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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by draqq_zyxx and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bombastic (PlayStation 2)

Bombastic review (PS2)

Reviewed on May 19, 2006

You bask in the glorious immolation of Aquis.
Facade (PC)

Facade review (PC)

Reviewed on April 09, 2006

Questioning whether Façade is a game would be to overlook its importance in game design. In fact, to rant on this independent-party, low-budget, one-gigabyte download would be a failure to admit its inherent production value. Façade does not intend to be a masterpiece. It intends to be an experiment in artificial intelligence and natural language processing, allowing you to type a short sentence of dialogue at any time during a conversation. And what better place to interrupt a con...
Guitar Hero (PlayStation 2)

Guitar Hero review (PS2)

Reviewed on January 10, 2006

Simulations - even Guitar Hero - are seen as fake. While most genres are judged on creativity as works of "fiction", most sport and rhythm-based games are "non-fiction" and are judged on how close they come to the real thing. Dance Dance Revolution and DrumMania use interactive peripherals - a dancing platform and a drum set. But watch people play DDR by stomping their feet on directional arrows and it looks like they're doing step aerobics; or, watch DrumMania experts fever...
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on December 28, 2005

Wake up...
We Love Katamari (PlayStation 2)

We Love Katamari review (PS2)

Reviewed on November 08, 2005

We Love Katamari is as guilty as a pleasure gets. Never has rolling up a ball of mass destruction been so undeniably fun. Who would have thought picking up chickens, PE teachers, and ice cream sandwiches with a sticky sphere would be so addictive? Even The King of All Cosmos doesn't get it. But with fans of Katamari Damacy screaming for more, how can he not bask in his newfound stardom? Thus he commands his tiny, neon-green prince back to Earth to amass katamaris to please his ador...
DDR Extreme 2 (PlayStation 2)

DDR Extreme 2 review (PS2)

Reviewed on October 28, 2005

7:30. The crowd shuffles out beneath the dimming lights. The booths at the DigitalLife convention begin to empty as Sunday closes upon DDR NYC 2005. Long, long faces stare blankly where the competition once stood, where a mere video game enraptured in flashing lights and metal led its followers on a stepwise dance that held an audience mesmerized. Yet beneath this memory of flowing color, of wonder and rebirth, a worry creeps from behind. It whispers from the shadows cast by the towering arcade ...
DDR Extreme (PlayStation 2)

DDR Extreme review (PS2)

Reviewed on October 06, 2005

Remember the time you were so desperate that you threw whatever leftovers you had into the frying pan and hoped something edible came out? Well, Konami has cooked up DDR Extreme in much the same way, and while starved fanatics will most certainly devour anything DDR, it goes down with a distinctly bitter aftertaste. More than any of its predecessors, DDR Extreme is a half-hashed recipe teeming with more unharmonious flavors than a milk and orange juice burrito with a vinaigrette truffle sauce. T...
Tekken Tag Tournament (PlayStation 2)

Tekken Tag Tournament review (PS2)

Reviewed on October 04, 2005

Before committing themselves to a Tekken 4, Namco has released a tag-team variation of its prominent fighting series befittingly entitled Tekken Tag Tournament (triple T, if you will). The concept is quite simple: roundup every Tekken character, render them in 3D-pixelated heaven, and then pit them against each other in teams of two. For all intentional purposes, this semi-sequel compilation is a “Tekken All-Stars” that follows the crossover trend of Capcom’s prolific and seemingly never-ending ...
Amplitude (PlayStation 2)

Amplitude review (PS2)

Reviewed on September 13, 2005

Saying that the rhythm genre has been barren is an understatement. It is already fall 2005 and nothing has grown from that musical tree. Just like leaves, the industry has left the genre to wither, gently plummet to the ground, dry in the heat of the sun, and deteriorate into indistinguishable grains of mulch. I pine for the days of genuine button-mashing dexterity and wind-in-my-eye concentration as I remember a game still golden after two long, agonizing years… Amplitude.
Tekken 5 (PlayStation 2)

Tekken 5 review (PS2)

Reviewed on September 11, 2005

Namco finally gets its act together in Tekken 5. Taking a back-to-basics approach, Namco has returned to the combat fundamentals of Tekken 3 in response to the mixed reactions towards Tekken 4. Experimenting with position changes, a narrative dialogue, and walled environments, Tekken 4 felt out of character. To offer some leniency, its failures were a necessary sidestep toward the development of Tekken 5, which rightfully removes the position changes, incorporates narrative dialogue, and deempha...
SSX 3 (PlayStation 2)

SSX 3 review (PS2)

Reviewed on September 11, 2005

SSX 3 continues EA Sport's success with numerous improvements, increased customization, and an extensive and unified environment. Instead of a World Circuit where events are held at separate venues, SSX 3 takes place on a single mountain with three peaks of varying difficulty. Combine this with the funky fresh style distinctive of the SSX series and you have this third installment's underlying concept. Nevertheless, many of its new features are questionable and the quality and quantity of the up...
Suikoden IV (PlayStation 2)

Suikoden IV review (PS2)

Reviewed on September 10, 2005

Following an unfortunate trend, Konami's fourth installment concentrates on improving its graphics and incorporating vocal dialogue in order to compete with the current trends in the RPG genre while not giving enough attention to gameplay. Somehow, something went horribly awry during the transition between Suikoden III and Suikoden IV. No one can explain why most of the game's problems could have been easily fixed simply by glancing at Suikoden III. Though maintaining Suikoden's standard for cre...

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