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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dementedhut and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
F1 Challenge (Saturn)

F1 Challenge review (SAT)

Reviewed on April 06, 2009

For those who enjoyed Daytona USA and Championship Circuit Edition, and are looking for something similar, F1 Challenge should provide... a nice alternative.
Beyond Oasis (Genesis)

Beyond Oasis review (GEN)

Reviewed on March 30, 2009

For the longest time, I considered Beyond Oasis a RPG, because it had characteristics of one. It took place in a fantasy setting where knights, beasts, and mutated rats roamed lands, caves, and dungeons. Your character, named Ali, has health and magic bars that are labeled as H.P and S.P, and he can also travel around in an overhead perspective, picking up various weapon and health items that can be stocked in a magical inventory screen. It just had the markings of a role-playing game.
Robotica (Saturn)

Robotica review (SAT)

Reviewed on March 24, 2009

For a first-generation Saturn title, Robotica started out quite promising with its cool intro. Hell, it wasn't very grainy and in full screen! As scenes of three robots, named Laocorns, heading towards a fortress, which was attached to an asteroid, and hovering over Earth, were being shown, a narrator was explaining the story. In a nutshell, the World Silent Security Service has been monitoring every single thing that has happened on Earth for the past 8...
Spot Goes to Hollywood (Saturn)

Spot Goes to Hollywood review (SAT)

Reviewed on March 10, 2009

Cool Spot was a game I never played that much, especially back when it was released for the Sega Genesis. However, despite that, it still managed to leave a lasting impression on me. Whenever I think of the game, one of the first things I automatically remember is the opening, where Spot, a red dot with shades, the 7 UP mascot, jumps in and out of the SEGA logo, which is shortly followed by Spot pushing the giant Virgin Interactive logo on screen, all by himself. Then, finally, the title screen ...
Hello Kitty's Cube Frenzy (PlayStation)

Hello Kitty's Cube Frenzy review (PSX)

Reviewed on March 03, 2009

HELLO KITTY
Onechanbara: Bikini Samurai Squad (Xbox 360)

Onechanbara: Bikini Samurai Squad review (X360)

Reviewed on February 18, 2009

I remembered it as if it happened a few hours ago. Because it actually happened a few hours ago. My character was in a dark room, all alone... then, suddenly, it happened. A zombie walked out from the left side of the screen, then another, and two more after that. Of course, I just couldn't stand around and do nothing, so I took control of my character and guided her towards the undead. With her sword already drawn, she sliced through them like it was nothing. The threat was over... but not for ...
Crackdown (Xbox 360)

Crackdown review (X360)

Reviewed on February 09, 2009

Grand Theft Auto 3 was nice to play... when you weren't doing the missions. You could go wander around the town, steal cars, mess with people, and blow stuff up. Though, if you really wanted to explore more of that game's world, you were forced to complete the missions to open up new sections of the city. Most of the missions consisted of going to Point A, then driving to Point B to pick someone or something up, heading to Point C, and when you're done, returning to Point A. There was a hard mis...
Banana Nababa (PC)

Banana Nababa review (PC)

Reviewed on January 24, 2009

Gamers who have played Banana Nababa, an 8-bit boss rush game, will tell you it's a fun, yet difficult, title. Now, at this point, if you've never played Banana Nababa, you're probably pretty intrigued. I mean, a tough, boss battle game that's designed to look, play, and sound like an NES title? Wow, it feels like dreams are growing on trees, only falling to the ground and... I got nothing. I, too, was curious about this game when I saw it for the first time in a video, being playe...
The Office (PC)

The Office review (PC)

Reviewed on January 14, 2009

You wanna know why I purchased The Office? I was blown away that a developer went out of their way to create a video game based on a comedy taking place in an office building. I just had to get it. So, coming into the game, I didn't have any high expectations, I just simply wanted to know how the hell it played.
Golden Axe (Genesis)

Golden Axe review (GEN)

Reviewed on December 24, 2008

Golden Axe for the Sega Genesis will always be one of those memorable moments from my childhood. It was such a simple title, but that's why I liked it; when I wasn't in the mood to play one of my other favorite, yet lengthy games, like Sonic 3 & Knuckles, Dynamite Headdy, or Dune: The Battle for Arrakis, I'd pop my "modified", Japanese cartridge of GA into the Genesis. And even though it was short, I would keep coming back to it again and again to hack and slash my way through Deat...
Sonic Unleashed (Xbox 360)

