Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Boktai: The Sun Is in Your Hand review (GBA)Reviewed on October 09, 2003Imagine the Metal Gear Series if it joined forces with Castlevania, and some crazy scheme to get indoor-bound gamer-geeks out in the sun, where their pale skin will sizzle and pop...And you should get an idea of the general concept behind Boktai: The Sun is in your Hand. |
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SoulCalibur II review (GCN)Reviewed on October 06, 2003Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight. |
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Otogi: Myth of Demons review (XBX)Reviewed on October 06, 2003Otogi is really in a league of it’s own on Xbox. The closest game to it is probably Panzer Dragoon Orta, not because the action is similar but because both games deliver such a unique audio/visual impact backed with challenging, addicting gameplay. |
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SoulCalibur II review (PS2)Reviewed on October 05, 2003When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing. |
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F-Zero GX review (GCN)Reviewed on October 04, 2003As with the attacks, knowing when and how to perform each of these turns is vital during a race, since, depending how it turns out (pun sadly intended), a turn can lose or gain crucial seconds during a lap—consider, of course, that the difference between first and second is often a mere tenth of a second. |
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Enter the Matrix review (XBX)Reviewed on October 03, 2003To be fair, the Focus idea is cool. It's a great way to put the player in control of what feels almost like a superhuman character. In this one regard, the game succeeds. The problem is that there's not much to do with it. You're just doing the same thing you were before, but now everything isn't as fast and visibility is low. There aren't suddenly more opponents and the environments don't suddenly morph to the point where they're interesting. |
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The Simpsons: Hit & Run review (XBX)Reviewed on September 29, 2003In the later stages, in the interests of raising the difficulty bar, the developers force you to drive from point A to point B in almost perfect form, then probably to point C in even less time, and perhaps even to point D. Sound tedious? It can be. And if you mess up, it's back to point A for a rehash. |
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Silent Hill 2 review (PS2)Reviewed on September 27, 2003There are different types of horror. There’s the kind that goes for the obvious and cheap shock-scare, like Jason in a mask with a chainsaw, or the leering zombie who jumps out from behind the table accompanied by a scream and a stab of high-pitched violins. Then there’s horror of a more subtle nature -- the kind that taps into psychology to create a terror that lingers long after the actual experience is over, as the events stay in the mind, are turned over, examined, and expanded by the power ... |
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Ogre Battle 64: Person of Lordly Caliber review (N64)Reviewed on September 20, 2003When you think of the Nintendo 64 console, what immediately pops in your head? Well, probably the first things that may come by would be the first three-dimensional Mario and Zelda games to be released, as well as the impressive first-person shooters known as Goldeneye and Perfect Dark. You might also mention the tragic departure of Square, leading to the loss of the greatest turn-based RPGs to be released for this system in my opinion. As a result, only a miniscule number of RPGs were releas... |
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StarTropics review (NES)Reviewed on September 20, 2003Two brave soldiers must fight to the death, knowing that only one will survive. In one corner, we see a valiant knight, wielding a powerful sword, capable of annihilating anything in its path. In the other corner, an interesting little fellow, carrying no type of protection or weapon, takes the spotlight. Is this guy insane? Does he want to be ripped into shreds by the knight's mighty sword? At first glance, it seems that the knight will be victorious, chasing down his unarmed opponent to a trea... |
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WarioWare, Inc: Mega Microgame$! review (GBA)Reviewed on September 17, 2003There is a moment in this game that will live in infamy. One of the 200+ games is called simply 'Pick', and has you timing a button press so as to insert a finger up a nose. You will probably fail the first time simply because you are laughing so much. But, you'll forgive the game, because about 5 seconds later you have to do something else equally insane. |
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Silent Hill 2 review (PS2)Reviewed on September 16, 2003You can't escape the fear… but you'll keep running anyway. And running and |
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Silpheed: The Lost Planet review (PS2)Reviewed on September 16, 2003Silpheed was never good. Never mind the great stories you hear passed down by your big brother or uncle or whoever. As a Sega CD title, it looked great (is that really saying much?)--ahead of its time even--but it was never a good vertical shooter. With that in mind, Silpheed: The Lost Planet is a worthy sequel! It looks positively smashing and debonair, all decked out in smooth as oil polygons, but it's severely lacking in the substance department. |
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Life Force review (NES)Reviewed on September 12, 2003Gradius was a very fun game released by Konami during the old days of the NES. It was one of the original horizontal shooters, and it proved to be a lot of fun, and brought lots of innovation to the table in an attempt to prove it just wasn't another lame shooting game. They succeeded and managed to make one of the most interesting and action-packed shooters of its generation, despite the relative slow pace of the game. |
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R-Type review (TG16)Reviewed on September 10, 2003Love it or hate it...the Bydo alien armada is threatening to misbehave, and ‘time out’ has failed to make the intended impression. So the fate of the free world rests on the shoulders of an untested contingency plan. Yes, the R9 spaceship in your control represents our lone retort against waves of alien menaces (no pressure). |
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Fantasy Zone review (TG16)Reviewed on September 10, 2003She's been around, but you’ll want to plug it in anyway... |
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Psychosis review (TG16)Reviewed on September 10, 2003Absolute beauty that lies just past your unconscious, right under the skin... |
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Pirates of the Caribbean review (XBX)Reviewed on September 08, 2003Or if you're feeling particularly daring, you can find contraband on one island, then head to the tavern on another and set up a secret liason with some smugglers. Here, your luck comes into play, and perhaps your ability to handle yourself on land in more of those annoying melee battles, but it's easy to save just before trying to make the deal. Though it feels cheap, you'll soon find that if you save just before any minor skirmish, you can just replay it until you're satisfied with the outcome. |
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Disney's Extreme Skate Adventure review (GBA)Reviewed on September 06, 2003A Tony Hawk's Pro Skater copy, but with Disney characters? |
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Krusty's Super Funhouse review (GEN)Reviewed on September 06, 2003This is the kind of game that has good ideas in and could have been very good but isn't because the good ideas haven't been put to full potential or they went in the wrong direction. I feel sorry for this game, it could have been great. |
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