Reviews by ender

75 reviews · showing 1–20

Written by
  • Reader PlayStation 3 HG exclusive

    BioShock 2 review

    Those who don't care for First Person Shooters should probably look elsewhere, as it can make an unprepared person dizzy and aggravated. I highly recommend “Bioshock 2.”

    ender · March 12, 2011

  • Reader PSP HG exclusive

    X-Men Legends II: Rise of Apocalypse review

    Introduction: As it stands, PSP is in short supply of decent RPG's. However, it may turn out that the most worthwhile in the action/RPG genre currently available for PSP happens to be an X-Men game. X-Men titles are typically fighting or…

    ender · April 1, 2006

  • Reader PSP HG exclusive

    Ridge Racer review

    Introduction: I don't think there was a single gamer who was not excited by the launch of Sony's PSP last year. It seemed to take almost everyone by surprise, and for most of us, we were in such disbelief and unpreparedness that there…

    ender · March 26, 2006

  • Reader Xbox

    Ninja Gaiden review

    Introduction: Ninja games have become somewhat of an anomaly in this era of 3D gaming, and it's a shame, too. There's nothing quite like being able to jump extra high, run up walls, throw shuriken, and chop enemies up until little pieces…

    ender · June 17, 2004

  • Staff GameCube

    Ikaruga review

    If a white attack hits you while you're white, you don't receive damage--in fact, you absorb power which can then be stored for a special attack. However, if a black attack hits you while you're white, your ship explodes, and you lose a…

    James Gordon · December 7, 2003

  • Staff Game Boy Advance

    Boktai: The Sun Is in Your Hand review

    Imagine the Metal Gear Series if it joined forces with Castlevania, and some crazy scheme to get indoor-bound gamer-geeks out in the sun, where their pale skin will sizzle and pop...And you should get an idea of the general concept behind…

    James Gordon · October 9, 2003

  • Staff Game Boy Advance

    Castlevania: Aria of Sorrow review

    Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun.

    James Gordon · May 15, 2003

  • Staff PlayStation 2

    Shinobi review

    But then there are those who'll love the challenge, revel in the startlingly addictive gameplay, and see past the mundane-looking environments, amazing themselves with the slick, fashionable elegance the game's artwork possesses.

    James Gordon · January 15, 2003

  • Staff Game Boy Advance

    Metroid Fusion review

    You run around, shooting hostiles, collecting powerups such as energy and rocket containers. You fight bosses and gain items which permit you access to new areas, and every now and then you get a nice little story sequence/cutscene. All of…

    James Gordon · December 8, 2002

  • Staff Game Boy Advance

    Castlevania: Harmony of Dissonance review

    If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible.

    James Gordon · September 25, 2002

  • Staff PlayStation 2

    Drakan: The Ancients' Gates review

    Sony snuck up on everyone and released this part action, part adventure, part RPG hybrid. Few people were expecting it, and few really cared when it actually came out. After all, who wants a game that looks like Tomb Raider but plays more…

    James Gordon · July 27, 2002

  • Staff PC

    Fallout 2 review

    The wasteland truly does give a not inaccurate portrayal of what could be the cause and effect of nuclear war, and the aftermath which would erupt from it. Play this game, and express the power to choose. This is pre-GTA3…

    James Gordon · July 24, 2002

  • Staff Game Boy Advance

    Kuru Kuru Kururin review

    You can speed the stick up, change its direction using special springs found around the levels, collect certain items which allow you to customize your stick, rescue cute little ducklings, and even change the length of your stick.

    James Gordon · Date unknown

  • Staff Game Boy Advance

    Breath of Fire II review

    I felt that BOF2 was a complete let-down in terms of plot and story. The interesting introductory sequence makes you think that the storyline will be deep and interesting, but Capcom barely scratches the surface. Most of the game's…

    James Gordon · Date unknown

  • Staff Game Boy Advance

    Broken Sword: The Shadow of the Templars review

    Those familiar with the point-and-click genre will have no problem understanding the jist of Broken Sword. Firstly, your job as an innocent bystander to a mysterious bombing is to find out what happened, and why. Like other games of this…

    James Gordon · Date unknown

  • Staff PC

    Serious Sam: The First Encounter review

    While most FPS' these days focus a lot on exploration, key-collecting and even problem and puzzle-solving, SS skips all that and goes right for the action. in the average FPS, even the most ''busy'' of rooms won't likely contain more than…

    James Gordon · Date unknown

  • Staff PC

    Return to Castle Wolfenstein review

    Anyone willing to play through the game is probably likely to overlook the corny and unexpected storyline, hell, some might even enjoy it! Whatever the case, RTCW is a strong sequel to a great game.

    James Gordon · Date unknown

  • Staff PlayStation 2

    Blood Omen 2: Legacy of Kain review

    Great storyline and voice-acting combined with some juicy, blood-sucking sound effects make you want to play the game. I can't guarantee it will be a smooth ride the whole way through, but it's nonetheless worth a trip into the gothic…

    James Gordon · Date unknown

  • Staff PlayStation 2

    Soul Reaver 2 review

    Soul Reaver 2 is a hybrid. It combines action, platform, RPG and adventure, all into one ingenious sub-sub-genre. This makes for one hell of a game! The graphics are stunning, the sound is nicely orchestrated, it's easy to control, it's…

    James Gordon · Date unknown

  • Staff PlayStation 2

    Maximo: Ghosts to Glory review

    While the majority of platformers are based mostly on exploration, platform-jumping and mini-games, Maximo is probably 50% fighting, 50% platforming. It concentrates a lot more on battle than other games of it's genre, which is partly what…

    James Gordon · Date unknown