Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dementedhut and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Afro Samurai review (X360)Reviewed on August 15, 2009Afro Samurai is at its best when it just wants to be a simple, 3D hack 'n slash title. The game will try to convince you that it's deeper by giving you such abilities as a parry move, but it's completely useless when you're up against more than two opponents. When you're fighting five or six foes at a time, parrying is completely out of the question, and you'll simply have to hack 'n slash like crazy, stringing together combos with the light slash, heavy slash, and kick buttons. If the si... |
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Red Faction: Guerrilla review (X360)Reviewed on August 03, 2009With Red Faction: Guerrilla's campaign mode being a sandbox game (taking place on Mars), I knew I was bound to get caught in some crazy situations. One such early instance was when I traveled to an apartment complex after a guy on the radio asked for help. Not even a minute after I got there, all hell broke loose: armored vehicles with turrets, tanks, and a buttload of soldiers came spilling into the area, ready to kill, kill, kill. I did my best by throwing a bunch of explosives, only sw... |
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Confidential Mission review (DC)Reviewed on July 18, 2009When Confidential Mission, a standard light gun title by Hitmaker, was released, quite a number of creative games in the genre had come and gone. During the mid '90s, Namco unveiled Time Crisis, a game that gave you the ability, with the help of a foot pedal, to take cover from attacks. Silent Scope, by Konami, actually makes you wield a sniper rifle to locate targets from absurd distances. Hell, Police 911, released the same year CM was ported to the Dreamcast, has sensors impleme... |
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JSRF: Jet Set Radio Future review (XBX)Reviewed on July 13, 2009When you really stop to think about it, Jet Set Radio Future is basically a fetch quest title: the main objective is to go around and search for tagged surfaces, so you can spray graffiti over them. Sure, it's slightly different since you're not collecting items when you find them, but the concept is the same. Apparently, Smilebit thought that wouldn't be enough, so they added a side quest where you do more fetching. Needless to say, this could have easily been an unfortunate wreck. |
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Heir of Zendor: The Legend and The Land review (SAT)Reviewed on June 22, 2009For me, seeing the name Micronet associated with any video game brings great discomfort. The first game I played from them, Warrior of Rome, is a mind-numbingly slow and irritating strategy title that's easily one of the Sega Genesis' worst. It only has four stages, but those four alone will steal a part of your spirit, a part you'll never see again. I got Warrior of Rome 2 purely out of curiosity, to see if they learned from their mistakes. They didn't. I was horrified to find out that it was m... |
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God Hand review (PS2)Reviewed on June 15, 2009Whether you're a skilled gamer or just someone looking for a good time (call me), God Hand doesn't discriminate; it will kick your ass the moment you step into its playground. Since this is a 3D beat 'em up title, you probably think I'm over-exaggerating, believing you can make it through this game by only mashing buttons. If you even dare to do that here, God Hand will set you straight, sending you to the continue screen in mere seconds. God Hand doesn't play it your way, y... |
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Neo Contra review (PS2)Reviewed on June 01, 2009After the dreadful Appaloosa game that had the word Contra slapped on it (C: The Contra Adventure), Shattered Soldier was a welcomed return to the series' roots. Bill Rizer reappeared as the main character, who was accompanied this time by a female cyborg, and both were thrown into side-scrolling badassery, filled with weird creatures, aliens, and high-tech Weapons of Epic Destruction (WED). When a game plops you into crazy situations, like being chased down a snowy mountain by a huge worm, figh... |
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Metal Slug Anthology review (PS2)Reviewed on May 12, 2009"ARCADE PERFECT PORT OF EACH TITLE" |
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PowerUp Forever review (X360)Reviewed on May 03, 2009One day, I decided to turn on my Xbox 360... after not having touched the thing for two and a half months. I was in the mood for a Live Arcade title. So, after searching through every single non-community game for an hour, I finally picked something: |
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Panzer Dragoon review (SAT)Reviewed on April 12, 2009I'm going to throw you back in time for a few minutes, when the Sega Saturn performed a sneak attack launch on North America. Pretend that you just bought the console, and you've played the hell out of the pack-in game, Virtua Fighter. Of course, playing one fighting game over and over again eventually becomes repetitive, so you go out to buy another Saturn title to invest your time in. What are your choices? Well, there's a port of a racing game that you've played a million times in the arcade,... |
