Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dementedhut and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ace Combat 5: The Unsung War review (PS2)Reviewed on April 13, 2010After playing through the first few missions of Ace Combat 5: The Unsung War, I was dead set on putting it on equal footing with Ace Combat 4: Shattered Skies. For those that don't know, AC4 is a simple, solid title with good enemy AI, guaranteed to give players a fun time. In those beginning levels, AC5 was shaping up to be a similar journey, with some differences to separate it from its close predecessor. At this point in time, the Ace Combat series hasn't made any huge leaps in any par... |
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Ace Combat 4: Shattered Skies review (PS2)Reviewed on April 06, 2010After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't origin... |
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Bakutotsu Kijuutei: Baraduke II review (ARC)Reviewed on March 28, 2010It's never been much of a secret that most arcade titles were intentionally hard as hell, all in the name of profit. Thus, the given nickname by arcade dwellers: quarter munchers. Baraduke, by Namco, was one such game from the 1980s. The object in this title is to go from one floor to the next, which you do by destroying purple aliens, the Octy. It's actually much harder than it sounds, due to the random and chaotic nature of the game. Basically, everything, from every corner of the screen, is o... |
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Ace Combat 3: Electrosphere review (PSX)Reviewed on March 16, 2010The one thing Ace Combat 3: Electrosphere can flaunt over its two PlayStation brethren is how diverse some of its missions are. One such early mission involves an automated plane (looks more like a blimp, but whatever) carrying deadly gas, and it's programmed to crash into a city. Destroying it would do more harm than good, so you're left with having to blow up all the structures in its path, ensuring it will land safely in the river. I'd question how they knew it was going to land in the... |
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Ace Combat 2 review (PSX)Reviewed on March 09, 2010Sequels always have the daunting task of besting their predecessors. If the follow-ups don't match or go beyond their quality, they could potentially destroy the series, or put it into stasis for a few years. Ace Combat 2 was in a situation where it couldn't just match Air Combat and expect gamers to accept it; the game was way too simple and short, and while it had some nice dogfighting action (on the hard setting, at least), there wasn't enough of it to warrant multiple playthroughs. I'... |
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Air Combat review (PSX)Reviewed on March 02, 2010There's really nothing significant that sticks out about Air Combat, the console debut of the Ace Combat series. You just go from one mission to another, completing simple tasks that involve shooting down enemy planes or ground targets, while piloting various planes with terrible paint jobs (purple and red?!). Some of the missions are shockingly easy, too, once you realize you can ignore the enemy and fly straight towards the targets that need to be destroyed. Thanks to this, certain miss... |
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BioShock 2 review (X360)Reviewed on February 15, 2010BioShock is the game that never needed a sequel, but this is the video game industry we're talking about, so we got one when the game sold well. BioShock 2 had an uphill battle to overcome, since BioShock had such an original setting, with an entertaining plot and good gameplay to back it up. Obviously, there were concerns, especially when it was revealed players would be returning to the underwater utopia turned madhouse, Rapture. Was it even possible to squeeze out any more from this ci... |
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Namco Museum: Virtual Arcade review (X360)Reviewed on February 11, 2010When the Namco Museum series debuted on the original PlayStation, it showed a lot of promise. From 1996 to 1997 (in the US), volumes were released a few months apart from one another, each containing a varied collection of games from the 1980s: Pac-Man, Metro-Cross, Ordyne, Galaga, Dragon Spirit, and so on. If you've played an 80s Namco title, chances are it was in one of these volumes. Namco could have just thrown these games on each disc with a simple menu and called it a day, but they put act... |
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Bayonetta review (X360)Reviewed on January 24, 2010At first, I was concerned about getting into Bayonetta, due to my "experience" with the Devil May Cry series. Now, as of this writing, I've only completed Devil May Cry 1 and played the Devil May Cry 4 demo, and I was terrible with both. In DMC1, I was dying at least... a million times in every chapter, and in the DMC4 demo, the boss killed me. I didn't think the boss death was bad at first, until a DMC expert I knew told me it was an extremely easy boss to kill. So, with those two wonder... |
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Castle Crashers review (X360)Reviewed on January 10, 2010Castle Crashers is really neither new nor fresh, instead, it simply follows in the footsteps of past beat 'em up releases, like the two Dungeon & Dragons arcade titles and Guardian Heroes, where, besides beating up villains, you can have up to four gamers play, gain experience points, cast spells, shop at stores, and take alternative paths. Gameplay-wise, everything Castle Crashers does has already been done. However, I highly doubt the developers, The Behemoth, were aiming for ori... |
