Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by ender and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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BioShock 2 review (PS3)Reviewed on March 12, 2011Those who don't care for First Person Shooters should probably look elsewhere, as it can make an unprepared person dizzy and aggravated. I highly recommend “Bioshock 2.” |
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X-Men Legends II: Rise of Apocalypse review (PSP)Reviewed on April 01, 2006Introduction: |
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Ridge Racer review (PSP)Reviewed on March 26, 2006Introduction: |
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Ninja Gaiden review (XBX)Reviewed on June 17, 2004Introduction: |
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Ikaruga review (GCN)Reviewed on December 07, 2003If a white attack hits you while you're white, you don't receive damage--in fact, you absorb power which can then be stored for a special attack. However, if a black attack hits you while you're white, your ship explodes, and you lose a life. Obviously, this system works the other way around as well. What sounds like a fairly simple concept makes for some of the most intense gaming moments I have ever come across. |
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Boktai: The Sun Is in Your Hand review (GBA)Reviewed on October 09, 2003Imagine the Metal Gear Series if it joined forces with Castlevania, and some crazy scheme to get indoor-bound gamer-geeks out in the sun, where their pale skin will sizzle and pop...And you should get an idea of the general concept behind Boktai: The Sun is in your Hand. |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on May 15, 2003Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun. |
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Shinobi review (PS2)Reviewed on January 15, 2003But then there are those who'll love the challenge, revel in the startlingly addictive gameplay, and see past the mundane-looking environments, amazing themselves with the slick, fashionable elegance the game's artwork possesses. |
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Metroid Fusion review (GBA)Reviewed on December 08, 2002You run around, shooting hostiles, collecting powerups such as energy and rocket containers. You fight bosses and gain items which permit you access to new areas, and every now and then you get a nice little story sequence/cutscene. All of this is revamped from the other Metroids, and I wouldn't have it any other way. Except, a new element has been introduced, which changes the gameplay flow notably. |
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 25, 2002If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible. |
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Drakan: The Ancients' Gates review (PS2)Reviewed on July 27, 2002Sony snuck up on everyone and released this part action, part adventure, part RPG hybrid. Few people were expecting it, and few really cared when it actually came out. After all, who wants a game that looks like Tomb Raider but plays more like a cross N64's Zelda games and Blizzard's Diablo? Luckily, Sony |
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Fallout 2 review (PC)Reviewed on July 24, 2002The wasteland truly does give a not inaccurate portrayal of what could be the cause and effect of nuclear war, and the aftermath which would erupt from it. Play this game, and express the power to choose. This is pre-GTA3, pre-Shenmue...Fallout 2 is a pioneer. |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on Date UnknownRight from the opening cuscene, set on a rainy Manhatten bridge, you'll notice the wonderful lighting and weather effects. Never before have I seen such a realistic impression of rainfall shown during in-game graphics. |
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Max Payne review (PC)Reviewed on Date UnknownMax Payne's developers were able to take a simple formula for a third-person shooter, and spice it up with slick controls, big guns, and a really cool controllable slow-motion feature (aka Bullet Time.) While most of the game revolves around running around killing things, the ability to toggle on your limited bullet-time makes the game all the more fun. Bullet-time slows the game down, allowing you to aim |
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Onimusha: Warlords review (PS2)Reviewed on Date UnknownIf you're familiar with Capcom's own Resident Evil series, you'll probably have a good idea of how Onimusha plays. The simplest way to think of it is Resident Evil, in ancient China, with a few RPG elements. But that's only the simple explanation. It also has many other aspects which are reminiscent of a variety of genres. There will be |
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Advance Wars review (GBA)Reviewed on Date UnknownFactors like terrain and weather effect the performance, speed, and attack damage of units. Units have special abilities, like being able to capture bases or transport other units. Most of the game takes place on the map-screen, but once the option to attack is selected, a new, split-screen appears which shows the battle actually taking place in detail. |
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Castlevania: Circle of the Moon review (GBA)Reviewed on Date UnknownThe backgrounds are well detailed, and in certain parts actually move, and appear to be 3D. The animations in the game are fairly choppy, but you really won't notice if you're paying attention to the game. Menus and labels are clear and easy to read, and enemies are easily distinguishable. I was very happy with the graphics, but not astounded. |
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Doom review (GBA)Reviewed on Date UnknownProbably the first aspect of this game you'll notice are the graphics. You'd also probably be wondering about them the most--Are they as good as the PC version? Are they up to the standard? And, sad as it may be, the answer is no. Let's face it--Having those kind of graphics on a handheld game would seem impossible, and really... |
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F-Zero: Maximum Velocity review (GBA)Reviewed on Date UnknownAnd because of the fact that there are NO other elements incorporated into the game except straight racing (and this isn't even realistic, folks), the game gets incredibly boring. I don't want to make it sound as if there is no fun whatsoever in this game; it's just that after a while, it can get rather dull. |
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Golden Sun review (GBA)Reviewed on Date UnknownIf you're unsure of what you'd be enjoying visuals-wise when you buy Golden Sun, expect lush, detailed backgrounds with the most variant and complex color palette of any GBA game so far. Sprites are well-animated and look better than many PSX sprites. |
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