Review Archives (All Reviews)
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Comix Zone review (GEN)Reviewed on January 10, 2005Traditionally, the side-scrolling beat-‘em-up takes place in the filthy metropolises where transgression prevails. Youthful but careless boyfriends team up with musclebound mayors in efforts to retrieve kidnapped girlfriends and to send crime lords to justice. Along the way, they face four hundred fellows named “Bred” and eat the radioactive ham that they find crammed into dumpsters to replenish the ultimate determiner of possible success: the energy bar. An inestimable number of thugs stand bet... |
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Cotton Boomerang review (SAT)Reviewed on January 10, 2005As you play the game and a vicious spitting flytrap smacks Appli down, Needle will zoom in and take her place, in King of Fighters fashion. If Needle bites it too, your third character will take the creepy critters on — all by herself! |
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Dragon Knight II review (TGCD)Reviewed on January 10, 2005Enter the realm of Phoenix and take a brief look at your surroundings. You’ll see them hanging around the town cemetery, serving drinks at the crowded tavern, standing by idly as transactions take place within the local shops. Girls with blonde hair, girls with blue hair, and girls with green hair. Girls dressed elegantly and girls dressed in bunny outfits. Cute girls. Sly girls. Vivacious girls. Beautiful girls. And not a man in sight. |
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Kolibri review (32X)Reviewed on January 11, 2005Novotrade is barely known in the gaming world nowadays. The company themselves may not be known but their classic game “Ecco the Dolphin” probably will. Another game by Novotrade that didn’t become as popular as the Ecco series was “Kolibri” a game similar to Ecco in many ways but had a few original concepts. It was only released on the Sega 32X, the failed console that Sega probably don’t want to hear about ever again. It hit the stores 1995 which was when the gaming world was slowly changing f... |
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Cosmic Carnage review (32X)Reviewed on January 11, 2005One of the few fighters created just for the 32X was an obscure game called Cosmic Carnage. Unlike the majority of those on the system, this one was actually an original game and not a port of an overused arcade title like Mortal Kombat or Primal Rage. It was released only on the 32X, so it is virtually unknown due to that add-on’s failure (it wasn’t the only game to suffer such a fate). A beat-em-up with little innovation or any special qualities to make it stand out in the crowd Cosmic Carnage... |
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Bloody Roar review (PSX)Reviewed on January 11, 2005Bloody Roar, a 3D fighter released during the modern glut of 3D fighters, relies on style over gameplay. I believe you can make the connection here. Fond memories of the title crop up every now and again, but when I yearn to play a PSX fighter, I find myself reaching for Soul Edge instead. |
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Lumines review (PSP)Reviewed on January 12, 2005What makes all this such a standout success however is how Mizuguchi-san has played with established genre concepts in blending the puzzle based action with his own particular passion for synaesthesia style music. The more squares you match up and cancel out the more interesting the tunes get, the faster you'll play, the deeper Lumines takes you. Catch 22, and now we're hooked! |
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Suikoden review (PSX)Reviewed on January 13, 2005Once upon a time, when I first bought a Playstation, one of the initial games I purchased was a Konami role-playing game by the name of Suikoden. At first glance, spending money on this game seemed to be a bit of an error in judgement. The graphics looked more suited to a game on the Super Nintendo. More damning was that the plot seemed to be anything but original, as it revolved around a young man beginning his service under the local emperor....only to find out that corruption’s afoot! Yes, th... |
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Vampire Night review (PS2)Reviewed on January 13, 2005I came across Vampire Night at an old arcade in Old Orchard Beach, Maine. I could tell that the arcade unit had seen some use over the years, but now, it was moved to a far corner, pushed aside and replaced with a fancier, brighter, properly working Time Crisis 3 machine. That Vampire Night game, with its calibration that was more than a hair off and a screen that was a little too dark, still seemed to cry “play me!” I only gave that unit a few of my quarters, but it gave me... |
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The Legend of Zelda: Majora's Mask review (N64)Reviewed on January 13, 2005At times you may have to transform into a Goron to roll over that narrow hill, engage the Deku scrub's helicopter technique to cross a canyon, or use the boomerang fin trait of the Zora to hit that far off switch. The classic puzzles that have become a staple in the Zelda genre are all here and the fluctuating timing of them in each dungeon bring together a feeling of balance. |
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Rayman review (PC)Reviewed on January 14, 2005I used to think side scrolling platformers were a surefire key to success. Y’know, the Mario clones - where jumping is key and an emphasis on avoiding enemies or engaging in close range combat. Heck, when all you ever played was Mario and Sonic, you’d probably think the same thing. And yes, there are others that do it well too. But somehow, Rayman does not manage to catch the same instant success feel that Mario and Sonic did. It isn’t even a problem with shoddy programming or anything like that... |
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X-Men: Mutant Apocalypse review (SNES)Reviewed on January 14, 2005As true believers may be aware of already, the story of X-Men takes place in a world where certain individuals are prone to genetic mutations which grant them superhuman abilities, i.e. mutants. Naturally, this results in their becoming pariahs, which in turn leads to the more disgruntled ones occasionally deciding to take out their resentment on ordinary humanity. |
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Kingdom Hearts: Chain of Memories review (GBA)Reviewed on January 15, 2005Out of common self-interest, I tend to avoid terrible games. |
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Legion review (TGCD)Reviewed on January 16, 2005Legion's not cool at all. It sucks. And the depth of the developer's blunders amounts to a lot more than the vague cop-out synopsis, "it has good ideas but just isn't fun". Legion takes reasonable ideas and makes them look dumb. |
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Puyo Puyo CD review (TGCD)Reviewed on January 16, 2005The Minions of Satan came to learn the customs of the PuyoPuyo, and used this knowledge to subjugate the pitiful little blobs by forming them into like-colored sequences of four or more. This was a great and vicious evil, for when the PuyoPuyo were connected in such a manner, they would EXPLODE into tiny, gelatinous bits. |
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Grand Theft Auto: Vice City review (PS2)Reviewed on January 17, 2005When Grand Theft Auto III was released, the Grand Theft Auto series made a transition from niche product to mainstream. The follow-up, Grand Theft Auto: Vice City, continues this, as it’s basically a slightly improved game with a lot of new content. Constantly I’m finding myself to be the voice of dissent these days, because let me tell you: while Vice City is a good game, it is not stellar. Both this game and its predecessor are impressive primarily because they are successful marriages of mult... |
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Time Lord review (NES)Reviewed on January 17, 2005Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then there’s the one you randomly find when you jump down a set of stone columns. The last thing you really want to do the next time you play through is guess the location of that fourth orb. It’s just… not fun. |
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Circle of Blood review (PC)Reviewed on January 18, 2005Holiday in Paris – Itinerary for the day. |
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Resident Evil 2 review (PSX)Reviewed on January 19, 2005Am I destined to hate survival horror games? I shudder to think that I might shun an entire genre because of my experience with only one game. However, it just so happens that this one is considered one of the genre’s quintessential games. I usually find the idea of passionately hating a game a bit absurd, but in some cases I really have to make exceptions. Among the most widely acclaimed of these exceptions would have to be Resident Evil 2, a game that’s about as interesting and lively as the z... |
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Devil May Cry review (PS2)Reviewed on January 19, 2005In their efforts to show off how much they know, more than a few Capcom enthusiasts are quick to point out that Devil May Cry was originally intended to be the fourth official Resident Evil. Not only is this statement irrelevant (and possibly false) but it’s also misleading: Devil May Cry mirrors the Resident Evil series neither in play nor in pacing. |
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