Sonic Unleashed review (X360)

Reviewed on December 10, 2008

I wasn't expecting much from Sonic Unleashed going into it for the first time. After the wreck that was Sonic '06, I'm surprised I still ended up buying this title when it came out. I guess when you've been a Sonic fan ever since the original's release, it's hard to abandon the series. Even as I was going through Unleashed's first few stages, I still had my doubts. I was disappointed that Sonic Team decided to, yet again, include adventure fields, called Town Stages here. I was eve...
Gears of War 2 (Xbox 360)

Gears of War 2 review (X360)

Reviewed on November 16, 2008

Gears of War 2 shouldn't even be considered a sequel, because it really doesn't feel like one. What you're getting here actually feels more like an expansion pack. Upon immediately diving into the title's campaign mode, you'll feel right at home, because the controls are exactly the same as the original Gears of War, with some minor additions. Within the first few minutes of being in an actual gunfight, you'll be ducking behind cover, running and rolling between bullets, and chains...
Dead or Alive Xtreme 2 (Xbox 360)

Dead or Alive Xtreme 2 review (X360)

Reviewed on November 06, 2008

Did it actually happen? That incident after midnight with my Xbox 360? No, it had to be a dream...
Guilty Gear 2: Overture (Xbox 360)

Guilty Gear 2: Overture review (X360)

Reviewed on November 02, 2008

Though I've played some of the games in the past, I wouldn't call myself a fan of the Guilty Gear series. I don't hate the series, I just never had the opportunity to really dive into it. However, I do acknowledge it has a unique and absurd cast of characters, fluid animation, and an interesting fighting system. And while I may not be a fan, I still understand the shock the actual fans of the series felt when they found out that Guilty Gear 2: Overture wasn't going to be a fighting game. ...
Exit (Xbox 360)

Exit review (X360)

Reviewed on October 14, 2008

Upon first glance of EXIT, you'll probably assume that it's just an average, two-dimensional platform title taking place mostly inside normal buildings. And you'd be half right. EXIT puts you in control of a man called Mr. ESC, an escape artist (get it, HAR HAR?), and for the duration of the entire game, you'll have to constantly help whiny people exit hazardous situations through 220 stages. You're damn right that's a lot of stages. It doesn't sound all that great, and when you pl...
Mega Man 9 (Xbox 360)

Mega Man 9 review (X360)

Reviewed on October 04, 2008

"Be careful out there! You haven't done this in awhile!"
Robo Army (Arcade)

Robo Army review (ARC)

Reviewed on September 26, 2008

In Robo Army's quest to add some variety to the robots you'll be beating up, it ends up creating pretty funny designs. As you guide your half man, half machine avatar (or all machine, if you're the second player) through a crippling city, you'll be cutting mechanical soldiers in half with one fist and avoiding land mines littered all over the streets. Eventually, you'll reach the end of the stage, where you'll go up against the boss, who takes the form of a walking, green car. Stay...
Battle Circuit (Arcade)

Battle Circuit review (ARC)

Reviewed on September 17, 2008

Capcom has made a lot of beat'em ups during the late 80s and most of the 90s, some of which were street brawlers that involved mayors and ninjas, knights and magicians that fought inside dungeons that possibly included dragons, and a game where you run around in giant robots, tearing stuff up. So, after making a variety of brawlers, how does Capcom attempt to make another one without it feeling like a rehash?
Sonic 3D Blast (Genesis)

Sonic 3D Blast review (GEN)

Reviewed on September 10, 2008

You know what was Sonic 3D Blast's problem? It wasn't that it strayed from the side-scrolling, platforming angle in favor of an isometric viewpoint. Its problem is that it doesn't have a save feature. For an action game, it's pretty long. Two hours long, to be exact. This has to do with the fact that most of the Zones (stages) in this game drag on longer than they should. You see, each Act of a Zone contains three segments, and in each segment, you'll have to search for Dr. Robotnik's rob...
Tail of the Sun (PlayStation)

Tail of the Sun review (PSX)

Reviewed on September 04, 2008

Tail of the Sun is something I've heard about ever since it was released, but never had the chance to play. However, every time I've read up on it in some magazine, the person seemed to have a hard time explaining how the game works. They would basically describe it as a game about nothing. This bugged me for years, so I finally got a used copy of Tail of the Sun to see just what the hell it's about.

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