Master System to complete the circle. This was a bad idea for...
SonSon (Arcade)

SonSon review (ARC)

Reviewed on September 14, 2004

SonSon is a shooter inspired by the Chinese folktale “Journey to the West”, where cult shows like “Dragonball” and “Monkey Magic” got their ideas from. Basically it followed the adventures of Gokuu, a Monkey God with an array of magical abilities who went on a pilgrimage to India to collect scriptures from Buddha. Capcom used this legend as the backbone for this game, placing Gokuu, renamed SonSon along with his fellow pilgrim Pigsy in a running shooter game that was highly stressful and very re...
Donkey Kong Country 2: Diddy's Kong Quest (SNES)

Donkey Kong Country 2: Diddy's Kong Quest review (SNES)

Reviewed on September 14, 2004

After the release of the ever-lasting Donkey Kong Country, I was anticipating a sequel. I had a great time swinging through the jungle, creeping through caves and riding on cool animal assists. I wanted to experience it again but with all of the minor flaws that it produced corrected. However, DKC2 didn't exactly fix these problems, it just added a few more to the list.
Oh My God! (Arcade)

Oh My God! review (ARC)

Reviewed on September 13, 2004

You may be wondering what kind of game could be called “Oh My God!”. I never thought that they could actually make a game called “Oh My God!” but Atlus seemed to have next to no problem with it. It is an arcade game that didn’t reach western shores for reasons unknown reasons but it seemed to go well in Japan, but they don’t care what they release do they? Atlus aren’t too popular in the gaming world but they made some red hot RPGS and DoDonPachi, the greatest shooter to grace any arcade.
Captain Commando (Arcade)

Captain Commando review (ARC)

Reviewed on September 13, 2004

Captain Commando wasn’t the most original game by Capcom, the gameplay was pretty much plucked from “Final Fight” and like that game suffered from the repetitive and slow paced play which stopped it from being anything close to a classic. It introduced to us the character of Captain Commando and his pals and threw us on an adventure to stop an alien drug lord from taking over the world (or some crap like that). The game didn’t hit fame and passed through the world relatively quietly, it was p...
Splatterhouse 3 (Genesis)

Splatterhouse 3 review (GEN)

Reviewed on August 27, 2004

Arising from the mediocrity that was Splatterhouse 2 came a sequel with that packed a little more punch and bled a little more blood. Namco picked up the rusty and cranky gameplay and polished it up a lot creating not only the best in the series but a great fun beat-em-up that was absolutely crammed to the full with challenge, a ton of unforgettable action and most importantly a pile of unnecessary violence and gore.
Super Mario Kart (SNES)

Super Mario Kart review (SNES)

Reviewed on August 21, 2004

I dislike racing games, most of the time. They seem to be bland and repetitive, going around a track, lap after lap until you finish, then after that it feels like ''Oh wow! That was fun!!'' (Sarcastic tone). Going around in circles repeatedly isn't really my cup of tea but after an invite to a pals house many years ago, my interest was rekindled by his SNES and his copy of Super Mario Kart. Who would have thought it? Nintendo plucked eight characters from the immensely popular Mario se...

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