Review Archives (All Reviews)
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.hack Part 2: Mutation review (PS2)Reviewed on May 19, 2003Old characters return, but they're hardly involved. Mia, in fact, only shows up in one mission with a reference to a practical joke from the previous game. Her presence here is token, as is the presence of the majority of the cast. It's quickly becoming evident that the story here is really revolving around Kite and BlackRose. |
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Skies of Arcadia Legends review (GCN)Reviewed on May 18, 2003I have been hearing about how Skies of Arcadia was this innovative RPG, one that is underated an unappreciated. Well, I have heard that about alot of game and most times it is unappreciated for reasons. I say most of those games, because Skies of Arcadia is definitely an exception to that. Well, back to my little story; so I heard about this Skies game, and I didn't believe it would be that great, but then my Playstation 2 broke. That left me with no RPG's around as I sent my PS2 to be fixed. So... |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on May 15, 2003Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun. |
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The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)Reviewed on May 15, 2003For veterans of the original, the dungeons become all new challenges (sometimes extremely frustrating ones), with different sequences necessary for progression and a horde of remixed enemies throughout—for instance, where there might have been a few keese in Ocarina of Time, there now stands a Stalfos. |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on May 13, 2003Nothing feels particularly refreshing. You've seen all the tricks before, they impressed you at the time, and now there's this overwhelming sense of deja vu. Some of the absolute coolest bosses in the game, for example, feel like they were ripped straight out of Castlevania: Symphony of the Night. Which makes sense, as they obviously were. |
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Darkwing Duck review (GB)Reviewed on May 12, 2003As all of you should know, Darkwing Duck was a duck who walked and talked like any human and wore a purple suit, and was supplied with various devices from his sidekick Launchpad McQuack and his neice Gosalyn. He had enemies galore, including the fearsome five, which spurred on this seven staged game in which seven of his greatest enemies lurked to stop Darkwing Duck himself. This was the premise for the creation of the NES game that was superb, so they ported it onto the gameboy, but to make it... |
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Phantom Crash review (XBX)Reviewed on May 12, 2003The XBOX is unofficially the console of choice for mecha games. |
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Lion King review (SNES)Reviewed on May 09, 2003Lion King is a movie that was a boy office smash hit. Developed by Disney, adults and childrens sat on the edge of their seats, waiting to see what would happen next. So sure enough, Disney was not stupid and they developed a videogame based on the movie. However, unlike many videogames based of movies, this one is actually really good. The gameplay is as expected, but you will hang off ledges, avoid a stampede, and make your way to Scar. All which will lead to one wonderful experience. |
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Metroid Fusion review (GBA)Reviewed on May 04, 2003First of all, I would like to say I believe this is the best of all the Metroid games, rivaled only by it's prequel Super Metroid. It is entertaining, and has a difficulty that is able to be conquered. It's not the simplest game, and it takes awhile, but once you figure out the bosses weaknesses everything is beatable. I enjoyed my time through Metroid Fusion, collecting items, and shooting up bad guys. While it is anything but a perfect game, it is enjoyable nonetheless. |
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Rayman 3 review (GBA)Reviewed on May 01, 2003Even more impressive are the numerous environments he'll explore. These for the most part are swamps, lava caves, and fortresses, but they all look vibrant. The level of detail is also amazing. Then there are the enemies to consider. Their animations also are impressive, to the point where you sometimes must watch them in order to determine when it's safe to attack. |
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Conflict: Desert Storm review (XBX)Reviewed on April 28, 2003Conflict Desert Storm has plenty of those exciting moments that you just can't find in other genres. You're low on ammo, separated from your squad, relatively hidden in a small group of boulders. There's a tank rolling towards you on the left, enemy infantry overrunning your position. What do you do? WHAT DO YOU DO??? I live for these moments - CDS delivers them in bunches. |
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Radical Dreamers: Nusumenai Houseki review (SNES)Reviewed on April 27, 2003Interesting. |
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Wrecking Crew review (NES)Reviewed on April 27, 2003In spite of the fact that it features Mario, the world's most famous plumber, Wrecking Crew never managed to pull itself out of the ditch of unjustly unknown games. Yet, while boasting nothing outlandish, Wrecking Crew is a good time-waster that everybody would enjoy if he'd just care to give it enough time. Of course, in order to be able to do so, he must first find the game itself, which, I'll admit, isn't a very easy task nowadays. |
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Where's Waldo? review (NES)Reviewed on April 27, 2003PRE-INTRODUCTION |
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Tom Clancy's Ghost Recon review (PS2)Reviewed on April 26, 2003No, multi-player doesn't truly shine until you unlock cooperative levels. This is done by completing those same levels in the single-player mode. Once that's done, the game suddenly doubles in value. Whenever a new friend comes over, the two of you can take on some missions together and lose a few hours without even realizing they went anywhere. |
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Castlevania review (NES)Reviewed on April 26, 2003Castlevania, considered by many as one of the best action series Konami came up with, made its debut on the NES when Simon Belmont, a guy with time and guts to spare, thought about defying Lord Dracula in his old and crumbling castle. Like most gamers who indulge in action games (who doesn't?), I too am a fan of the Castlevania series. It may not look like it since I'm about to bash the original title, but I adored the SNES and Genesis titles, and while I wasn't particularly enthralled wi... |
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Tekken 4 review (PS2)Reviewed on April 26, 2003Had it not been for Namco and its stupendous Tekken series, Sony's console would surely have been ignored by fighting enthusiasts. While Sega's Dreamcast kept getting faithful ports of Arcade classics (of which there are too may to list!), the PlayStation could barely oppose some resistance with some of the same titles getting horrible conversions (without mentioning how it lacks a proper additional joystick for fighters). Thankfully, PSX enthusiasts could always revert back to the... |
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Super Puzzle Fighter II review (GBA)Reviewed on April 24, 2003While you're puttering about on your half of the screen, your opponent is on the other side doing the same thing. Whenever you score a combo or string of combos, blocks will be rained down on your opponent. These blocks do not solidify for around 4 or 5 drops of other blocks, yet they quickly build up on the screen and make things difficult for your dastardly foe. |
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Metroid Fusion review (GBA)Reviewed on April 24, 2003A general situation is that you save and refill your life, find a new boss, die, return with a strategy, die after almost winning, then come back a third time and find victory. There's never a feeling that the game is handing you the next upgrade on a silver platter, and only seldom are you likely to feel truly overwhelmed. Even then, victory might be yours the next time you try. |
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Panzer Dragoon Orta review (XBX)Reviewed on April 21, 2003Orta takes everything its predecessors had to offer, polishes it until it shines, and then fancies it up with glitter paint and elbow macaroni. It’s just as breathtaking, just as intricate, just as feature-laden, and (wait for it…) even as challenging as the Panzer Dragoons that came before it. What’s that? Do you doubt me? Well, you can decide for yourself, because it even includes the original Panzer Dragoon in its entirety as a bonus! |
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