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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Shadow of the Beast (Genesis)

Shadow of the Beast review (GEN)

Reviewed on August 11, 2003

Shadow of the Beast is a game I'm not sure to like or dislike. It got great graphics, great music, a great story but the game is hard like hell so how to like it ? I played the game using an invincibility code or else I couldn't even have get past the first level, seriously.
wishingtikal's avatar
Disney's Ariel: The Little Mermaid (Genesis)

Disney's Ariel: The Little Mermaid review (GEN)

Reviewed on August 11, 2003

I remember this game was one of my favorites on Genesis when I was young. There weren't a lot of games where you could spend the whole game underwater, except for Ecco, so it was a nice change of pace. I still think this game is one of Genesis' finest Disney-based games (the finest one being the superb Pocahontas game -- notice how both feature female protagonists). Try it for yourself and you'll see.
wishingtikal's avatar
Ghouls 'N Ghosts (Genesis)

Ghouls 'N Ghosts review (GEN)

Reviewed on August 11, 2003

I had this game when I was young but I never really played it because it was too hard and I couldn't even get past the first level. My father did go further tough and I enjoyed looking at him playing the game. Now that I'm way older, I felt like replaying the game and found out the game was in fact pretty darn good ! Now I can't stop playing, not until I beat the game ! (Yes, I actually went further than level 1... on practice mode)
wishingtikal's avatar
Paper Mario (Nintendo 64)

Paper Mario review (N64)

Reviewed on August 10, 2003

If you want to own a good RPG on N64, you don't have other choices than this one. It's not the best RPG around but it's the best on N64, definitively.
wishingtikal's avatar
Quest 64 (Nintendo 64)

Quest 64 review (N64)

Reviewed on August 10, 2003

This is N64's only 'decent' RPG besides Paper Mario. Should you buy it ? Perhaps.
wishingtikal's avatar
Dokapon: Monster Hunter (Game Boy Advance)

Dokapon: Monster Hunter review (GBA)

Reviewed on August 10, 2003

I liked the title of the game so I got it. It turned out to be a mediocre RPG but still decent and I like it... after all.
wishingtikal's avatar
Evolution Worlds (GameCube)

Evolution Worlds review (GCN)

Reviewed on August 10, 2003

If you like dungeon crawlers, you'll like this one but if not, forget about it ! This game is supposed to be a compilation of both Dreamcast games, Evolution 1 & 2 but don't expect to play the two full games since more than half of Evolution 1 is missing from the game. However, Evolution 2 is complete. It's not a big deal since Evolution 2 is way better than Evolution 1 but still, it shortens a lot the game which is already pretty short for a RPG. So you get like 25% of Evolution 1 plus all Evol...
wishingtikal's avatar
Puss 'N Boots: Pero's Great Adventure (NES)

Puss 'N Boots: Pero's Great Adventure review (NES)

Reviewed on August 08, 2003

Just when you're starting to really enjoy yourself, you realize that you've reached its conclusion. Then you look back and realize with horror that it only took you perhaps 15 minutes to do so. From the first stage to the last, they are quick little jaunts almost without exception. The vehicle rides are all quite fun, but they end almost as soon as they begin, and there are arguably too many of them.
honestgamer's avatar
Faceball 2000 (SNES)

Faceball 2000 review (SNES)

Reviewed on August 06, 2003

The system simply wasn't made to handle three dimensions, and that's all there is to it. Really, Faceball 2000 is quite the impressive technical feat. Even though the floors are featureless, and the walls, and even though the balls look more like misshapen blobs, it's impossible to forget that what you're looking at shouldn't have been possible on Nintendo's gray and purple box of mystery.
honestgamer's avatar
Chip 'N Dale: Rescue Rangers 2 (NES)

Chip 'N Dale: Rescue Rangers 2 review (NES)

Reviewed on August 04, 2003

The first level is pretty good, a promising start for the game. The heroes run through a restaurant in an effort to diffuse a bomb someone has set in the building. It's not a match for the first stage in the first game, but it's good, a promising start. Unfortunately, things never really get any better.
honestgamer's avatar
Galerians: Ash (PlayStation 2)

Galerians: Ash review (PS2)

Reviewed on July 31, 2003

Overview:
jill's avatar
Galerians (PlayStation)

Galerians review (PSX)

Reviewed on July 31, 2003

Overview:
jill's avatar
Clock Tower 3 (PlayStation 2)

Clock Tower 3 review (PS2)

Reviewed on July 31, 2003

Overview:
jill's avatar
Mortal Kombat (SNES)

Mortal Kombat review (SNES)

Reviewed on July 30, 2003

Legend has it Super Nintendo and Genesis owners fought over which Mortal Kombat port was superior, but arguments with my Genesis owning friend involved us claiming our respective port was the worst. The truth is, of course, that neither version does the arcade game justice and Acclaim obviously relied on brand recognition alone to sell sloppy products. Unfortunately, they succeeded.
whelkman's avatar
Ys III: Wanderers From Ys (SNES)

Ys III: Wanderers From Ys review (SNES)

Reviewed on July 29, 2003

Every time you complete a dungeon, you can count on an interesting plot twist, some new items, and a sense of accomplishment that should be at odds with your realization that the dungeon you just conquered wouldn't have puzzled a two-year-old, but somehow isn't.
honestgamer's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on July 27, 2003

At first I was skeptical about purchasing Castlevania: Aria of Sorrow. My original thoughts were one of disapointment that they would be taking my favorite series and moving it into the future. I thought it would be a diversion of the original gameplay, and I expected to see a game that was subpar in this great series. For a while my thought were even considering boycotting a Castlevania game, something I never thought my brain could process. But when the time came around, and Aria of Sorrow was...
ratking's avatar
WarCraft III: Reign of Chaos (PC)

WarCraft III: Reign of Chaos review (PC)

Reviewed on July 24, 2003

Few companies produce games like Blizzard. Years of development, endless play testing and character balancing, and unbelievable hype in PC gaming circles are all signs of a Blizzard game. They have yet to disappoint - the triple headed monster of Starcraft, Diablo, and Warcraft has dominated the sales chart. The long development phase ensures that every Blizzard product is polished right from the start.
sgreenwell's avatar
Tomb Raider: The Angel of Darkness (PlayStation 2)

Tomb Raider: The Angel of Darkness review (PS2)

Reviewed on July 21, 2003

If you're a fan of the Tomb Raider franchise at all, then I have no doubt you've at least heard of this title. As Lara Croft's first outing on the Playstation 2 console, you're probably expecting this game to make an impression.
kieran's avatar
Magic Pengel: The Quest for Color (PlayStation 2)

Magic Pengel: The Quest for Color review (PS2)

Reviewed on July 10, 2003

In case you haven't heard, Magic Pengel: The Quest for Color is a role-playing game that eschews the massive world, grand storyline, and extensive inventories so many consider staples of the genre. Instead, it embraces a system through which gamers collect magic crystals and parts, then use them to create just about any character they can imagine. For the first time, we have the chance to play a role-playing game that isn't limited so much by hardware, but rather our own imaginations.
honestgamer's avatar
The Sims (PC)

The Sims review (PC)

Reviewed on June 24, 2003

Maxis has had a formula in place for developing video and computer games for the past decade. It has proven to be phenomenally successful. Their method is as follows: 1) Pick some aspect of life. 2) Craft a game around this aspect. 3) Slap the term “Sim” somewhere in the title. This formula has obviously worked, judging from all the Sim games on the market: SimCity, SimEarth, SimIsland, even SimFarm.
sgreenwell's avatar

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