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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
SoulCalibur II (PlayStation 2)

SoulCalibur II review (PS2)

Reviewed on October 05, 2003

When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing.
honestgamer's avatar
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on October 04, 2003

As with the attacks, knowing when and how to perform each of these turns is vital during a race, since, depending how it turns out (pun sadly intended), a turn can lose or gain crucial seconds during a lap—consider, of course, that the difference between first and second is often a mere tenth of a second.
Knux's avatar
Enter the Matrix (Xbox)

Enter the Matrix review (XBX)

Reviewed on October 03, 2003

To be fair, the Focus idea is cool. It's a great way to put the player in control of what feels almost like a superhuman character. In this one regard, the game succeeds. The problem is that there's not much to do with it. You're just doing the same thing you were before, but now everything isn't as fast and visibility is low. There aren't suddenly more opponents and the environments don't suddenly morph to the point where they're interesting.
honestgamer's avatar
The Simpsons: Hit & Run (Xbox)

The Simpsons: Hit & Run review (XBX)

Reviewed on September 29, 2003

In the later stages, in the interests of raising the difficulty bar, the developers force you to drive from point A to point B in almost perfect form, then probably to point C in even less time, and perhaps even to point D. Sound tedious? It can be. And if you mess up, it's back to point A for a rehash.
honestgamer's avatar
Silent Hill 2 (PlayStation 2)

Silent Hill 2 review (PS2)

Reviewed on September 27, 2003

There are different types of horror. There’s the kind that goes for the obvious and cheap shock-scare, like Jason in a mask with a chainsaw, or the leering zombie who jumps out from behind the table accompanied by a scream and a stab of high-pitched violins. Then there’s horror of a more subtle nature -- the kind that taps into psychology to create a terror that lingers long after the actual experience is over, as the events stay in the mind, are turned over, examined, and expanded by the power ...
alecto's avatar
Ogre Battle 64: Person of Lordly Caliber (Nintendo 64)

Ogre Battle 64: Person of Lordly Caliber review (N64)

Reviewed on September 20, 2003

When you think of the Nintendo 64 console, what immediately pops in your head? Well, probably the first things that may come by would be the first three-dimensional Mario and Zelda games to be released, as well as the impressive first-person shooters known as Goldeneye and Perfect Dark. You might also mention the tragic departure of Square, leading to the loss of the greatest turn-based RPGs to be released for this system in my opinion. As a result, only a miniscule number of RPGs were releas...
centurion's avatar
StarTropics (NES)

StarTropics review (NES)

Reviewed on September 20, 2003

Two brave soldiers must fight to the death, knowing that only one will survive. In one corner, we see a valiant knight, wielding a powerful sword, capable of annihilating anything in its path. In the other corner, an interesting little fellow, carrying no type of protection or weapon, takes the spotlight. Is this guy insane? Does he want to be ripped into shreds by the knight's mighty sword? At first glance, it seems that the knight will be victorious, chasing down his unarmed opponent to a trea...
centurion's avatar
WarioWare, Inc: Mega Microgame$! (Game Boy Advance)

WarioWare, Inc: Mega Microgame$! review (GBA)

Reviewed on September 17, 2003

There is a moment in this game that will live in infamy. One of the 200+ games is called simply 'Pick', and has you timing a button press so as to insert a finger up a nose. You will probably fail the first time simply because you are laughing so much. But, you'll forgive the game, because about 5 seconds later you have to do something else equally insane.
cheekylee's avatar
Silent Hill 2 (PlayStation 2)

Silent Hill 2 review (PS2)

Reviewed on September 16, 2003

You can't escape the fear… but you'll keep running anyway. And running and
Masters's avatar
Silpheed: The Lost Planet (PlayStation 2)

Silpheed: The Lost Planet review (PS2)

