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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dementedhut and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Muramasa: The Demon Blade (Wii)

Muramasa: The Demon Blade review (WII)

Reviewed on September 10, 2010

Muramasa: The Demon Blade is a side-scrolling, 2D title from Vanillaware, featuring beautifully-drawn art and fluid animation.
Ivy the Kiwi? (Wii)

Ivy the Kiwi? review (WII)

Reviewed on August 31, 2010

NO, this game has absolutely no connections with Kiwi Kraze (The New Zealand Story), other than they both use the word Kiwi in their titles. Ivy the Kiwi? has much more in common with Lemmings and Mario & Wario, where you are an invisible force that must guide a fast little bird through various mazes in a quest to find her mother. You aide the newborn by creating vines that'll help her climb over walls, or use them like shields against such dastardly foes as rats and water drops. Y...
Kane & Lynch 2: Dog Days (Xbox 360)

Kane & Lynch 2: Dog Days review (X360)

Reviewed on August 23, 2010

I didn't think the first Kane & Lynch title, Dead Men, was a terrible game, but it did do a few things wrong that made it only an above-average product. The Campaign mode, for example, while it took gamers on a tour through various locations around the globe, was nothing more than a very basic hide-and-go-shoot action fest. Sure, there were a bunch of police, thugs, and mercenaries on screen trying to kill you, but it mostly felt subdued, especially since you had four or five AI buddies backing ...
GunGriffon (Saturn)

GunGriffon review (SAT)

Reviewed on August 11, 2010

GunGriffon: The Eurasian Conflict is a first-person, giant mecha game that doesn't like to hold your hand. In fact, it'll kick you in the nuts if you don't learn to play properly immediately. Sure, it provides two optional, very simple exercises, but they're not great representations of the actual missions. What will surprise many people that play GunGriffon for the first time is that they'll be thrown right in the middle of a battle, literally having to hit the ground running. The...
Cyber Speedway (Saturn)

Cyber Speedway review (SAT)

Reviewed on July 31, 2010

"This might be a decent game."
Crackdown 2 (Xbox 360)

Crackdown 2 review (X360)

Reviewed on July 18, 2010

The Xbox 360 has been home to many new and interesting IPs, most of which I've enjoyed, like Condemned, Gears of War, and BioShock. These titles incorporated play mechanics that made them fun experiences, and, for two of the games, showed potential in what could have been great, long-running series. Then the sequels came out, and they were the exact opposite of what I hoped for. In Condemned 2's case, it was because it strayed away from the first's spooky atmosphere and real sense of surviving h...
Loaded (Saturn)

Loaded review (SAT)

Reviewed on July 16, 2010

The problem with Loaded is that, in its attempt to be an overhead dungeon crawler and shooting hybrid, it doesn't try hard to be either. When you first travel through the grim corridors that dominate the game, it feels like you could easily get lost, even with the aide of the map. However, you quickly realize it's just an illusion; walk a few feet in any direction at the start of a stage, and you'll be greeted by colored, locked doors. You'll continually bump into them until you find a co...
MadWorld (Wii)

MadWorld review (WII)

Reviewed on July 11, 2010

It's easy to understand why many players think MadWorld is a badass beat 'em up when playing through it for the first time. An exaggerated cross between Escape from New York and The Running Man, MadWorld throws you into a black and white, noir-style, comic book setting, expecting you to pummel opponents in the most gruesome ways possible. A typical stage places your character, Jack, a 40-something with a chainsaw attached to his arm, in a closed section of the island city, and is t...
Super Mario 64 (Nintendo 64)

Super Mario 64 review (N64)

Reviewed on July 02, 2010

A long time ago, in a far away kingdom filled with mushroom hill tops, green pipes, and coins as far as the eye can see, there was a man named Mario. This plumber, sporting a killer mustache, overalls, and a red hat, time and time again saved the Mushroom Kingdom from the diabolical Bowser, a towering turtle that has a huge obsession with kidnapping a princess. Mario had plenty of help during these adventures, but that didn't seem to matter to him, since he was so intent on hogging all the glory...
The House of the Dead: Overkill (Wii)

The House of the Dead: Overkill review (WII)

Reviewed on June 27, 2010

Headstrong Games definitely receives points for giving players a different presentation with The House of the Dead: Overkill, instead of playing it safe by following in the footsteps of its predecessors. That's not to say the previous titles had a bad style, but change is sometimes a good thing. You'll immediately pick up on it when the disc plays, starting up as if an old movie is beginning. This is complete with film scratch effects (that stay for the game's entirety), "Feature Presenta...
Metal Slug XX (Xbox 360)

Metal Slug XX review (X360)

