Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by dementedhut and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Brave Fencer Musashi review (PSX)Reviewed on May 09, 2012Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi. Touted as a 3D adventure similar in style to oldschool games like The Legend of Zelda, I was captivated by the colorful imagery and descriptions in magazines, about a blue-haired sword fighter summoned through time to a kingdom in distress. |
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Wolf Fang: Kuhga 2001 SS review (SAT)Reviewed on May 01, 2012Vapor Trail has a sequel called Wolf Fang. Let's focus on the more pressing issue first: Vapor Trail managed a sequel. |
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Pu-Li-Ru-La review (SAT)Reviewed on April 15, 2012Then you got anthropomorphic bottles in business attire, a painting of a nun that can whip out a huge tongue, and a towering sumo wrestler chilling beside Mount Fuji. Seriously, how do you pitch a game like this? |
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KOF Sky Stage review (X360)Reviewed on April 10, 2012The first time I stumbled onto this game, I was confused. KOF Sky Stage? DLC for The King of Fighters XII? A side game where all the fighters died and are throwing down in the afterlife? When I dug further, I was stunned: a vertical shoot'em up featuring characters from the fighting series. One of those cases where fact is stranger than fiction. |
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Resident Evil: Operation Raccoon City review (X360)Reviewed on April 02, 2012While unfortunate, those issues don't really bog down the central selling point of ORC that much, which is four on four online gaming. Neither lush in game modes (total of three without DLC purchases) or revolutionary in approach, I guess some could say it's the greatest weakness of this release, presenting a really simplistic venue. However, ORC more than makes up for that with constant struggles you'll endure in every match. |
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Punky Skunk review (PSX)Reviewed on March 31, 2012Because when I picture a badass, I think of a skunk on a pogo stick. |
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Maximum Chase review (XBX)Reviewed on March 25, 2012Developed by Genki, the very same who created so many Tokyo Xtreme Racer games, MC is a hybrid title, meshing high-speed chases with on-rail shooting segments, all wrapped in a silly plot told through cutscenes involving live actors in front of CGI backdrops. It's as goofy as it sounds... which is why I wanted it. |
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Final Fight: Streetwise review (XBX)Reviewed on March 11, 2012For me, though, there's one particularly insane, earth-shattering scene that sums up all the wrong things about Final Fight: Streetwise. I would like to note this happens AFTER you defeat a monster that attacks with electricity and replenishes health by eating mutant rats. |
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Virtua Athlete 2000 review (DC)Reviewed on March 04, 2012Sega's other track and field title for the Dreamcast, Virtua Athlete 2000, rarely gets a mention because of its under-the-radar release, so not a whole lot of players remember or even know of its existence. Hell, Sega didn't even publish the game in North America, despite the allure of being developed by the same team that created the then-hot Virtua Tennis. However, it was snatched up by Agetec, a publisher who was known at the time for releasing niche titles no one else would touch. |
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Urban Chaos: Riot Response review (XBX)Reviewed on February 29, 2012Rocksteady Studios takes the concept of a city under siege and runs with it, no apologizes included. This first-person shooter is a pure action title all the way, providing a nearly non-stop, hot-blooded, M rated adrenaline rush from start to finish. |
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Undercover Cops review (ARC)Reviewed on February 26, 2012Now, I don't know what the game's title, Undercover Cops, has to do with anything, since this Irem beat 'em up have zero situations that involve going under a different identity. Would've made for a humorous bonus stage, though. Thankfully, we don't play games in this particular genre for logic, and to my delight, the developers made sure to toss gamers into absurd circumstances, as has been noted with Mr. Fire Crotch. |
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18-Wheeler American Pro Trucker review (DC)Reviewed on February 19, 2012A game about big rigs? 18 wheelers driving across the United States of America? There's been plenty of unusual titles before this game's time, but still, it's not a premise you think would show up in a video game. Then again, it was made by Sega, a company that managed to turn taxi driving into a crazy activity, so if there's anyone that could make truck racing interesting, it's them. |
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TNN Motorsports Hardcore Heat review (DC)Reviewed on February 15, 2012When the Dreamcast was released in the U.S. on September 9, 1999, it had a bevy of varied launch games to back it up. Some were titles everyone knew and had to get, like SoulCalibur and Sonic Adventure, then there were the rest, the "second choices" that spanned many genres: action, racing, sports, and so on. It was easy to get lost in the shuffle, fallen to obscurity, and it happened with quite a few. Hardcore Heat was such a GD-ROM, an off road-ish racing game of the arcadey kind. |
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Sega Classics Collection review (PS2)Reviewed on February 10, 2012Easily one of the most deceiving titles ever, Sega Classics Collection does include an array of old-school Sega games, sure, but, besides an exception, the games featured are not the original versions. The titles in this compilation were first released individually in Japan as part of the Sega Ages budget line for the PlayStation 2, which lasted for five years and had a total of 33 volumes, though, at the time of this collection's launch, only 17 were available. |
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Rotastic review (X360)Reviewed on January 23, 2012It's not until you reach the 40s where Rotastic starts presenting some truly tough and frustrating levels. Scenarios within each level change the structure of the map as jewels are collected, blocks broken, and switches pressed. A typical example starts a level off very open and simple, only to turn into a nightmare as walls are moved in, cannons placed in the most irritable locations, and saws, rotating saws, are positioned right beside rows of jewels. |
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Power Blazer review (NES)Reviewed on January 15, 2012If the comparisons between Power Blade and Mega Man are hard to see, then Power Blazer makes them painfully obvious: you control a small, chubby fellow that dons a blue helmet, and unlike his remixed, muscled brother, this guy can only attack in two directions, left and right. |
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Power Blade review (NES)Reviewed on January 11, 2012Beyond here, you'll take the Schwarzenegger-type avatar and pull him through a series of platform areas filled with cybernetic enemies with varying attack patterns, ranging from airborne robots to giant, bearded faces attached to walls that spit bubbles. Yes, such an enemy exists. And this is all done with the aid of a... boomerang? |
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Super Thunder Blade review (GEN)Reviewed on January 02, 2012Entertainment at its finest. |
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Golden Axe II review (GEN)Reviewed on December 18, 2011You're also bound to encounter up to a staggering... let me compose myself for a second... four enemies at once! That's, like, leagues more than the usual three from the predecessor!! |
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Otomedius Excellent review (X360)Reviewed on November 19, 2011After 26 years of Gradius games and various spin-offs, this is what the long-running franchise has come to: a new series featuring school girls in revealing outfits, piloting equally skimpy ships as they fight Bacterians invading Earth, who, by the way, consist mainly of women in "interesting" outfits. |
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