Reviewed on September 16, 2003

Silpheed was never good. Never mind the great stories you hear passed down by your big brother or uncle or whoever. As a Sega CD title, it looked great (is that really saying much?)--ahead of its time even--but it was never a good vertical shooter. With that in mind, Silpheed: The Lost Planet is a worthy sequel! It looks positively smashing and debonair, all decked out in smooth as oil polygons, but it's severely lacking in the substance department.
Masters's avatar
Life Force (NES)

Life Force review (NES)

Reviewed on September 12, 2003

Gradius was a very fun game released by Konami during the old days of the NES. It was one of the original horizontal shooters, and it proved to be a lot of fun, and brought lots of innovation to the table in an attempt to prove it just wasn't another lame shooting game. They succeeded and managed to make one of the most interesting and action-packed shooters of its generation, despite the relative slow pace of the game.
psychopenguin's avatar
R-Type (TurboGrafx-16)

R-Type review (TG16)

Reviewed on September 10, 2003

Love it or hate it...the Bydo alien armada is threatening to misbehave, and ‘time out’ has failed to make the intended impression. So the fate of the free world rests on the shoulders of an untested contingency plan. Yes, the R9 spaceship in your control represents our lone retort against waves of alien menaces (no pressure).
Masters's avatar
Fantasy Zone (TurboGrafx-16)

Fantasy Zone review (TG16)

Reviewed on September 10, 2003

She's been around, but you’ll want to plug it in anyway...
Masters's avatar
Psychosis (TurboGrafx-16)

Psychosis review (TG16)

Reviewed on September 10, 2003

Absolute beauty that lies just past your unconscious, right under the skin...
Masters's avatar
Pirates of the Caribbean (Xbox)

Pirates of the Caribbean review (XBX)

Reviewed on September 08, 2003

Or if you're feeling particularly daring, you can find contraband on one island, then head to the tavern on another and set up a secret liason with some smugglers. Here, your luck comes into play, and perhaps your ability to handle yourself on land in more of those annoying melee battles, but it's easy to save just before trying to make the deal. Though it feels cheap, you'll soon find that if you save just before any minor skirmish, you can just replay it until you're satisfied with the outcome.
honestgamer's avatar
Disney's Extreme Skate Adventure (Game Boy Advance)

Disney's Extreme Skate Adventure review (GBA)

Reviewed on September 06, 2003

A Tony Hawk's Pro Skater copy, but with Disney characters?
wishingtikal's avatar
Krusty's Super Funhouse (Genesis)

Krusty's Super Funhouse review (GEN)

Reviewed on September 06, 2003

This is the kind of game that has good ideas in and could have been very good but isn't because the good ideas haven't been put to full potential or they went in the wrong direction. I feel sorry for this game, it could have been great.
wishingtikal's avatar
One Piece Mansion (PlayStation)

One Piece Mansion review (PSX)

Reviewed on September 05, 2003

Each such room represents an apartment within the complex, and you'll see the occupants doing their thing. Of course, their thing might interfere with the something the guy to the left or right enjoys. That's what One Piece Mansion is all about, then: keeping everyone in each of the rooms happy with the people around them.
honestgamer's avatar
Medal of Honor (PlayStation)

Medal of Honor review (PSX)

Reviewed on September 04, 2003

A scant few games offer you the chance to actually step into the ragged, crusty, filth-stained boots of a soldier and plunge directly into the heat of combat during the grittiest of them all: World War II. Sure, you have your Close Combat knock-offs and POW games like the cleverly named Prisoner of War that are just too ambitious for their own good. A conflict this terrible, this sprawling, this epic, require technically competent games to do it justice and avoid trivializing anything.
johnny_cairo's avatar
Star Wars: Knights of the Old Republic (Xbox)

Star Wars: Knights of the Old Republic review (XBX)

Reviewed on September 04, 2003

There are very few games that really live up to the Star Wars name; some would comment that none do. Lets face it though it would be hard if not impossible to get the feel of Star Wars right in a video game, but BioWare has done the impossible in KOTOR.
phoenix_crow's avatar

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