Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the oldest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Spyro: Shadow Legacy review (DS)Reviewed on November 10, 2005It's so easy to take back a dead franchise and to make a game out of it, considering you know it's going to sell well if it once was a successful series, but it's harder to bring back to life a dead franchise. Spyro had its days of shame, but we all know his success died the day other companies got their hands on the license. None we able to recreate Spyro's universe like it once was. The last attempt at resurrecting Spyro is Amaze Entertainment's, but if anything, they only knocked him back int... |
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Alias review (PS2)Reviewed on November 10, 2005A few days ago, I reviewed Final Fantasy X-2, a game I had high expectations for, but ended up sorely disappointing me. Fortunately, there are games out there that manage to not only live up to expectations, but completely blow me away when I least expect it. While these games are not as common as they used to be (I can name dozens of NES games I expected nothing out of and ended up enjoying tremendously), it is still a treat to buy a game not knowing exactly what to expect, yet coming away impr... |
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Wolfenstein 3D review (SNES)Reviewed on November 10, 2005I didn’t fight monstrous demons in Wolfenstein 3D. Instead, I was confronted by soldiers dressed in tan, blue and white. Scattered through the castles and fortresses also are a few hordes of mutated rats and zombified soldiers. With the exception of the bosses, every foe in this game is the equal of Doom’s early-game cannon fodder. |
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The Matrix: Path of Neo review (PS2)Reviewed on November 11, 2005The Matrix: Path of Neo |
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Battlefield 2 review (PC)Reviewed on November 11, 2005Battlefield 2 is the newest addition to its series with incredible diversity and game-play mechanics brought down only by EA's ridiculous system requirements and sub-par detection system. |
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Counter-Strike: Source review (PC)Reviewed on November 11, 2005A few years back, after the release of Half-Life, a team of modders released Counterstrike, a revolutionary modification that became the single biggest online multiplayer game in history. Counterstrike was so popular that people devoted themselves to it like a religion, learning every minor quirk about the gameplay. So, it wasn't surprising that when Half-Life 2 (and subsequently, Counterstrike: Source) was released, most players didn't want to switch. They decried Source as a game for newb... |
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Alex Kidd in Miracle World review (SMS)Reviewed on November 11, 2005Alex Kidd had one rough ride back in those good ol’ 8-bit days. In five games (let’s try to forget about that BMX racer, eh?) he became the icon of the Master System. Although his cheery little face didn’t make as much of an impact like platforming icons Mario and Sonic, he still left us with a handful (a SMALL handful) of reasonably decent and memorable (let’s also try and forget about Alex Kidd in High Tech World, OK?) titles. A range including a simple plat former, a Shinobi cross-o... |
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Unreal Tournament 2004 review (PC)Reviewed on November 11, 2005The adrenaline pumps through your veins as you make your way through the damp cement hallway alongside 5 other burly, grungy, generally unpleasant looking folk. If you met them on the street you'd probably tuck your valuables a little further into your pockets, but here they are your team and before you lies the field. The din of thousands of screaming fans beckons you onward. You are Michael Jordan, or Barry Sanders. And you have a rocket launcher. |
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Ghost in the Shell: Stand Alone Complex review (PSP)Reviewed on November 12, 2005Since Ghost in the Shell: Stand Alone Complex is a faithful Ghost in the Shell product, there's plenty of Kojima-level philosophizing. That's always been a franchise strength, even if the ancient Chinese philosopher name-dropping got a bit overbearing during the Innocence movie. This PSP episode keeps its insight subtle and focused, which is a welcome relief from plot-driven games that confuse "deep" with "convoluted". |
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Metroid Prime Pinball review (DS)Reviewed on November 13, 2005So if Metroid Prime Pinball has taken its visual presentation a step further than most, does that mean to say its gameplay has been similarly endowed? Flipping Samus' morphball around the screen in search of bonus multipliers and basic game modes could have been fun. A full convergence of Metroid Prime sensibilities however, would be off the scale. |
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Chrono Cross review (PSX)Reviewed on November 13, 2005The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists. |
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Midway Arcade Treasures 2 review (GCN)Reviewed on November 14, 2005But Midway Arcade Treasures 2 wasn’t content to burn my memories to ashes and let them fly off in the wind; no, it had to let them smolder first. It doesn’t just include the one Midway game I liked as a kid, it includes all the ones I hated and all the ones I’ve never heard of, too. |
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Conflict: Global Terror review (XBX)Reviewed on November 16, 2005Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense. |
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Dynamite Duke review (GEN)Reviewed on November 16, 2005Not a single enemy or background object — not even a parking meter right in front of you — can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash. |
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Metal Slug 4 review (XBX)Reviewed on November 17, 2005This was a nice piece of promotion on SNK Playmore’s part. Releasing the fantastic Metal Slug 3 on the Xbox was a fantastic idea as it brought a brilliant albeit hard to access game (loaded with new content) to the mainstream market. However, the release of the vastly inferior Metal Slug 4 on the Xbox with no additional new modes and a few unwanted tweaks appear to S.P playing with the emotions of those hungry Metal Slug fans who can’t be bothered with the tedium of MAME emulation or cann... |
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Wani Wani World review (GEN)Reviewed on November 17, 2005Imagine taking Bub and Bob, those two cuddly little dinosaurs from Taito’s classic Bubble Bobble and removing them of their bright eyes and their generally cutesy look. Then, take the remaining leftovers, inject them with a bad attitude and give them sneakers. Now, take away their ability to puke out an endless amount of bubbles and replace that with a rather large hammer. Add a dash of the ancient NES game Lode Runner and voila! You get Wani Wani World!! |
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Marchen Adventure Cotton 100% review (SNES)Reviewed on November 17, 2005Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable music did break the mood in a number of stages. |
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Tech Romancer review (DC)Reviewed on November 17, 2005Wrecking buildings, shooting eye-beam lasers, and kicking a giant alien in the crotch: Priceless |
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Disney's Chicken Little review (PS2)Reviewed on November 18, 2005While they’re certain to keep everyone entertained, anxious to see what the next level brings, the differing game styles may be disorienting to younger children who aren’t experienced at quickly switching skill sets. The ease with which they quickly finish the first few stages will quickly evaporate once Chicken Little and friends discover the real threat, an alien invasion of sorts. |
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Kuusou Kagaku Sekai: Gulliver Boy review (SNES)Reviewed on November 18, 2005It didn’t take me long to figure out all this weirdness was because Gulliver Boy simply is one of the shortest action-RPGs I’ve ever played. The reason the plot feels so rushed and that characters are introduced, only to be immediately discarded, is because this game seemingly was designed to be beaten in one afternoon. |
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