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Kengo: Legend of the 9 review (X360)Reviewed on December 31, 2009For some time now, I've seen the words "realism" and "realistic" when players describe Kengo: Legend of the 9. I immediately think of the two Bushido Blade titles released for the original PlayStation whenever this happens. In those games, there's no life bars or stats of any kind, just two people on screen with swords. Any attack, any swing from either character could be the last. Matches would sometimes end seconds or drag on for minutes due to its realistic rules. While they weren't th... |
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Street Fighter 2010 review (NES)Reviewed on December 10, 2009From the bottom of my heart, I believe this game is based on a true story. Of course, any mild-mannered human cannot grasp the possibility of this logic being real, but thankfully, you have me to explain the details. See, Ken, of Street Fighter fame, built a time machine and went back to the past, to warn the citizens of yesteryear about the impending hardships of the year 2010. He knew people would consider this crazy, however, especially since his time machine, which would have been the ultima... |
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Puzzle Bobble Live! review (X360)Reviewed on November 30, 2009I've played plenty of puzzle titles over the decades, like Tetris, Columns, Tube-It, Kunio no Oden, Puyo Puyo, Klax, Baku Baku Animal... I could go on for the entire paragraph. Out of all the games I've played, however, there is one puzzle title that I enjoy the most: Bust-A-Move 2. As with most puzzlers, the gameplay in this one is really simplistic, asking the player to clear each map of designs consisting of bubbles of many colors, which you do by matching up three bubbles of the same color. ... |
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Alex Kidd: High-Tech World review (SMS)Reviewed on October 12, 2009When it came time to make a sequel to the successful Super Mario Brothers, Japan got what looked like, at first glance, a simple expansion. However, when people actually tried playing it, they were thrown off by the sudden increase in difficulty. It looked like SMB, but it played like a different beast: enemies were placed in cruel spots, purple mushrooms instantly killed with a simple touch, platforms were harder to make, and warps sent you back to earlier levels. Essentially, Super Mario Bros.... |
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Halo 3: ODST review (X360)Reviewed on October 05, 2009If you own Halo 3, and want to get Halo 3: ODST just for the multiplayer, then I highly advise you to pass; the multiplayer in this release is literally the multiplayer from Halo 3, with the only legit difference being the inclusion of three new maps. That's it. Your stats, achievements, appearance, and every other setting you made carries over to the new disc. So, really, all the weight is on the new Campaign and Firefight modes. |
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Space Channel 5: Special Edition review (PS2)Reviewed on October 02, 2009Visually and musically, Space Channel 5 for the Dreamcast was an experience. However, as a rhythmic video game, it fell flat on its face. I'm not talking about the Simon Says gameplay, where you copy the dance moves your opponent does, no, I'm talking about actually trying to play the game. Unlike many rhythm games that give you on-screen indicators, telling you when to press certain buttons, SC5 rarely does that. You're left with having to time when to press specific buttons based entirely on w... |
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Crazy Taxi review (DC)Reviewed on September 09, 2009I still remember when this game first appeared at the arcade I used to go to, and just watch people play it. They understood the concept, where they had to pick up customers and drop them off at their destinations before time ran out, which, considering the game's title had the word Taxi in it, wasn't hard to grasp. However, when the game finally started, I would watch in amazement as they just drove causally while picking up customers and dropping them off. Obviously, they didn't last long, but... |
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Sonic's Ultimate Genesis Collection review (X360)Reviewed on August 29, 2009The first objective of any video game to players is to entertain, to give them the sense of enjoyment and satisfaction. However, I rarely get that sensation whenever I dive into a retro compilation. I have this theory that most developers release these compilations more for archival purposes, as a way to remind people what they churned out in the past. I say this because a lot of the collections I've played have a list of games with varying degrees of quality. I know it's going to be impossible ... |
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Afro Samurai review (X360)Reviewed on August 15, 2009Afro Samurai is at its best when it just wants to be a simple, 3D hack 'n slash title. The game will try to convince you that it's deeper by giving you such abilities as a parry move, but it's completely useless when you're up against more than two opponents. When you're fighting five or six foes at a time, parrying is completely out of the question, and you'll simply have to hack 'n slash like crazy, stringing together combos with the light slash, heavy slash, and kick buttons. If the si... |
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Red Faction: Guerrilla review (X360)Reviewed on August 03, 2009With Red Faction: Guerrilla's campaign mode being a sandbox game (taking place on Mars), I knew I was bound to get caught in some crazy situations. One such early instance was when I traveled to an apartment complex after a guy on the radio asked for help. Not even a minute after I got there, all hell broke loose: armored vehicles with turrets, tanks, and a buttload of soldiers came spilling into the area, ready to kill, kill, kill. I did my best by throwing a bunch of explosives, only sw... |
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