Reviewed on June 17, 2010

After completion of Metal Slug XX for the first time, I made a passing comment, in an extremely popular and thought-provoking blog, that it was at least better than Metal Slug 6. I must have been on something that day, because MS6 is mostly a competent game with some flaws; it features backdrops in several locations, like the African countryside, a city under siege by invaders, and a battered bridge, as well as a variety of new foes, both human and alien, to go up against. Also, each of t...
Deadly Premonition (Xbox 360)

Deadly Premonition review (X360)

Reviewed on June 11, 2010

The biggest draw Deadly Premonition has going for it is its setup being largely influenced by the TV show Twin Peaks. Hilariously, that's also the reason why it was delayed, because media outlets noticed the huge similarities back when the game was originally called..... wait for it..... Rainy Woods. Apparently, the developers didn't do much to change things with the delay, since you can still see a large resemblance; DP begins as Francis York Morgan, a special agent for the...
Konami Classics Vol. 2 (Xbox 360)

Konami Classics Vol. 2 review (X360)

Reviewed on June 04, 2010

Are you a Contra fan, own a 360, and have no access to the Live service? Then I'm sorry Konami has intentionally put you in such a bad situation with Konami Classics Vol. 1 and Vol. 2, because you're forced to spend $40 just to play two games. With a move like that, I don't see how this doesn't encourage fans to just use an emulator, instead. For everyone else, what's worse is that Vol. 2 as a whole doesn't have the same pitiful excuse as Vol. 1 of having a "solid" price tag. If yo...
Konami Classics Vol. 1 (Xbox 360)

Konami Classics Vol. 1 review (X360)

Reviewed on June 04, 2010

What you have in Konami Classics Vol. 1 are three titles that are already available on Xbox 360's Live Arcade service: the classic Frogger, the arcade version of Super Contra, and one of the most popular Castlevania titles to date, Symphony of the Night. So if you have Live and are interested in one or all three games, then download them, because this release isn't aimed at you. This collection is clearly targeted at gamers that just don't have access to Live. To these people, Konami C...
Ace Combat 6: Fires of Liberation (Xbox 360)

Ace Combat 6: Fires of Liberation review (X360)

Reviewed on May 25, 2010

Ace Combat 6: Fires of Liberation doesn't strive to be anything new or refreshing, instead choosing to expand on features that were implemented in previous installments. Its biggest influence, though, is Ace Combat 4, right down to the very fact that each games' wars were both affected by the Ulysses asteroid incident that was first mentioned at the beginning of AC4. This means you'll experience long missions that last up to 30 or 40 minutes, which require a return to base for reload at s...
Over Top (Arcade)

Over Top review (ARC)

Reviewed on May 10, 2010

Over Top, an overhead racer, is very deceiving. First impressions would be that it's a cute, casual title, with seven small stages to drive through. For gamers that have actually experienced this release in arcades, it probably did come off as a casual distraction, serving as a break from fighting games that bloated the scene during the mid 1990s. However, for those that didn't just play it once, failed to complete it, and had a good laugh, for those that actually wanted to finish Over...
Ace Combat Zero: The Belkan War (PlayStation 2)

Ace Combat Zero: The Belkan War review (PS2)

Reviewed on April 20, 2010

Diving back into a standard Ace Combat game after coming off the high Ace Combat 5: The Unsung War was riding on was tough. This was made more difficult when I realized Ace Combat Zero: The Belkan War wasn't really up to par in certain aspects. The most obvious being the plot. Now, I wasn't expecting it to be as great as the one featured in AC5 (would have been a definite plus, though), but considering this game took place during the Belkan War, which, in AC5, was basically talked about a...
Ace Combat 5: The Unsung War (PlayStation 2)

Ace Combat 5: The Unsung War review (PS2)

Reviewed on April 13, 2010

After playing through the first few missions of Ace Combat 5: The Unsung War, I was dead set on putting it on equal footing with Ace Combat 4: Shattered Skies. For those that don't know, AC4 is a simple, solid title with good enemy AI, guaranteed to give players a fun time. In those beginning levels, AC5 was shaping up to be a similar journey, with some differences to separate it from its close predecessor. At this point in time, the Ace Combat series hasn't made any huge leaps in any par...
Ace Combat 4: Shattered Skies (PlayStation 2)

Ace Combat 4: Shattered Skies review (PS2)

Reviewed on April 06, 2010

After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't origin...
Bakutotsu Kijuutei: Baraduke II (Arcade)

Bakutotsu Kijuutei: Baraduke II review (ARC)

Reviewed on March 28, 2010

It's never been much of a secret that most arcade titles were intentionally hard as hell, all in the name of profit. Thus, the given nickname by arcade dwellers: quarter munchers. Baraduke, by Namco, was one such game from the 1980s. The object in this title is to go from one floor to the next, which you do by destroying purple aliens, the Octy. It's actually much harder than it sounds, due to the random and chaotic nature of the game. Basically, everything, from every corner of the screen, is o...

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