Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ace Combat 4: Shattered Skies review (PS2)Reviewed on November 04, 2002For those unfamiliar with the series, AC4 is the latest instalment of Namco’s successful arcade flyer, anyone looking for a flight sim need not apply here. |
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Blinx: The Time Sweeper review (XBX)Reviewed on November 04, 2002Blinx: The Time Sweeper. Sounds really odd, doesn't it? A cat who can manipulate time? Kinda odd, huh? Well, yes. But it is really fun to play.You take control of Blinx, a time cat, who is on a mission to destroy time monsters and save the princess. Before you write this one off as a Mario clone, let me tell you about his special ablities. Blinx can collect time crystals to give him the power to manipulate time. He can pause, fast forward, rewind, record, and slow time like your average VCR. He ... |
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Tony Hawk's Pro Skater 4 review (GCN)Reviewed on October 26, 2002Level design is meant primarily to provide you with the afore-mentioned objectives, rather than a cool place to skate like fans of the franchise are used to. Save a few cool areas here and there--the rooftops of Alcatraz and the pens at the zoo come to mind--most of this is just open space with a few dull rails to keep you moving. |
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Need for Speed: Hot Pursuit 2 review (PS2)Reviewed on October 12, 2002Filled with much of what made its namesake so delightful, but in larger doses, Need for Speed: Hot Pursuit 2 stands not only as the ultimate example of what a Need for Speed title should be, but also of what any entry in the genre can hope to accomplish. |
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Aggressive Inline review (GCN)Reviewed on October 05, 2002You can take to the streets, grind railings, hop along lights, or find the studio and even a giant tree and haunted house. The expansiveness is astounding. It holds true for most stages, too. Also, there's the interactivity. If one objective asks you to do something, there's a good chance it will affect how you skate through the stage for future tasks. |
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 28, 2002In fact, things are much more visually pleasing in all areas than last year's title, Circle of the Moon. No longer are you forced to find perfect lighting. The system's lack of lighting is still an issue, but not half the one it was previously. This is good, because you'll definitely want to see the title's spectacular happenings. |
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Castlevania: Harmony of Dissonance review (GBA)Reviewed on September 25, 2002If you combine Symphony of the Night with Circle of the Moon, what do you get? Harmony of Dissonance. Pick this one up as soon as possible. |
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Tekken 4 review (PS2)Reviewed on September 25, 2002In fact, it's hard to seriously knock anything, other than the afore-mentioned Tekken Force. In Tekken 4, gamers will find an awesome revolution. Beautiful visuals and sound have never worked so well to complement a slick fighting system as they do here. |
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Animal Crossing review (GCN)Reviewed on September 19, 2002You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail. |
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Super Monkey Ball 2 review (GCN)Reviewed on September 13, 2002Soon you'll be swearing as loudly as ever as your monkey takes countless dives off the edge of a stage. Since there are around 150 stages in all, and since many of them will require at least 5 or 6 efforts, you're looking at a realistic minimum of 8 to 10 hours if you want to finish the game. Truth be told, you'll probably be at it much longer. |
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Clu Clu Land review (NES)Reviewed on September 11, 2002Moving around the maze becomes a tedious matter of letting the character run in a straight line, finding a pole, then pivoting around it at the precise moment, letting go when you're lined up toward your next goal, and repeating. |
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Balloon Fight review (NES)Reviewed on September 11, 2002You (and a competing friend, if you go this two-player) get to make a mad leap forward and hopefully keep a few of your opponents from even getting off the ground. The rest obviously will take to the air, and then it's a delicate matter of defeating them while avoiding the natural hazards. |
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Mario Party 3 review (N64)Reviewed on September 09, 2002There are somewhere around 70 games this time around, some of them genuinely different from anything Mario and friends have faced before. It all has the faint scent of familiarity, but the wrapping is generally more polished. At times, some of the mini-games are quite fun. |
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Super Solvers: Treasure Mountain review (PC)Reviewed on September 02, 2002All of us remember our first videogame. For some of us, it is a game like Mario or Pong, for others some unknown game for the PC, or possibly a game on the Intellivision. While that game may not be loved by many, for us our original game holds an important place in our heart. Super Solvers: Treasure Mountain is that game to me, and sure enough it is special to me. Now very few of you know of this game, and fewer still probably loved it like I did. But for me, this was my childhood and my introdu... |
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Super Mario Sunshine review (GCN)Reviewed on August 31, 2002You'll be wishing you could see more of a stage (each episode has unique challenges and alterations to the geography), but no such luck. Instead, you're stuck continually rechallenging some lame test, like popping 20 balloons on a roller coaster ride, or fighting the high-maintenance camera while completing one of the retro stages mentioned earlier. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on August 28, 2002The plot, too, is forgettable. It's the RPG standard--destroy the bad guy--but without the lovely trimmings that usually come with said standard. There's little to hold my interest, and even less to inspire me to replay the game. |
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Raptor review (PC)Reviewed on August 28, 2002Your plane lurches to the right, out of the volley fire of the incoming warship. Missile after missile pummels the body of the warship, imbedding it deeply with spikes before exploding. This barely chips the paint of the massive death cruiser, and it returns fire with an arsenal that would make George ''Dubyah'' Bush envious. |
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Return Fire review (PSX)Reviewed on August 27, 2002A game I played back in the 8th grade when it was still sorta new, this 7-year-old Playstaion game had me hooked when I rented it from Blockbuster back in middle school. You've probably never heard of it, or if you have, probably don't really remember it. |
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The Legend of Zelda: Link's Awakening review (GB)Reviewed on August 26, 2002The Legend of Zelda: Link’s Awakening |
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Jet Force Gemini review (N64)Reviewed on August 26, 2002Jet Force Gemini |
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