Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Skies of Arcadia Legends review (GCN)Reviewed on June 14, 2003I found myself hooked into the story almost immediately. You're given a mystery of sorts to investigate in the very first scene--who is this girl in the strange clothes? Why is she here? And it just gets more interesting from there. |
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Mortal Kombat: Deadly Alliance review (PS2)Reviewed on June 06, 2003Mortal Kombat had, for the most part, faded away into the pits of gaming death, garnering |
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Burnout 2: Point of Impact - Developer's Cut review (XBX)Reviewed on June 05, 2003*Note : This review is for the Xbox version of the game, but you could also apply it to all other versions. Just take out the bit about Live! support. Oh, and for the PS2, you only get 15 Crash Junctions.* |
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Super Metroid review (SNES)Reviewed on June 05, 2003It is always amazing to me how incredibly popular the Metroid series has become. The original was a deep and expansive game, but it didn’t have the personality of Super Mario Brothers or the mega-hit stamp of other games. The first sequel was relegated to the Game Boy, land of puzzlers, yet became an action game that survived and thrived. Continual growth was a calling card for both: they lurked and lurked on the Nintendo Power charts for years after their original release. Whe... |
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Altered Beast review (GEN)Reviewed on June 04, 2003Timing is everything in the business of video games. A simple difference of a year can radically change everything. Just ask Sega; they’ve been on both ends of the stick with all of their system releases. The Genesis capitalized on a public that was fed up with constant delays to the Super Nintendo. However, the Saturn and Dreamcast both showed signs of being ill-conceived consoles that were not powerful enough to satisfy developers. |
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Armored Core 3 review (PS2)Reviewed on June 03, 2003Enemy AI is drastically improved this time around. Your opponent will hide behind objects and use various fighting styles, requiring you to plan your method of attack based on what you know about your foe. |
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Brute Force review (XBX)Reviewed on June 02, 2003Brute Force would benefit so much from more open level designs. Your tactical options would exponentially increase and your enemies could do something useful like flank you, or ambush you, bringing much more excitement into the game. |
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Legend of Mana review (PSX)Reviewed on May 30, 2003Non-linear gameplay is an odd subject. Games such as Final Fantasy X are routinely villainified for their adherence to linear gameplay. The masses shout, “Give us freedom!” Yet games which do feature non-linear gameplay do not sell as many copies, the genre of MMRPGs excluded. |
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Chrono Cross review (PSX)Reviewed on May 29, 2003A wise man once said, ''Thus you’re epic journey into the realms begin, tis a journey only the brave should take.. '' |
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Brute Force review (XBX)Reviewed on May 29, 2003Overview: |
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NBA Street Vol. 2 review (GCN)Reviewed on May 21, 2003This isn't a basketball sim, the players don't behave like real players. Shaq will hit the occasional shot from behind the arc, little Allen Iverson will throw down 360 dunks. Just about any player in the game will hit a mid range jumper with at least 80% accuracy, so getting points on the board is pretty simple |
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Castlevania: Symphony of the Night review (PSX)Reviewed on May 21, 2003Castlevania: Symphony of the Night in my mind was the highest plateau of the Castlevania series. Everything grand that was made throughout the series was packed into this one game, and it has become what some would call the greatest 2D adventure game of all time, rivaled only by the original Super Mario Brothers Games. Castlevania: SOTN is just that good. At first it may look complicated and bland, but the game picks up fast, and it never dies out. With classic bosses revised, and just an overal... |
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.hack Part 2: Mutation review (PS2)Reviewed on May 19, 2003Old characters return, but they're hardly involved. Mia, in fact, only shows up in one mission with a reference to a practical joke from the previous game. Her presence here is token, as is the presence of the majority of the cast. It's quickly becoming evident that the story here is really revolving around Kite and BlackRose. |
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Skies of Arcadia Legends review (GCN)Reviewed on May 18, 2003I have been hearing about how Skies of Arcadia was this innovative RPG, one that is underated an unappreciated. Well, I have heard that about alot of game and most times it is unappreciated for reasons. I say most of those games, because Skies of Arcadia is definitely an exception to that. Well, back to my little story; so I heard about this Skies game, and I didn't believe it would be that great, but then my Playstation 2 broke. That left me with no RPG's around as I sent my PS2 to be fixed. So... |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on May 15, 2003Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun. |
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The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)Reviewed on May 15, 2003For veterans of the original, the dungeons become all new challenges (sometimes extremely frustrating ones), with different sequences necessary for progression and a horde of remixed enemies throughout—for instance, where there might have been a few keese in Ocarina of Time, there now stands a Stalfos. |
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Castlevania: Aria of Sorrow review (GBA)Reviewed on May 13, 2003Nothing feels particularly refreshing. You've seen all the tricks before, they impressed you at the time, and now there's this overwhelming sense of deja vu. Some of the absolute coolest bosses in the game, for example, feel like they were ripped straight out of Castlevania: Symphony of the Night. Which makes sense, as they obviously were. |
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Darkwing Duck review (GB)Reviewed on May 12, 2003As all of you should know, Darkwing Duck was a duck who walked and talked like any human and wore a purple suit, and was supplied with various devices from his sidekick Launchpad McQuack and his neice Gosalyn. He had enemies galore, including the fearsome five, which spurred on this seven staged game in which seven of his greatest enemies lurked to stop Darkwing Duck himself. This was the premise for the creation of the NES game that was superb, so they ported it onto the gameboy, but to make it... |
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Phantom Crash review (XBX)Reviewed on May 12, 2003The XBOX is unofficially the console of choice for mecha games. |
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Lion King review (SNES)Reviewed on May 09, 2003Lion King is a movie that was a boy office smash hit. Developed by Disney, adults and childrens sat on the edge of their seats, waiting to see what would happen next. So sure enough, Disney was not stupid and they developed a videogame based on the movie. However, unlike many videogames based of movies, this one is actually really good. The gameplay is as expected, but you will hang off ledges, avoid a stampede, and make your way to Scar. All which will lead to one wonderful experience. |
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