Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Jet Grind Radio review (DC)Reviewed on Date UnknownFrom what I understand, Sega created a new program, apparently called ''CelShader,'' that draws a black outline around three-dimensional polygon figures, giving them a cartoony-look. Well, they decided to use this in Jet Grind Radio, and the result is some very pretty characters. |
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Zelda II: The Adventure of Link review (NES)Reviewed on Date UnknownIt's an enjoyable game, and everyone should at least try it to see if it's their fancy, but most people will be more disappointed than pleased. |
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NFL 2K1 review (DC)Reviewed on Date UnknownBoth the play-by-play and color commentary are awesome, and that play-by-play excellence should be noted a million times. The commentators accurately depict the events of the contest, and include player names, yardage, and... |
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Spiritual Warfare review (NES)Reviewed on Date UnknownIt's all quite cool, but odd in that the setting is contemporary (obviously that would explain the forklifts I mentioned above). Link never visited a bar and got thrown out. Link never went through the junkyard. So even if this is a clone, it covers some new territory. |
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NHL 2K review (DC)Reviewed on Date UnknownAnd finally, even on All-Star mode, it's too damn easy to score goals, and it's too damn hard for the other team to score. This basically leaves you to either an undefeated season, or a 150-point journey... |
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Phantasy Star Online review (DC)Reviewed on Date UnknownNot only are the textures incredibly smooth and detailed, but the characters are very well animated, and their appearance changes under certain lights, such as turning a realistic orange tint under an orange light, and looking like a disco bouncer when standing under a teleport, with the strobe light effect reflecting on them. |
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Paperboy 2 review (NES)Reviewed on Date UnknownIf Paperboy was John Candy, then its sequel is Chris Farley. The colors are gaudy, they clash ridiculously with even themselves, and yet somehow they look bland and unremarkable unless they're throwing themselves in your face. The cartoony look from the first title is mostly gone, yet the NES can't really handle the new visual direction. As a result, it's almost depressing. |
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Koudelka review (PSX)Reviewed on Date UnknownKoudelka has a similar look and feel to a survival horror game; Except there are random encounters while exploring the monastery and the battles are duked out in a strategy RPG format on a 7x7 grid. |
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Shenmue review (DC)Reviewed on Date UnknownWith plenty of twists and turns and loops and corkscrews, and several different ways to reach a certain objective, the story is neither flat nor boring. And, may I note, is a far different story than your traditional RPG, along with a difference in gameplay. |
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Chip 'N Dale: Rescue Rangers review (NES)Reviewed on Date UnknownAhead, a kettle lies over a burner, boiling a sludgy mixture while killer bees bomb at you kamikaze-style from the right. You know that a single misstep will turn you into an appetizer, so you watch a bee and then plot your jump as the space is clear. Suddenly, your bushy charge is plummeting into the soup and instant death, the victim of a crate to the head. It appears your devious cohort was waiting for you to let down your guard. |
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Dave Mirra Freestyle BMX: Maximum Remix review (PSX)Reviewed on Date UnknownA good time waster! |
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Skies of Arcadia review (DC)Reviewed on Date UnknownThis is perhaps one of the best RPGs ever created. Excellent graphics, a moving, imaginative story, a simply amazing soundtrack, awesome gameplay, wonderful detail... They all add up for what is one of the best experiences in video game history. This game is brilliant. |
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The Simpsons: Bart vs. the Space Mutants review (NES)Reviewed on Date UnknownWhen the flash is gone, you’re left with a rather hollow husk that’s satisfying only because the game keeps kicking your butt. Some of you freaks enjoy that, I know. You’ll revel in the amount of effort you must exert just to beat the first level, grin as wide leaps over bottomless pits in the museum send you to your death and back to the game’s beginning. For the rest of us, though, something is slightly off-center. |
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Sonic Adventure 2 review (DC)Reviewed on Date UnknownThough Sonic and Shadow's levels are fun, it's a shame the game isn't exclusive to them. Tails and Eggman's levels are decent, but hardly great. And Knuckles/Rouge's levels are--oh my God--BAD! Since I love Knuckles, I kept trying to reassure myself saying, ''it's not that bad, it's not that bad,'' and then realizing, through the awful time I was having, that they really... |
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Tennis 2K2 review (DC)Reviewed on Date UnknownThe key is to find out when to use each of these techniques, as a successful strategy will wipe out your opponents easily. If the ball is volleyed high enough, your player (or the computer--yikes!) will automatically jump up (when you press a button, obviously), and spike it. This adds another level of strategy, forcing you to control your volleys so they stay low, and don't sail up high leading to your ultimate doom. |
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Ogre Battle 64: Person of Lordly Caliber review (N64)Reviewed on Date UnknownI am one of the hardest reviewers on this site, and I believe a game must be superbly made to get that 90 and above plateu. And this game is not completely perfect, sure it has it's weaknesses but it is so strong in many categories that it is or close to my personal favorite game. Ogre Battle 64 is a game that threw me completely in love with RPG's and more specifically stories within them. I am currently out shopping for other Ogre Battle games, just because this game was so good, that the ser... |
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Advance Wars review (GBA)Reviewed on Date UnknownFactors like terrain and weather effect the performance, speed, and attack damage of units. Units have special abilities, like being able to capture bases or transport other units. Most of the game takes place on the map-screen, but once the option to attack is selected, a new, split-screen appears which shows the battle actually taking place in detail. |
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Castlevania: Circle of the Moon review (GBA)Reviewed on Date UnknownThe backgrounds are well detailed, and in certain parts actually move, and appear to be 3D. The animations in the game are fairly choppy, but you really won't notice if you're paying attention to the game. Menus and labels are clear and easy to read, and enemies are easily distinguishable. I was very happy with the graphics, but not astounded. |
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Super Mario Bros. 3 review (NES)Reviewed on Date UnknownAs you play through this title, you're likely to pause at least once and wonder why games aren't this good anymore. The level design is bliss, the graphics beyond good and appropriate, the music engaging, the challenge level perfect. |
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Castlevania review (NES)Reviewed on Date UnknownAh, the game that started it all. A simple kid named Simon Belmont sent on a mission that is a curse or gift for his family for games to come. The very first Castlevania game made, almost as old as the Nintendo System itself, and yet it still stands up as an excellent game, and the leader of one of the greatest series' ever to grace this blue and green earth. |
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