Review Archives (All Reviews)
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Back to the Future: The Game review (PS3)Reviewed on December 26, 2011Back to the Future: The Game basically tries to be a fourth Back to the Future movie, and it tries hard. Everything about this game is a reference to the movies. Some of the music from the movies is used in the soundtrack, there are plenty of references to all three films scattered around the game world, and even the box art follows the template used by the posters for all three films. Christopher Lloyd reassumes the role of Doc Brown, and Marty McFly is played by a new actor (named A.J. LaCascio) who does an amazing job. Seriously, he sounds so much like a young Michael J. Fox, it’s kind of eerie, especially in Episode 5 when Fox himself makes a cameo as one of Marty’s ancestors and the two characters have a conversation. |
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TaleSpin review (NES)Reviewed on December 27, 2011In the first level, enemy planes try to ram you as you fly over large expanses of water dotted with oil platforms. Halfway through, you confront the infamous air pirate Don Karnage, who is hell-bent on ruining your day. You can't beat him yet, so you must evade his shots while pressing forward until he gives up. |
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The Last Express review (PC)Reviewed on December 28, 2011This review is of the GOG.com version of last express from december 2011, and it reflects any bugs/bugfixes/optimizations/whatever associated with that version. |
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Fallout: New Vegas review (PC)Reviewed on December 29, 2011Fans of the Fallout series should not even read this, since they already have the Collector' s edition of the game, signed by the development team itself, with a complimentary brahmin figure sagely looking at them. |
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Akane the Kunoichi review (X360)Reviewed on December 29, 2011It all boils down to your ability to make use of very basic commands like jumping and attacking. Time your presses carefully and rule the day, but if you don't you can't blame unresponsive controls or faulty collision detection. If you think about it, it's so simple. Just hit two different buttons at the right times and you'll survive. It may be that simple, but it sure as hell isn't that easy. |
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Omikron: The Nomad Soul review (PC)Reviewed on December 30, 2011In The Nomad Soul, you don’t play as any of the main characters. Instead, you play as all of them. Sort of. In fact, you play as a person playing a computer game, in which the player plays as a soul who can transfer between different bodies. Yes. And it’s all absolutely merrily acknowledged by the game. None of this is real, it tells you. It’s just a game. |
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Planescape: Torment review (PC)Reviewed on December 30, 2011Planescape’s fiction is perfect: it takes two intrinsic human fears, turns one on its head, and allows the other so much room to breathe. In Planescape, you play as a man who has already lost his entire memory, including that of his own identity, yet he can never escape this dreadful state. |
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Quake II review (PC)Reviewed on December 30, 2011Enemies dart and dodge, firing sprays of bullets in the final seconds of their lives, trying everything they can to bring you down, even if it means losing their own lives in the process. The range of enemies on display is perhaps the only area in which Quake II rivals the variety of its predecessor, too. |
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Quake review (PC)Reviewed on December 30, 2011Quake still absolutely stands up today. Its visuals might be pixellated, the environments often rather monochrome, as became the running gag. Yet the design of the world is tremendous, the levels balanced, structured and elegantly paced. The variety on display, despite the vast swathes of brown, dwarfs that of most modern games as well. |
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Unreal review (PC)Reviewed on December 30, 2011As a first-person shooter, it’s incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal had the variety and the challenge. Its weapons drew criticism for feeling weak and weedy against the Skaarj oppressors, and it’s a fair comment. They often do. But I’m sure that’s partly because the buggers are so tough, right from the start. |
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Cruise Missile review (A2600)Reviewed on December 31, 2011This is what Einstein was talking about. |
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Sonic CD review (PS3)Reviewed on December 31, 2011Gameplay is another way in which Sonic CD doesn't meet the standard set by its more vanilla Genesis counterparts, though it doesn't fall nearly as short as it could have. Levels always have enough unique gimmicks to prevent them from blurring together in your memory. Each level effectively has four versions. By running past special posts, Sonic can travel through time and his actions in the past can change the future. This means that every level has a present version, past version, good future version, and bad future version (the good future is basically the bad future with fewer enemies). It's an interesting mechanic that can be used to keep things fresh for multiple playthroughs. |
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Super Thunder Blade review (GEN)Reviewed on January 02, 2012Entertainment at its finest. |
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Defense Grid: The Awakening review (PC)Reviewed on January 04, 2012Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies won’t drop any additional resources. |
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Trine 2 review (X360)Reviewed on January 04, 2012This multi-specialty adventure is surprisingly deep and challenging for its bargain price, and if you've got the friends and the time, it's well worth the admission. If you're looking for more twists on familiar tropes, Trine 2 is your the best candidate. Pick it up and save the princess. Just don't get too caught up in sightseeing on your way to the finish line. |
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Infinite Undiscovery review (X360)Reviewed on January 05, 2012You collect well over a dozen party members, many of whom have little relevance beyond, "Hey, uh, you're out to save the world, so let me help!". Many villains pop up, deliver a couple lines of dialogue, fight you and are killed. It kind of reminded me of the RPGs I played on the NES and SNES where characters would pop up and randomly join or fight you for no reason other than "I'm good; I like you!" or "I'm evil; I hate you!". |
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Scarface: The World is Yours review (PS2)Reviewed on January 07, 2012Adding difficulty is important to any game, but turning up the frustration factor too high with little payoff can cause anyone to burn out. With little variety, there's little to help cool the tension. You'll either tough out the frustration or spend your time on something more worthwhile. Either that, or you'll just play Scarface again and pretend it ends after you've secured the first half of Miami. |
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Skylanders: Spyro's Adventure review (X360)Reviewed on January 08, 2012Levels feature lots of loot and they all contain special areas that are locked behind gates. To enter gates, you must have a character with the matching affinity. As long as you have such a character and he hasn’t been disabled for that stage, you can simply pull the current character off the pedestal and replace it with a new one. The whole process takes mere seconds and it lets you feel like you’re actively involved in the adventure. |
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X-Men: Destiny review (X360)Reviewed on January 08, 2012A month after X-Men: Destiny was released, it was reported that developer Silicon Knights was forced to lay off 45 of its employees, at least half of its workforce. Now that I’ve actually played the game, I must ask: Only 45? |
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Othello review (NES)Reviewed on January 09, 2012I was able to game early chess computers pretty easily by locking up the pawns and then watching them flail. That made me feel smart. Othello was the computer's revenge. |
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