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F1 Challenge review (SAT)Reviewed on April 06, 2009For those who enjoyed Daytona USA and Championship Circuit Edition, and are looking for something similar, F1 Challenge should provide... a nice alternative. |
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Beyond Oasis review (GEN)Reviewed on March 30, 2009For the longest time, I considered Beyond Oasis a RPG, because it had characteristics of one. It took place in a fantasy setting where knights, beasts, and mutated rats roamed lands, caves, and dungeons. Your character, named Ali, has health and magic bars that are labeled as H.P and S.P, and he can also travel around in an overhead perspective, picking up various weapon and health items that can be stocked in a magical inventory screen. It just had the markings of a role-playing game. |
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Robotica review (SAT)Reviewed on March 24, 2009For a first-generation Saturn title, Robotica started out quite promising with its cool intro. Hell, it wasn't very grainy and in full screen! As scenes of three robots, named Laocorns, heading towards a fortress, which was attached to an asteroid, and hovering over Earth, were being shown, a narrator was explaining the story. In a nutshell, the World Silent Security Service has been monitoring every single thing that has happened on Earth for the past 8... |
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Spot Goes to Hollywood review (SAT)Reviewed on March 10, 2009Cool Spot was a game I never played that much, especially back when it was released for the Sega Genesis. However, despite that, it still managed to leave a lasting impression on me. Whenever I think of the game, one of the first things I automatically remember is the opening, where Spot, a red dot with shades, the 7 UP mascot, jumps in and out of the SEGA logo, which is shortly followed by Spot pushing the giant Virgin Interactive logo on screen, all by himself. Then, finally, the title screen ... |
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Hello Kitty's Cube Frenzy review (PSX)Reviewed on March 03, 2009HELLO KITTY |
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Onechanbara: Bikini Samurai Squad review (X360)Reviewed on February 18, 2009I remembered it as if it happened a few hours ago. Because it actually happened a few hours ago. My character was in a dark room, all alone... then, suddenly, it happened. A zombie walked out from the left side of the screen, then another, and two more after that. Of course, I just couldn't stand around and do nothing, so I took control of my character and guided her towards the undead. With her sword already drawn, she sliced through them like it was nothing. The threat was over... but not for ... |
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Crackdown review (X360)Reviewed on February 09, 2009Grand Theft Auto 3 was nice to play... when you weren't doing the missions. You could go wander around the town, steal cars, mess with people, and blow stuff up. Though, if you really wanted to explore more of that game's world, you were forced to complete the missions to open up new sections of the city. Most of the missions consisted of going to Point A, then driving to Point B to pick someone or something up, heading to Point C, and when you're done, returning to Point A. There was a hard mis... |
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Banana Nababa review (PC)Reviewed on January 24, 2009Gamers who have played Banana Nababa, an 8-bit boss rush game, will tell you it's a fun, yet difficult, title. Now, at this point, if you've never played Banana Nababa, you're probably pretty intrigued. I mean, a tough, boss battle game that's designed to look, play, and sound like an NES title? Wow, it feels like dreams are growing on trees, only falling to the ground and... I got nothing. I, too, was curious about this game when I saw it for the first time in a video, being playe... |
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The Office review (PC)Reviewed on January 14, 2009You wanna know why I purchased The Office? I was blown away that a developer went out of their way to create a video game based on a comedy taking place in an office building. I just had to get it. So, coming into the game, I didn't have any high expectations, I just simply wanted to know how the hell it played. |
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Golden Axe review (GEN)Reviewed on December 24, 2008Golden Axe for the Sega Genesis will always be one of those memorable moments from my childhood. It was such a simple title, but that's why I liked it; when I wasn't in the mood to play one of my other favorite, yet lengthy games, like Sonic 3 & Knuckles, Dynamite Headdy, or Dune: The Battle for Arrakis, I'd pop my "modified", Japanese cartridge of GA into the Genesis. And even though it was short, I would keep coming back to it again and again to hack and slash my way through Deat... |
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